Dragon Quest III: Difference between revisions

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| type = Main series games
| type = Main series games
| image = [[Image:Dw3a.jpg]]
| image = [[Image:Dw3a.jpg]]
| caption = Box art of the original North American release, '''Dragon Warrior III''', for the [[Nintendo Entertainment System|NES]]''.
| caption = North American boxart
| developer = [[Chunsoft]]<br />[[Heartbeat (company)|Heartbeat]] (SFC)<br />[[TOSE]] (GBC)
| developer = [[Chunsoft]]<br />[[Heartbeat (company)|Heartbeat]] (SFC)<br />[[TOSE]] (GBC)
| publisher = [[Enix]]  
| publisher = [[Enix]]  
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| series = ''[[Dragon Quest]]''
| series = ''[[Dragon Quest]]''
}}
}}
'''''Dragon Quest III: Soshite Densetsu e''''' (Japanese: そして伝説へ…, lit. ''And Into the Legend...''), originally released as ''Dragon Warrior III'' in North America, is the third installment of the popular ''[[Dragon Quest]]'' series, first released for the [[Nintendo Entertainment System|Famicom]] in Japan, or [[Nintendo Entertainment System|NES]] in the United States.  The game later was ported as an enhanced remake on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy Color]].
'''''Dragon Quest III: Soshite Densetsu e''''' (Japanese: そして伝説へ…, lit. ''And Into the Legend...''), originally released as ''Dragon Warrior III'' in North America, is the third installment of the popular ''[[Dragon Quest]]'' series, first released for the [[Nintendo Entertainment System|Famicom]] in Japan, or [[Nintendo Entertainment System|NES]] in the United States.   


==Plot summary==
''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world.  The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below.  The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light.  For his bravery, the hero receives the title of  (Erdrick in the NES version) .
The flow of the game is as follows.  The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[keys]] needed to open doors throughout the game.  After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]].  With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]].  Lamia takes the hero to Baramos' castle.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stones of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates the [[Rainbow Bridge]], which leads the hero to Zoma's castle for the final confrontation.


==Gameplay==
''Dragon Quest III'' is noted for greatly expanding upon the original ''[[Dragon Quest I|Dragon Quest]]'' and ''[[Dragon Quest II]]''.  ''Dragon Quest III'' adds a class system, in which each character has a certain class.  While the hero always keeps the Hero class, the other characters can choose among the following: Soldier/Warrior, Fighter, Pilgrim/Cleric, Wizard/Mage, Merchant/Dealer, Goof-off/Jester, and Sage.  The choice of class greatly affects the character's stats and spells he or she can learn.  Furthermore, upon reaching level 20, a character may change classes at the [[Temple of Dharma]].  Another innovation is an arena where the player can place bets on the outcome of monster battles.  ''Dragon Quest III'' features a much larger world than its predecessors, as well as a much larger array of items, equipment, magic, and enemies. It was intended to have even more features, including a [[small medal]] system, but these additional features were cut from the original release to save space.
''Dragon Quest III'' is noted for greatly expanding upon the original ''[[Dragon Quest I|Dragon Quest]]'' and ''[[Dragon Quest II]]''.  ''Dragon Quest III'' adds a class system, in which each character has a certain class.  While the hero always keeps the Hero class, the other characters can choose among the following: Soldier/Warrior, Fighter, Pilgrim/Cleric, Wizard/Mage, Merchant/Dealer, Goof-off/Jester, and Sage.  The choice of class greatly affects the character's stats and spells he or she can learn.  Furthermore, upon reaching level 20, a character may change classes at the [[Temple of Dharma]].  Another innovation is an arena where the player can place bets on the outcome of monster battles.  ''Dragon Quest III'' features a much larger world than its predecessors, as well as a much larger array of items, equipment, magic, and enemies. It was intended to have even more features, including a [[small medal]] system, but these additional features were cut from the original release to save space.


