Dragon Quest III: Difference between revisions
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Both remake versions of ''Dragon Quest III'' offers many new features, including a mini game called [[Pachisi]] (called [[Suguroku]] in Japan) from which the player can win items, monster and attack animation in battles, a new Thief class, two challenging bonus dungeons, a monster medal collection, new items, the [[small medal]] system seen in later ''Dragon Quest'' games, individual personality types for the members of your party which determine which stats increase when they level up, a pre-game sequence in which your Hero's personality is determined based on your answers to moral dilemmas similar to that in [[Ultima IV]], and many other small changes. The Game Boy color version is based on the Super Nintendo version, which is currently being [[fan translation|fan translated]]. | Both remake versions of ''Dragon Quest III'' offers many new features, including a mini game called [[Pachisi]] (called [[Suguroku]] in Japan) from which the player can win items, monster and attack animation in battles, a new Thief class, two challenging bonus dungeons, a monster medal collection, new items, the [[small medal]] system seen in later ''Dragon Quest'' games, individual personality types for the members of your party which determine which stats increase when they level up, a pre-game sequence in which your Hero's personality is determined based on your answers to moral dilemmas similar to that in [[Ultima IV]], and many other small changes. The Game Boy color version is based on the Super Nintendo version, which is currently being [[fan translation|fan translated]]. | ||
== | ==Party creation== | ||
In the game, the player starts out as a single hero, male or female. When the quest begins, the player can build a team of diversified heroes through [[Ruida's Tavern]] in [[Aliahan]] almost immediately. This team can be made up of Wizards, Pilgrims, Thieves, Goof-offs, Fighters, Soldiers, and Merchants in either male or female form. After selecting a character in the remake, the player or the tavern can change the person's starting abilities with five magical seeds, given by the tavern. The ability to create a party right away was a first for the Dragon Quest series. It is also a stark contrast to all other Dragon Quest games which feature a multiple character party, as in all other games party members are added through plot events and progression through the game rather than at the beginning. For more information on the individual classes, see [[Party (Dragon Quest III)]]. | In the game, the player starts out as a single hero, male or female. When the quest begins, the player can build a team of diversified heroes through [[Ruida's Tavern]] in [[Aliahan]] almost immediately. This team can be made up of Wizards, Pilgrims, Thieves, Goof-offs, Fighters, Soldiers, and Merchants in either male or female form. After selecting a character in the remake, the player or the tavern can change the person's starting abilities with five magical seeds, given by the tavern. The ability to create a party right away was a first for the Dragon Quest series. It is also a stark contrast to all other Dragon Quest games which feature a multiple character party, as in all other games party members are added through plot events and progression through the game rather than at the beginning. For more information on the individual classes, see [[Party (Dragon Quest III)]]. | ||
At the beginning of the game, a pre-generated | At the beginning of the game, a pre-generated warrior, cleric, and wizard are placed in Ruida's tavern. Additional characters may also be created there. The hero can only be removed from the party if one of the savegames indicates that the game has been completed. | ||
Class changing, at the [[Temple of Dharma]], can be done whenever a party member (other than the hero) reaches the 20th level. It will reset the character's level to 1 and cut all stat values in half, however the character will retain all spells he or she possessed before the change. Special abilities, such as a merchant's ability to appraise or a thief's ability to snag items, are lost. Typically the greatest advantage to class changing is having a | Class changing, at the [[Temple of Dharma]], can be done whenever a party member (other than the hero) reaches the 20th level. It will reset the character's level to 1 and cut all stat values in half, however the character will retain all spells he or she possessed before the change. Special abilities, such as a merchant's ability to appraise or a thief's ability to snag items, are lost. Typically the greatest advantage to class changing is having a warrior/fighter character who knows many magic spells or the ultimate magic using character. | ||
==Soundtrack== | ==Soundtrack== | ||
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==New features== | ==New features== | ||
* It is now possible to change the party's marching order. Also, characters can be added or dropped at [[ | * It is now possible to change the party's marching order. Also, characters can be added or dropped at [[Ruida's Tavern]]. | ||
* The [[Return | * The [[Return|Return Spell]] and the [[Wyvern wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point. | ||
* Several new statistics: [[speed]], [[vitality]], [[intelligence]], and [[luck]] appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now randomized, with a range depending on the character's class. | * Several new statistics: [[speed]], [[vitality]], [[intelligence]], and [[luck]] appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now randomized, with a range depending on the character's class. | ||
* The combat system is enhanced to use the new stats; in particular [[speed]] will affect the order in which | * The combat system is enhanced to use the new stats; in particular [[speed]] will affect the order in which characters and monsters act. | ||
* It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]]. | * It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]]. | ||
* | * Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four. | ||
* There is a [[day-night cycle]] for the first time. [[ | * There is a [[day-night cycle]] for the first time. [[Alefgard]] is always shrouded in night, however. | ||
* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party. | * Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party. | ||
* There is now an [[Lamia|aerial vehicle]] in addition to the [[ship]]. | * There is now an [[Lamia|aerial vehicle]] in addition to the [[ship]]. | ||
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* Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. | * Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. | ||
== Version Differences == | |||
==== The North American edition (NES edition) ==== | ==== The North American edition (NES edition) ==== | ||