Dragon Quest Monsters: Difference between revisions
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'''Dragon Quest Monsters''' (titled '''Dragon Warrior Monsters''' for the US release) is the first game in the ''Dragon Quest'' spin-off series, ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]''. | '''Dragon Quest Monsters''' (titled '''Dragon Warrior Monsters''' for the US release) is the first game in the ''Dragon Quest'' spin-off series, ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]''. Released for the Nintendo [[Game Boy]] Color in 1999, it stars a young [[Terry]] from ''[[Dragon Quest VI]]'' as the [[hero]]. | ||
Whereas most game in the series focus on the adventures of a hero rising up against the forces of darkness, ''DQM'' is the much smaller-scale story of a little boy and girl, [[Terry]] and [[Milly]], characters from ''[[Dragon Quest VI]]'', when they were just small children. It opens with Milly's kidnapping by an evil creature called [[Warubou]], after which another called [[Watabou]] appears, explains the situation, and starts Terry off on his quest to rescue his sister. | Whereas most game in the series focus on the adventures of a hero rising up against the forces of darkness, ''DQM'' is the much smaller-scale story of a little boy and girl, [[Terry]] and [[Milly]], characters from ''[[Dragon Quest VI]]'', when they were just small children. It opens with Milly's kidnapping by an evil creature called [[Warubou]], after which another called [[Watabou]] appears, explains the situation, and starts Terry off on his quest to rescue his sister. | ||
''DQM'' took the monster-recruitment elements of ''[[Dragon Quest V]]'' and expanded upon them, also borrowing a few mechanics from the ''Pokemon'' series, setting the standards for what would become the "Dragon Quest Monsters series." The basic concept is that Terry, as a young boy still too weak to fight for himself, must enlist the help of various creatures to act in his stead. Collected monsters level up and grow like a character in a main-series ''Dragon Quest'' game might. As he progresses, he is able to add more and stronger monsters to his collection, which stands in for usual ''Dragon Quest'' power escalation elements such as steadily strengthening spells. | ''DQM'' took the monster-recruitment elements of ''[[Dragon Quest V]]'' and expanded upon them, also borrowing a few mechanics from the ''Pokemon'' series, setting the standards for what would become the "''Dragon Quest Monsters'' series." The basic concept is that Terry, as a young boy still too weak to fight for himself, must enlist the help of various creatures to act in his stead. Collected monsters level up and grow like a character in a main-series ''Dragon Quest'' game might. As he progresses, he is able to add more and stronger monsters to his collection, which stands in for usual ''Dragon Quest'' power escalation elements such as steadily strengthening spells. | ||
It generally makes quite good use of ''DQ'' staples already in place, such as character growth through battling, [[Travel Gate]]s, the [[Monster Arena]], [[Tiny Medals]], and general progression. | It generally makes quite good use of ''DQ'' staples already in place, such as character growth through battling, [[Travel Gate]]s, the [[Monster Arena]], [[Tiny Medals]], and general progression. | ||