Both remake versions of ''Dragon Quest III'' offers many new features, including a mini game called [[Pachisi]] (called [[Suguroku]] in Japan) from which the player can win items, monster and attack animation in battles, a new Thief class, two challenging bonus dungeons, a monster medal collection, new items, the [[small medal]] system seen in later ''Dragon Quest'' games, individual personality types for the members of your party which determine which stats increase when they level up, a pre-game sequence in which your Hero's personality is determined based on your answers to moral dilemmas similar to that in [[Ultima IV]], and many other small changes.  The Game Boy color version is based on the Super Nintendo version, which is currently being [[fan translation|fan translated]].
Both remake versions of ''Dragon Quest III'' offers many new features, including a mini game called [[Pachisi]] (called [[Suguroku]] in Japan) from which the player can win items, monster and attack animation in battles, a new Thief class, two challenging bonus dungeons, a monster medal collection, new items, the [[small medal]] system seen in later ''Dragon Quest'' games, individual personality types for the members of your party which determine which stats increase when they level up, a pre-game sequence in which your Hero's personality is determined based on your answers to moral dilemmas similar to that in [[Ultima IV]], and many other small changes.  The Game Boy color version is based on the Super Nintendo version, which is currently being [[fan translation|fan translated]].
==Party creation==


In the game, the player starts out as a single hero, male or female. When the quest begins, the player can build a team of diversified heroes through [[Ruida's Tavern]] in [[Aliahan]] almost immediately. This team can be made up of Wizards, Pilgrims, Thieves, Goof-offs, Fighters, Soldiers, and Merchants in either male or female form. After selecting a character in the remake, the player or the tavern can change the person's starting abilities with five magical seeds, given by the tavern.  The ability to create a party right away was a first for the Dragon Quest series.  It is also a stark contrast to all other Dragon Quest games which feature a multiple character party, as in all other games party members are added through plot events and progression through the game rather than at the beginning. For more information on the individual classes, see [[Party (Dragon Quest III)]].
In the game, the player starts out as a single hero, male or female. When the quest begins, the player can build a team of diversified heroes through [[Ruida's Tavern]] in [[Aliahan]] almost immediately. This team can be made up of Wizards, Pilgrims, Thieves, Goof-offs, Fighters, Soldiers, and Merchants in either male or female form. After selecting a character in the remake, the player or the tavern can change the person's starting abilities with five magical seeds, given by the tavern.  The ability to create a party right away was a first for the Dragon Quest series.  It is also a stark contrast to all other Dragon Quest games which feature a multiple character party, as in all other games party members are added through plot events and progression through the game rather than at the beginning. For more information on the individual classes, see [[Party (Dragon Quest III)]].
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Class changing, at the [[Temple of Dharma]], can be done whenever a party member (other than the hero) reaches the 20th level. It will reset the character's level to 1 and cut all stat values in half, however the character will retain all spells he or she possessed before the change. Special abilities, such as a merchant's ability to appraise or a thief's ability to snag items, are lost.  Typically the greatest advantage to class changing is having a warrior/fighter character who knows many magic spells or the ultimate magic using character.
Class changing, at the [[Temple of Dharma]], can be done whenever a party member (other than the hero) reaches the 20th level. It will reset the character's level to 1 and cut all stat values in half, however the character will retain all spells he or she possessed before the change. Special abilities, such as a merchant's ability to appraise or a thief's ability to snag items, are lost.  Typically the greatest advantage to class changing is having a warrior/fighter character who knows many magic spells or the ultimate magic using character.
===New features===
* It is now possible to change the party's marching order. Also, characters can be added or dropped at [[Ruida's Tavern]].
* The [[Return|Return Spell]] and the [[Wyvern wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
* Several new statistics: [[speed]], [[vitality]], [[intelligence]], and [[luck]] appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now randomized, with a range depending on the character's class.
* The combat system is enhanced to use the new stats; in particular [[speed]] will affect the order in which characters and monsters act.
* It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].
* Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.
* There is a [[day-night cycle]] for the first time. [[Alefgard]] is always shrouded in night, however.
* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
* There is now an [[Lamia|aerial vehicle]] in addition to the [[ship]].
* [[Mimic]]s appear for the first time. There is also an [[identify spell]] to detect mimics.
* [[Vault]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items. The latter feature was removed in the remakes, since they added a [[bag]].
* Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level.
==Plot==
{{Spoilers}}
''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world.  The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below.  The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light.  For his bravery, the hero receives the title of  (Erdrick in the NES version) .
The flow of the game is as follows.  The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[keys]] needed to open doors throughout the game.  After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]].  With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]].  Lamia takes the hero to Baramos' castle.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stones of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates the [[Rainbow Bridge]], which leads the hero to Zoma's castle for the final confrontation.
{{Endspoiler}}


==Soundtrack==
==Soundtrack==
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# Into the Legend (3:01)
# Into the Legend (3:01)


==New features==
* It is now possible to change the party's marching order. Also, characters can be added or dropped at [[Ruida's Tavern]].
* The [[Return|Return Spell]] and the [[Wyvern wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
* Several new statistics: [[speed]], [[vitality]], [[intelligence]], and [[luck]] appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now randomized, with a range depending on the character's class.
* The combat system is enhanced to use the new stats; in particular [[speed]] will affect the order in which characters and monsters act.
* It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].
* Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.
* There is a [[day-night cycle]] for the first time. [[Alefgard]] is always shrouded in night, however.
* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
* There is now an [[Lamia|aerial vehicle]] in addition to the [[ship]].
* [[Mimic]]s appear for the first time. There is also an [[identify spell]] to detect mimics.
* [[Vault]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items. The latter feature was removed in the remakes, since they added a [[bag]].
* Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level.


