Dragon Quest: Difference between revisions
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''Dragon Quest'' was closely followed by {{DQ2}} which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into {{DQ3}}. Together, the first three games comprise what is known as the [[Erdrick trilogy]]. All three games were designed for the Famicom/NES and share similar artistic styles. | ''Dragon Quest'' was closely followed by {{DQ2}} which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into {{DQ3}}. Together, the first three games comprise what is known as the [[Erdrick trilogy]]. All three games were designed for the Famicom/NES and share similar artistic styles. | ||
=== | ===Recurring monsters=== | ||
As the first game in the series, ''Dragon Quest'' | As the first game in the series, ''Dragon Quest'' introduced several monsters that proved instant favorites among fans. In particular, the [[Slime]], [[Dracky]], and [[Chimaera]] are featured in almost every other game in the main series and spinoffs. | ||
==Credits== | |||
Original Famicom version. | |||
===Scenario writer=== | |||
*Yuji Horii | |||
===Character design=== | |||
*Akira Toriyama | |||
===Music composer=== | |||
*Koichi Sugiyama | |||
===Programming=== | |||
*Koichi Nakamura | |||
*Koji Yoshida | |||
*Takenori Yamamori | |||
===CG design=== | |||
*Takashi Yasuno | |||
===Scenario assistant=== | |||
*Hiyoshi Miyaoka | |||
===Assistant=== | |||
*Rika Suzuki | |||
*Tadashi Fukuzawa | |||
===Title screen design=== | |||
*Kazuo Enomoto | |||
===Instruction manual illustrator=== | |||
*Takayuki Doi | |||
===Special thanks=== | |||
*Kazuhiko Torishima | |||
===Director=== | |||
*Koichi Nakamura | |||
===Producer=== | |||
*Yukinobu Chida | |||
==Trivia== | ==Trivia== | ||
[[File:Dragon Quest jp manual art.png|right|border|325px]] | [[File:Dragon Quest jp manual art.png|right|border|325px]] | ||
*Despite the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] being featured in official illustrations, there is no equipment slot for helmets. | *Despite the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] being featured in official illustrations, there is no equipment slot for helmets. It is assumed that these helms are included in the armor sets. | ||
*In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions. | *In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions. | ||
*The original Japanese Famicom and MSX versions of this game (and {{DQ2}}) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload. | *The original Japanese Famicom and MSX versions of this game (and {{DQ2}}) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload. | ||