Defending Champion: Difference between revisions
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'''Defending Champion''' is a recurring ability in the {{DQSeries}}. Unlike the standard [[defend]] ability that cuts damage in half, this technique reduces damage by '''90%'''. | '''Defending Champion''' is a recurring ability in the {{DQSeries}}. | ||
Unlike the standard [[defend]] ability that cuts damage in half, this technique reduces damage by '''90%'''. | |||
==Appearances== | ==Appearances== | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
Unavailable to players, | Unavailable to players, {{Chow Mein}} makes excellent use of the technique during the boss battle in the {{Fungeon 4}}. | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
Defending Champion is learned by advancing to rank 6 of the [[Ranger]] vocation. While physical strikes and magical damage will always be reduce, the skill has no effect on [[breath attack]]s, [[Body Slam]], [[Puff-Puff|Puff-Puff (male version)]], [[Pearly Gates]], [[Tidal Wave|Tsunami]], [[Lightning]], [[Gigaslash]], [[Lightning Storm]], [[Magic Burst]], and [[Ferocious Roar]], so caution must be used depending on the | Defending Champion is learned by advancing to rank 6 of the [[Ranger]] vocation. While physical strikes and magical damage will always be reduce, the skill has no effect on [[breath attack]]s, [[Body Slam]], [[Puff-Puff|Puff-Puff (male version)]], [[Pearly Gates]], [[Tidal Wave|Tsunami]], [[Lightning]], [[Gigaslash]], [[Lightning Storm]], [[Magic Burst]], and [[Ferocious Roar]], so caution must be used depending on the {{MFamilies}}s encountered. | ||
It is used by the enemies [[Grim grinner]], [[Iron tortoise]], and [[Mortamor]]'s second form. | It is used by the enemies [[Grim grinner]], [[Iron tortoise]], and [[Mortamor]]'s second form. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
The skill is learned by reaching rank 6 of the [[Pirate]] vocation in the | The skill is learned by reaching rank 6 of the [[Pirate]] vocation in the {{PSX}} version and rank 4 of the same in the {{3DS}} remake. It features the same capabilities as in {{VI}}. | ||
It is used by the enemies [[Crabble-rouser]], [[Deathcargot]], [[Escudogre]], and [[Wolfram wartoise]]. | It is used by the enemies [[Crabble-rouser]], [[Deathcargot]], [[Escudogre]], and [[Wolfram wartoise]]. | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
'''Defending Champion''' is a fisticuffs technique that both the {{ | '''Defending Champion''' is a fisticuffs technique that both the {{Eight}} and [[Angelo]] can learn. It requires 11 skill points by the {{Eight}}, and 68 skill points by [[Angelo]]. The characters must be unarmed to use the technique, but the skill is affected by [[tension]]; at peak anger a character can reduce damage to 1.3% ({{Fraction|1|75}}). | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
[[Hendrik]] will learn the skill through his ''Fraternity'' path, unlocking it for 16 points. It costs 0 MP to use and lasts one turn. | [[Hendrik]] will learn the skill through his ''Fraternity'' path, unlocking it for 16 points. It costs 0 {{MP}} to use and lasts one turn. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Known as '''StrongD''' in this game, it requires the monster to reach level 14 with 98 max HP and 84 DEF. It is naturally learned by the [[Digster]], [[Golem]], [[IceMan]], [[IronTurt]], [[RainHawk]] and [[RockSlime]]. | Known as '''StrongD''' in this game, it requires the monster to reach level 14 with 98 max {{HP}} and 84 {{DEF}}. It is naturally learned by the [[Digster]], [[Golem]], [[Firn fiend|IceMan]], [[Armoured wartoise|IronTurt]], [[Prism peacock|RainHawk]] and [[Rubble slime|RockSlime]]. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
The requirements to learn StrongD are unchanged. It is naturally learned by the [[Golem]], [[Orligon]] and [[StoneMan]]. | The requirements to learn StrongD are unchanged. It is naturally learned by the [[Golem]], [[Stalagosaur|Orligon]] and [[Stone golem|StoneMan]]. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Defending Champion can be learned from: | Defending Champion can be learned from: | ||
*[[Barricade]] (14 points) | |||
* [[Barricade]] (14 points) | *[[Defender]] (42 points) | ||
* [[Defender]] (42 points) | *[[Hive Mind]] (65 points) | ||
* [[Hive Mind]] (65 points) | *[[Martial Artist (skill)|Martial Artist]] (49 points) | ||
* [[Martial Artist (skill) | Martial Artist]] (49 points) | |||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Defending Champion can be learned from all the skills it could be previously, though [[Defender]] now requires 40 points, and [[Martial Artist (skill) | Martial Artist]] now requires 32 points. | Defending Champion can be learned from all the skills it could be previously, though [[Defender]] now requires 40 points, and [[Martial Artist (skill)|Martial Artist]] now requires 32 points. | ||
==See also== | ==See also== | ||