== Version Differences ==
== Version differences ==
==== The North American edition (NES edition) ====
==== North American edition (NES edition) ====


* There is now a more elaborate title picture, and the title BGM is changed to "Theme of Erdrick". The BGM for savegame selection is also changed; it is now the same as in [[Dragon Quest IV|Dragon Quest V]]I.
* There is now a more elaborate title picture, and the title BGM is changed to "Theme of Erdrick". The BGM for savegame selection is also changed; it is now the same as in [[Dragon Quest IV|Dragon Quest V]]I.
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* There are also new dialogs in the case that the hero is not in the party, if the game has been completed.
* There are also new dialogs in the case that the hero is not in the party, if the game has been completed.
* Luisa's Tavern can now save the game; this will be done automatically if the composition of the party is changed.  
* Luisa's Tavern can now save the game; this will be done automatically if the composition of the party is changed.  
===== Items and Monsters =====
* As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Samanao]].
* As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Samanao]].
* There is a [[bonus dungeon]] with 8 new types of monster, and a hidden boss.
* There is a [[bonus dungeon]] with 8 new types of monster, and a hidden boss.
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* [[Tiny medal]]s can now be collected, and given to the [[Medal King]] in the well in [[Aliahan]]. The system from [[Dragon Quest VI]] is used: prizes are given according to the total number of medals collected.
* [[Tiny medal]]s can now be collected, and given to the [[Medal King]] in the well in [[Aliahan]]. The system from [[Dragon Quest VI]] is used: prizes are given according to the total number of medals collected.
* Monsters drop different items at the end of a battle.
* Monsters drop different items at the end of a battle.
===== Map changes =====
* The pyramid layout is slightly different.
* The pyramid layout is slightly different.
* It is now possible to save the game in [[Portoga]], by speaking to the [[minister of state]] next to the king.
* It is now possible to save the game in [[Portoga]], by speaking to the [[minister of state]] next to the king.
* Portoga and [[Baharata]] now have [[weapon shop]]s.
* Portoga and [[Baharata]] now have [[weapon shop]]s.
* A [[bonus dungeon]] has been added; it contains a castle which is a new [[Return spell]] target.
* A [[bonus dungeon]] has been added; it contains a castle which is a new [[Return spell]] target.
===== Sound =====
* The location BGM is now remixed depending on the time of day.
* The location BGM is now remixed depending on the time of day.
* There are new tunes (listed in the Music section above).
* There are new tunes.


==== Gameboy Color remake ====
==== Gameboy Color remake ====
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* It is now possible to create a [[Field Log|temporary save]] anywhere, since the Gameboy might run out of batteries at any time.
* It is now possible to create a [[Field Log|temporary save]] anywhere, since the Gameboy might run out of batteries at any time.
* There is a second [[bonus dungeon]], the [[Ice Cave]]s. It contains boss monsters and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[hidden boss]] who will challenge the party to collect all the monster medals.
* There is a second [[bonus dungeon]], the [[Ice Cave]]s. It contains boss monsters and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[hidden boss]] who will challenge the party to collect all the monster medals.


== Bugs ==
== Bugs ==
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* There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle".
* There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle".
* There is a bug involving the [[YellHelp]] spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the [[YellHelp]] spell.
* There is a bug involving the [[YellHelp]] spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the [[YellHelp]] spell.
==See also==
{{Wikipedia|Dragon Warrior III}}
{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}


==External links==
==External links==
*[http://na.square-enix.com/games/dragon-warrior3/ Official ''Dragon Warrior III'' GBC Website]
*[http://na.square-enix.com/games/dragon-warrior3/ Official ''Dragon Warrior III'' GBC Website]


{{Wikipedia|Dragon Warrior III}}
 
{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}
{{DQIII}}
{{DQIII}}
{{Dragon Quest series}}
{{Dragon Quest series}}
[[Category:Main series game]]
[[Category:Main series game]]
[[Category:Articles on Wikipedia]]
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest III]]