Dragon Quest IV Chapter 5: Difference between revisions
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'''Chaper 5''' of [[Dragon Quest IV]] follows the story of the [[Hero (Dragon Quest IV)|Hero]] and foretold allies in their quest to eliminate the evils in the world. | '''Chaper 5''' of [[Dragon Quest IV]] follows the story of the [[Hero (Dragon Quest IV)|Hero]] and foretold allies in their quest to eliminate the evils in the world. | ||
==Doomed hometown== | |||
The chapter opens in the [[Hero's Hometown]], where the hero's mother gives him a lunch to take to his father. After this is done, he returns home, and before his mother can finish making lunch for him, a cry is heard: "Monsters! The monsters have come!" | The chapter opens in the [[Hero's Hometown]], where the hero's mother gives him a lunch to take to his father. After this is done, he returns home, and before his mother can finish making lunch for him, a cry is heard: "Monsters! The monsters have come!" | ||
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Heading out, the hero comes upon [[Casabranca]], where the King is recruiting adventurers to fight against [[Estark]], as he believes the rumours that the chosen hero was slain. | Heading out, the hero comes upon [[Casabranca]], where the King is recruiting adventurers to fight against [[Estark]], as he believes the rumours that the chosen hero was slain. | ||
==Searching for the Chosen== | |||
Heading west to Endor, the hero finds [[Meena]] telling the fortunes of people she meets. The fortune she sees for the hero reveals that they are destined companions so she becomes the first companion. She then gets [[Maya]] to stop gambling in the [[Casino]] and join as well. | Heading west to Endor, the hero finds [[Meena]] telling the fortunes of people she meets. The fortune she sees for the hero reveals that they are destined companions so she becomes the first companion. She then gets [[Maya]] to stop gambling in the [[Casino]] and join as well. | ||
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Southeast of Mintos in Parthenia, the party learns that there is no Feverfew to be found, but there are a few seeds stored in case of emergency in the [[Imperial Pantry of Parthenia]], but monsters make it difficult to reach them. | Southeast of Mintos in Parthenia, the party learns that there is no Feverfew to be found, but there are a few seeds stored in case of emergency in the [[Imperial Pantry of Parthenia]], but monsters make it difficult to reach them. | ||
Inside the pantry, the party finds Alena (and a small band of adventures) who boasts that she will find the Feverfew seeds before they can. Descending to the bottom floor, the party finds Feverfew seeds and brings them to Parthenia, where they are planted, and the party is given a Feverfew root as thanks. | Inside the pantry, the party finds Alena (and a small band of adventures) who boasts that she will find the Feverfew seeds before they can. Descending to the bottom floor, the party finds Feverfew seeds and brings them to Parthenia, where they are planted, and the party is given a Feverfew root as thanks. Bringing the root to Mintos, they find a crestfallen Alena watching over Kiryl, and when they give the Feverfew root to Kiryl, he recovers immediately. Alena then reveals that she is looking for [[Psaro the Manslayer]], the same person the hero is looking for. Deciding that larger group would be better able to take care of itself, she and Kiryl join the party. | ||
Heading west to [[Aubout du Monde]], the party discovers that there [[Mahabala]] had a secret laboratory in the [[Cave West of Aubout du Monde|cave to the west]] and that a [[Magic Key]] is stored there. They then find a secret switch that opens the hidden passage into the lab, where they retrieve the key. From there, they go to [[Palais de Léon]] where they see [[Ragnar McRyan]] defeating the guards holding him. After a short conversation, they enter the secret passage where the [[Marquis de Léon]] is and Ragnar holds off the guards while the party defeats the Marquis. | |||
Heading west to [[Aubout du Monde]], the party discovers that there [[Mahabala]] had a secret laboratory in the [[Cave West of Aubout du Monde|cave to the west]] and that a [[Magic Key]] is stored there. They then find a secret switch that opens the hidden passage into the lab, where they retrieve the key. | |||
From there, they go to [[Palais de Léon]] where they see [[Ragnar McRyan]] defeating the guards holding him. After a short conversation, they enter the secret passage where the [[Marquis de Léon]] is and Ragnar holds off the guards while the party defeats the Marquis. | |||
==The Zenithian Equipment== | |||
The party then learns from the chancellor that [[Balzack]] has taken residence in [[Zamoksva]], so they head there and defeat him as well. Seeing [[Balzack|Baalzack's]] defeat, some monsters comment that the experiment has failed, and the [[Armlet of Transmutation]] is required for a complete transformation after all. The monsters then leave. Gathering the castle treasury provides the heroes with a [[Flute of Revelation]] and a [[Magma Staff]]. | The party then learns from the chancellor that [[Balzack]] has taken residence in [[Zamoksva]], so they head there and defeat him as well. Seeing [[Balzack|Baalzack's]] defeat, some monsters comment that the experiment has failed, and the [[Armlet of Transmutation]] is required for a complete transformation after all. The monsters then leave. Gathering the castle treasury provides the heroes with a [[Flute of Revelation]] and a [[Magma Staff]]. | ||
