Dragon Quest III: Difference between revisions

Cleaning up infobox links
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{{Spoilers}}
{{Spoilers}}
''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world.  The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below.  The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light.  For his bravery, the hero receives the title of (Erdrick in the NES version) .
''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world.  The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below.  The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light.  For his bravery, the hero receives the title of [[Roto|Loto]] (Erdrick in the NES version).


The flow of the game is as follows.  The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[keys]] needed to open doors throughout the game.  After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]].  With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]].  Lamia takes the hero to Baramos' castle.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stones of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates the [[Rainbow Bridge]], which leads the hero to Zoma's castle for the final confrontation.
The flow of the game is as follows.  The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[keys]] needed to open doors throughout the game.  After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]].  With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]].  Lamia takes the hero to Baramos' castle.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stones of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates the [[Rainbow Bridge]], which leads the hero to Zoma's castle for the final confrontation.
{{Endspoiler}}
{{Endspoiler}}


==Soundtrack==
==Soundtrack==
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* As in the [[Dragon Quest I & II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.
* As in the [[Dragon Quest I & II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.
* As in [[Dragon Quest VI]], it is now possible to climb into wells.
* As in [[Dragon Quest VI]], it is now possible to climb into wells.
* The "[[Conversation memory|spell]]s" associated with Dragon Quest VI's conversation recall system have been added.
* The "[[Conversation memory|spells]]" associated with Dragon Quest VI's conversation recall system have been added.
* The [[bag]] was added. So the [[Vault]] is now a [[Bank]]. One cannot directly use items in the sack yet, however.
* The [[bag]] was added. So the [[Vault]] is now a [[Bank]]. One cannot directly use items in the sack yet, however.
* There is now a character at the Tower of Dharma who can change the names of the characters (or even of the Bag).
* There is now a character at the Tower of Dharma who can change the names of the characters (or even of the Bag).
* It is now possible to specify quantities when buying items at the [[item shop]]s.
* It is now possible to specify quantities when buying items at the [[item shop]]s.
* Combat screens now have backdrops and monster animations; monsters also have more sound effects.
* Combat screens now have backdrops and monster animations; monsters also have more sound effects.
* There is now a [[Personality system]], which assigns one of 45 personalities to each PC when they level up. The protagonist's initial personality is determined by a "personality test" at the start of the game. Other PCs initial personalities are determined by the [[seed]]s used at their creation. Certain books and pieces of equipment can change a character's personality also.
* There is now a [[Personality system]], which assigns one of 45 personalities to each PC to determine stat growth when they level up. The protagonist's initial personality is determined by a "personality test" at the start of the game. Other PCs initial personalities are determined by the [[seed]]s used at their creation. Certain books and pieces of equipment can change a character's personality also.
* 5 [[Parchisi]] minigames were added to various locations.
* 5 [[Parchisi]] minigames were added to various locations.
* Stat increases depend on a character's gender.
* Stat increases depend on a character's gender.
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* Female heroes now have different graphics, and a few dialogs are changed for them.
* Female heroes now have different graphics, and a few dialogs are changed for them.
* There are also new dialogs in the case that the hero is not in the party, if the game has been completed.
* There are also new dialogs in the case that the hero is not in the party, if the game has been completed.
* Luisa's Tavern can now save the game; this will be done automatically if the composition of the party is changed.  
* Luisa's Tavern can now save the game; this will be done automatically if the composition of the party is changed.
* As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Samanao]].
* As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Samanao]].
* There is a [[bonus dungeon]] with 8 new types of monster, and a hidden boss.
* There is a [[bonus dungeon]] with 8 new types of monster, and a hidden boss.