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{{LocationInfobox
{{LocationInfobox
|game = ''[[Dragon Quest IV]]''
|game = {{Dragon Quest IV}}
|title = Diabolic Hall
|title = Diabolic Hall
|type= Fortress
|type= Fortress
Line 8: Line 8:
|romanji= Death Palace
|romanji= Death Palace
}}
}}
'''Diabolic Hall''' ('''Death Palace''' in the Japanese version, '''Dire Palace''' in the NES version) is a demon fortress in the human world in ''[[Dragon Quest IV]]''. Located to the east of [[Riverton]], it is a common congregation spot for expatriate demons. It also serves as a prison for various humans captured by the forces of Hell.
'''Diabolic Hall''' ('''Death Palace''' in the Japanese version, '''Dire Palace''' in the {{NES}} version) is a demon fortress in the [[human]] world in {{DQ4}}.


==Nearby enemies==
Located to the east of [[Riverton]], it is a common congregation spot for expatriate demons. It also serves as a prison for various humans captured by the forces of Hell.
 
==Nearby {{MFamilies}}s==
*[[Cheeky tiki]]
*[[Cheeky tiki]]
*[[Dragon rider]]
*[[Dragon rider]]
Line 22: Line 24:
*[[Hellion]]
*[[Hellion]]
*[[Sekerleton (Dragon Quest IV)|‎Sekerleton]]
*[[Sekerleton (Dragon Quest IV)|‎Sekerleton]]
*[[Mimic]] (2) (1 in the [[Nintendo DS]] Version)
*[[Mimic]] (2) (1 in the [[Nintendo DS]] version)
*[[Minidemon]]
*[[Minidemon]]
*[[Rhinoceraxe]]
*[[Rhinoceraxe]]
*'''[[Aamon]]''' (Remakes only in Chapter 6)
*'''[[Aamon]]''' (Remakes only in {{DQ4 Chapter 6}})


==Treasures==
==Treasures==
*2 [[Mini medal]]s
*[[Mini medal]] (2)
*[[Tempest shield]]
*[[Tempest shield]]
*[[Seed of life]] ([[Nintendo|NES]] Version)
*[[Seed of life]] ({{NES}} version)
*[[Prayer ring]] ([[Nintendo DS]] Version)
*[[Prayer ring]] ([[Nintendo DS]] version)
*[[Lucida shard]] ([[Nintendo DS]] Version)
*[[Lucida shard]] ([[Nintendo DS]] version)
*[[Seed of magic]] ([[Nintendo DS]] Version)
*[[Seed of magic]] ([[Nintendo DS]] version)
*[[Kamikazee bracer]] ([[Nintendo DS]] Version)
*[[Kamikazee bracer]] ([[Nintendo DS]] version)


==Story==
==Story==
The party visits Diabolic hall fairly late in the game, infiltrating its walls using the [[Mod Rod]] to take on the appearance of monsters; they can only properly interact with the inhabitants while in monstrous form, as speaking to one while in any other guise triggers a battle. After progressing to the inner hall, the party witnesses [[Psaro the Manslayer]]'s address to all demons, which is actually the first time most of them see him in person. Psaro gets his point across, but before he can wrap up the meeting, he receives a report that the humans at [[Mamon Mine]] have accidentally excavated [[Estark|Estark's]] [[Estark's Crypt|Crypt]] and that he will soon awaken; as chaos breaks out, he takes off to react to this latest development, and the party makes good its escape to confront Estark.
The {{Party 4}} visits Diabolic hall fairly late in the game, infiltrating its walls using the [[Mod Rod]] to take on the appearance of {{MFamilies}}s; they can only properly interact with the inhabitants while in monstrous form, as speaking to one while in any other guise triggers a battle. After progressing to the inner hall, the {{Party 4}} witnesses [[Psaro the Manslayer]]'s address to all demons, which is actually the first time most of them see him in person. {{Psaro B}} gets his point across, but before he can wrap up the meeting, he receives a report that the [[human]]s at [[Mamon Mine]] have accidentally excavated [[Estark]]'s [[Estark's Crypt|Crypt]] and that he will soon awaken; as chaos breaks out, he takes off to react to this latest development, and the {{Party 4}} makes good its escape to confront [[Estark]].


==Remake==
==Remake==
After being joined by [[Psaro (Character)|Psaro]], The [[Hero (Dragon Quest IV)|Hero]] and company return to Diabolic Hall to confront Aamon.  The monsters are divided into two factions with some loyal to Psaro (some even being in jail over it) and the others loyal to Aamon.  Those who are loyal to Psaro don't attack The Hero and the party, providing that Psaro is with them.
{{spoiler|start}}
After being joined by {{Psaro C}}, the {{Hero 4}} and company return to Diabolic Hall to confront [[Aamon]].  The {{MFamilies}}s are divided into two factions with some loyal to {{Psaro C}} (some even being in jail over it) and the others loyal to [[Aamon]].  Those who are loyal to {{Psaro C}} don't attack the {{Party 4}}, providing that {{Psaro C}} is with them.
{{spoiler|end}}


==Notes==
==Notes==
Other changes to the remake include:
Other changes to the remake include:
*Several monsters upstairs in prison secretly discuss their loyalty to Aamon only to feign ignorance when the disguised party approaches.
*Several monsters upstairs in prison secretly discuss their loyalty to Aamon only to feign ignorance when the disguised party approaches.
*In the NES Version, Float-o-copier is present in the palace only until the meeting with Psaro.  In the remake, one still remains in the kitchen area until Psaro joins The Hero.
*In the {{NES}} version, [[Float-o-copier]] is present in the palace only until the meeting with {{Psaro B}}.  In the remake, one still remains in the kitchen area until Psaro joins The Hero.
 
==Gallery==
<center><gallery>
DW IV NES Dire Palace.png|
</gallery></center>


{{DQIV}}
{{DQIV}}
[[Category:Dragon Quest IV locations]]
[[Category:Dragon Quest IV locations]]

Revision as of 02:56, 11 September 2022

Diabolic Hall (Death Palace in the Japanese version, Dire Palace in the NES version) is a demon fortress in the human world in Dragon Quest IV: Chapters of the Chosen.

Located to the east of Riverton, it is a common congregation spot for expatriate demons. It also serves as a prison for various humans captured by the forces of Hell.

Nearby monsters

Residents

Treasures

Story

The party visits Diabolic hall fairly late in the game, infiltrating its walls using the Mod Rod to take on the appearance of monsters; they can only properly interact with the inhabitants while in monstrous form, as speaking to one while in any other guise triggers a battle. After progressing to the inner hall, the party witnesses Psaro the Manslayer's address to all demons, which is actually the first time most of them see him in person. Psaro gets his point across, but before he can wrap up the meeting, he receives a report that the humans at Mamon Mine have accidentally excavated Estark's Crypt and that he will soon awaken; as chaos breaks out, he takes off to react to this latest development, and the party makes good its escape to confront Estark.

Remake

Warning: Spoilers!
Click expand to view content

After being joined by Psaro, the Hero and company return to Diabolic Hall to confront Aamon. The monsters are divided into two factions with some loyal to Psaro (some even being in jail over it) and the others loyal to Aamon. Those who are loyal to Psaro don't attack the party, providing that Psaro is with them.

Notes

Other changes to the remake include:

  • Several monsters upstairs in prison secretly discuss their loyalty to Aamon only to feign ignorance when the disguised party approaches.
  • In the NES version, Float-o-copier is present in the palace only until the meeting with Psaro. In the remake, one still remains in the kitchen area until Psaro joins The Hero.

Gallery

Template:DQIV