Defending Champion: Difference between revisions

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|image =  
|image =  
|japanese = 大ぼうぎょ
|japanese = 大ぼうぎょ
|romaji = Daibogyo
|romaji = {{tt|Dai bōgyo|Great defense}}
|old = StrongD
|old = StrongD
|type = Skill
|type = Skill
}}
}}
'''Defending Champion''' is a recurring ability in the [[Dragon Quest (series)|franchise]]. Unlike the standard [[defend]] ability that cuts damage in half, this technique reduces damage by '''90%'''.
 
'''Defending Champion''' is a recurring ability in the {{DQSeries}}. Unlike the standard [[defend]] ability that cuts damage in half, this technique reduces damage by '''90%'''.


==Appearances==
==Appearances==
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==={{DQ8}}===
==={{DQ8}}===
'''Defending Champion''' is a fisticuffs technique that both the [[Hero (Dragon Quest VIII)|The Hero]] and [[Angelo]] can learn. It requires 11 skill points by the Hero, and 68 skill points by Angelo. The characters must be unarmed to use the technique, but the skill is affected by [[Tension|tension]]; at peak anger a character can reduce damage to 1.3% ({{Fraction|1|75}}).
'''Defending Champion''' is a fisticuffs technique that both the {{Hero 8}} and [[Angelo]] can learn. It requires 11 skill points by the Hero, and 68 skill points by Angelo. The characters must be unarmed to use the technique, but the skill is affected by [[Tension|tension]]; at peak anger a character can reduce damage to 1.3% ({{Fraction|1|75}}).


==={{DQ9}}===
==={{DQ9}}===
This ability is learned with 18 skill points invested into [[List of shield skills in Dragon Quest IX|Shield skill]]. So long as a shield is held, a character can use the skill regardless of what weapon they wield.
This ability is learned with 18 skill points invested into the [[List of shield skills in Dragon Quest IX|Shield skill]]. So long as a shield is held, a character can use the skill regardless of what weapon they wield.


The [[Coup de Grâce]] Knight Watch can be seen as an advanced version of this skill, as it prevents ''everything'' from touching a character, even [[Disruptive Wave]].
The [[Coup de Grâce]] Knight Watch can be seen as an advanced version of this skill, as it prevents ''everything'' from touching a character, even [[Disruptive Wave]].
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==={{DQM}}===
==={{DQM}}===
Called StrongD in this game, it requires the monster to reach level 14 with 98 HP and 84 defense. It is naturally learned by the [[Digster]], [[Golem]], [[IceMan]], [[IronTurt]], [[RainHawk]] and [[RockSlime]].
Known as '''StrongD''' in this game, it requires the monster to reach level 14 with 98 max HP and 84 DEF. It is naturally learned by the [[Digster]], [[Golem]], [[IceMan]], [[IronTurt]], [[RainHawk]] and [[RockSlime]].


==={{DQM2}}===
==={{DQM2}}===
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*[[Pincushion]]
*[[Pincushion]]
*[[Blockenspiel]]
*[[Blockenspiel]]
{{clear}}


{{DQSkills}}
{{DQSkills}}


[[Category:Skills]]
[[Category:Skills]]
[[Category:Defensive skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
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[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]