Domus Isle: Difference between revisions
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==Points of Interest== | ==Points of Interest== | ||
*'''Mess Hall''' - Near the two jetties leading to Infant and Palaish Isles is the Mess Hall, where the player can talk to other scouts and a humorous waiter. | *'''Mess Hall''' - Near the two jetties leading to Infant and Palaish Isles is the Mess Hall, where the player can talk to other scouts and a humorous waiter. | ||
*'''Department Store''' - Backpackers sells helpful items, Lethal Weapons sells weapons, and Skillful Scribblings trades ability | *'''Department Store''' - "Backpackers" sells helpful items, "Lethal Weapons" sells weapons, and "Skillful Scribblings" trades one ability scroll per two monsters. Upstairs is the Monster Matchmaking Service which offers one of the two monsters needed to synthesize a new one. The player must have the other one. | ||
*'''Scoutpost''' - Near the two jetties leading to Xeroph and Infern Isles, is the Scoutpost, where the player can do a number of things (rest, save the game, use the bank or vending machine, synthesize monters, change the party, make friends with other scouts, read the bulletin board). | *'''Scoutpost''' - Near the two jetties leading to Xeroph and Infern Isles, is the Scoutpost, where the player can do a number of things (rest, save the game, use the bank or vending machine, synthesize monters, change the party, make friends with other scouts, read the bulletin board). | ||
*'''Lodging House''' - Dr Snap's rival, Igor Folds, lives in a downstairs apartment here. He always claims to be on the verge of a great discovery. | *'''Lodging House''' - Dr Snap's rival, Igor Folds, lives in a downstairs apartment here. He always claims to be on the verge of a great discovery. | ||