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Acting on a tip a [[slime]] in [[Rosehill]] gives them, they proceed to the [[Royal Crypt]], where they find the [[Mod Rod]]. With this, they head to [[Riverton]] and the [[Colossus]] beyond, where they are able to reach the control room and make it cross the inland sea. | Acting on a tip a [[slime]] in [[Rosehill]] gives them, they proceed to the [[Royal Crypt]], where they find the [[Mod Rod]]. With this, they head to [[Riverton]] and the [[Colossus]] beyond, where they are able to reach the control room and make it cross the inland sea. | ||
On the other side of the sea, they make their way to [[Diabolic Hall]], where they use to Mod Rod to fool the monsters into believing they are monsters as well, and listen in on [[Psaro | On the other side of the sea, they make their way to [[Diabolic Hall]], where they use to Mod Rod to fool the monsters into believing they are monsters as well, and listen in on [[Psaro the Manslayer|Psaro's]] briefing to learn that the miners in [[Mamon Mine]] have uncovered the crypt of the Lord of the Underworld, [[Estark]]. | ||
Following closely, they find a flame spirit guarding one treasure chest in particular. They continue on and find and defeat [[Estark]], | ==The Lord of the Underworld== | ||
Within the mines, the party discovers a crypt deep beneath the earth. Following closely, they find a flame spirit guarding one treasure chest in particular. They continue on and find and defeat the freshly awoken [[Estark]]. With the Lord of the Underworld slain, Psaro suddenly arrives with one of his lackeys, shocked that a group of humans was somehow able to overcome Estark's overwhelming power....having believed the chosen hero was slain earlier. | |||
Before he can say any more, however, another minion arrives with startling news: [[Rose]] has been taken by humans! Psaro leaves immediately to deal with this problem, and the party retrieves a [[Gas Canister]] from the chest they were not able to reach before. | |||
With a way to cross high mountains, they reach [[El Forado]], where they discover that in the [[World Tree (Dragon Quest IV)| | Returning to Riverton, they find a man trying to make [[Balloon]]s who needs the gas canister the party is carrying to complete this effort. Handing it over, the party receives the first balloon made. With a way to cross high mountains, they reach [[El Forado]], where they discover that in the [[World Tree (Dragon Quest IV)|Yggdrasil]], there is someone crying for help. They reach the top of the World Tree to find [[Orifiela]] and the [[Zenithian Sword]], the last of the [[Zenithian Equipment]] needed by the party. | ||
==Zenithia and Nadiria== | |||
With all of the [[Zenithian Equipment]], the party heads to the [[Central Island]], where they find [[The Azimuth]]. They continue to the east where a small shrine holds the [[Baron's Bugle]], then go south to the [[Tower of Heaven]] which they climb to reach [[Zenithia]]. There, they meet the [[Zenith Dragon]] who gives some power to the [[Hero (Dragon Quest IV)]] and powers up the Zenithian Sword. Unfortunately, at this point a dark energy pierces the clouds, indicating that Psaro is definitely in the process of using the [[Secret of Evolution]] to increase his power. | With all of the [[Zenithian Equipment]], the party heads to the [[Central Island]], where they find [[The Azimuth]]. They continue to the east where a small shrine holds the [[Baron's Bugle]], then go south to the [[Tower of Heaven]] which they climb to reach [[Zenithia]]. There, they meet the [[Zenith Dragon]] who gives some power to the [[Hero (Dragon Quest IV)]] and powers up the Zenithian Sword. Unfortunately, at this point a dark energy pierces the clouds, indicating that Psaro is definitely in the process of using the [[Secret of Evolution]] to increase his power. | ||
The party falls through the new hole and passes through the [[Cave to Nadiria]], where a lone [[Zenithian]] waits in [[Heaven's Haven]]. There, they learn that there are four barriers that must be breached before [[Psaro's Castle]] can be entered and Psaro fought. | The party falls through the new hole and passes through the [[Cave to Nadiria]], where a lone [[Zenithian]] waits in [[Heaven's Haven]]. There, they learn that there are four barriers that must be breached before [[Psaro's Castle]] can be entered and Psaro fought. [[Aamon]], [[Barbatos]], [[Pruslas]] and [[Rashaverak]] are each the guardians of one of the barriers, and the party defeats all of them, taking down their barriers, then confronts and defeats Psaro the Manslayer. | ||
{{DQIV}} | {{DQIV}} | ||
[[Category:Dragon Quest IV]] | [[Category:Dragon Quest IV]]{{Wikia}} | ||