Dragon Quest III: Difference between revisions
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* It is now possible to change the party's marching order. Also, characters can be added or dropped at [[Ruida's Tavern]]. | * It is now possible to change the party's marching order. Also, characters can be added or dropped at [[Ruida's Tavern]]. | ||
* The [[Zoom]] spell and the [[Chimera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point. | * The [[Zoom]] spell and the [[Chimera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point. | ||
* Several new | * Several new [[List of character statistics|statistics]]: agility, vitality, intelligence, and luck appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now randomized, with a range depending on the character's class. | ||
* The combat system is enhanced to use the new stats; in particular | * The combat system is enhanced to use the new stats; in particular agility will affect the order in which characters and monsters act. | ||
* It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]]. | * It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]]. | ||
* Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four. | * Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four. | ||