Dragon Quest Monsters: Difference between revisions

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|developer=[[TOSE]]
|developer=[[TOSE]]
|publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=Enix/[[Eidos Interactive]]}}
|publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=Enix/[[Eidos Interactive]]}}
|designer=[[Yuji Horii]]
|designer=[[Yūji Horii]]
|series = ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]''
|series = ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]''
|engine=
|engine=
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'''Dragon Quest Monsters''' (titled '''Dragon Warrior Monsters''' for the US release) is the first game in the ''Dragon Quest'' spin-off series, ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]''. Released for the Nintendo [[Game Boy]] Color in 1999, it stars a young [[Terry]] from ''[[Dragon Quest VI]]'' as the [[hero]].
'''Dragon Quest Monsters''' (titled '''Dragon Warrior Monsters''' for the US release) is the first game in the ''Dragon Quest'' spin-off series, ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]''. Released for the Nintendo [[Game Boy]] Color in 1999, it stars a young [[Terry]] from {{DQ6}} as the [[hero]].


Whereas most game in the series focus on the adventures of a hero rising up against the forces of darkness, ''DQM'' is the much smaller-scale story of a little boy and girl, [[Terry]] and [[Milly]], characters from ''[[Dragon Quest VI]]'', when they were just small children. It opens with Milly's kidnapping by an evil creature called [[Warubou]], after which another called [[Watabou]] appears, explains the situation, and starts Terry off on his quest to rescue his sister.
Whereas most game in the series focus on the adventures of a hero rising up against the forces of darkness, ''DQM'' is the much smaller-scale story of a little boy and girl, [[Terry]] and [[Milly]], characters from {{DQ6}}, when they were just small children. It opens with Milly's kidnapping by an evil creature called [[Warubou]], after which another called [[Watabou]] appears, explains the situation, and starts Terry off on his quest to rescue his sister.


''DQM'' took the [[Monster recruitment|monster-recruitment]] elements of ''[[Dragon Quest V]]'' and expanded upon them, also borrowing a few mechanics from the ''Pokemon'' series, setting the standards for what would become the "''Dragon Quest Monsters'' series." The basic concept is that Terry, as a young boy still too weak to fight for himself, must enlist the help of various creatures to act in his stead. Collected monsters level up and grow like a character in a main-series ''Dragon Quest'' game might. As he progresses, he is able to add more and stronger monsters to his collection, which stands in for usual ''Dragon Quest'' power escalation elements such as steadily strengthening spells.
''DQM'' took the [[Monster recruitment|monster-recruitment]] elements of {{DQ5}} and expanded upon them, also borrowing a few mechanics from the ''Pokemon'' series, setting the standards for what would become the "''Dragon Quest Monsters'' series." The basic concept is that Terry, as a young boy still too weak to fight for himself, must enlist the help of various creatures to act in his stead. Collected monsters level up and grow like a character in a main-series ''Dragon Quest'' game might. As he progresses, he is able to add more and stronger monsters to his collection, which stands in for usual ''Dragon Quest'' power escalation elements such as steadily strengthening spells.


It generally makes quite good use of ''DQ'' staples already in place, such as character growth through battling, [[Travel Gate]]s, the [[Monster Arena]], [[Tiny Medals]], and general progression.
It generally makes quite good use of ''DQ'' staples already in place, such as character growth through battling, [[Teleportal]]s, the [[Monster Arena]], [[Mini medal]]s, and general progression.


[[Breeding]] is one of the game's most complicated and involving aspects, and one of the player's primary motivations for continuing to play, even after having seen the ending.
[[Monster breeding]] is one of the game's most complicated and involving aspects, and one of the player's primary motivations for continuing to play, even after having seen the ending.


==Story==
==Story==
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===Leveling up===
===Leveling up===
Just like in most RPGs, monsters are able to gain EXP (Experience Points) and level up. Each monsters' requirements for EXP to level up varies, depending on their plus number or even what monster family they belong to. When they level up, they gain stats and sometimes skills if they are at a suffcient level with the sufficient stats that are required to unlock the skil. All monsters can carry a maximum of eight skills; if a monster can gain more than eight skills you have the option of replacing old skills with new ones.
Just like in most RPGs, monsters are able to gain EXP (Experience Points) and level up. Each monsters' requirements for EXP to level up varies, depending on their plus number or even what monster family they belong to. When they level up, they gain stats and sometimes skills if they are at a sufficient level with the sufficient stats that are required to unlock the skil. All monsters can carry a maximum of eight skills; if a monster can gain more than eight skills you have the option of replacing old skills with new ones.


===Teleportals===
===Teleportals===
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[[File:DQM Watabou.png|right|border|120px]]
[[File:DQM Watabou.png|right|border|120px]]
In this game the player goes through ranks that consists of three different battles that must be won before the player can advance to the next ranking. Each rank provides harder challenges: the higher the rank, the harder the monsters. The battles you able to start at are from Rank G and go to Rank D and later in the game you are able to go from Rank C to Rank A and then Rank S. These battles open up gates for the character to explore and are necessary to progress through the story.
In this game the player goes through ranks that consists of three different battles that must be won before the player can advance to the next ranking. Each rank provides harder challenges: the higher the rank, the harder the monsters. The battles you able to start at are from Rank G and go to Rank D and later in the game you are able to go from Rank C to Rank A and then Rank S. These battles open up gates for the character to explore and are necessary to progress through the story.
The arena battles cost [[gold]] to enter:
The arena battles cost [[gold]] to enter:
*'''Rank G:''' No fee
*'''Rank F:''' 10G
*'''Rank E:''' 50G
*'''Rank D:''' 100G
*'''Rank C:''' 500G
*'''Rank B:''' 1000G
*'''Rank A:''' 5000G
*'''Rank S:''' 10000G
*'''Starry Night Tournament:''' No fee


'''Rank G:''' No fee
===Mini medals===
 
These medals are scattered throughout different worlds and are randomly picked up. In the game, there is a man who largely resembles the king located east of the Monster Arena who will give the following eggs for the cumulative number of Mini medals brought to him in the original Game Boy game:
'''Rank F:''' 10G
*'''13 Medals:''' ''[[Thunderbird]]''
 
*'''18 Medals:''' ''[[Eyevory tusk-tusk]]''
'''Rank E:''' 50G
*'''25 Medals:''' ''[[Tortoceratops]]''
 
*'''30 Medals:''' ''[[Liquid metal slime]]''
'''Rank D:''' 100G
 
'''Rank C:''' 500G
 
'''Rank B:''' 1000G
 
'''Rank A:''' 5000G
 
'''Rank S:''' 10000G
 
'''Starry Night Tournament:''' No fee
 
===Tiny Medals===
These medals are scattered throughout different worlds and are randomly picked up. In the game, there is a man who largely resembles the king located east of the Monster Arena who will give the following eggs for the cumulative number of Tiny medals brought to him in the original Game Boy game:
 
'''13 Medals:''' ''[[Thunderbird]]''
 
'''18 Medals:''' ''[[Trumpeter]]''
 
'''25 Medals:''' ''[[Tortoceratops]]''
 
'''30 Medals:''' ''[[Liquid metal slime]]''


===Foreign Masters===
===Foreign Masters===
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There are different types that will give or do different things for the player if they beat them:
There are different types that will give or do different things for the player if they beat them:


'''Priest''' - Will heal the player's monster's HP and MP completely, aswell as reviving any dead monsters.
*'''Priest''' - Will heal the player's monster's HP and MP completely, aswell as reviving any dead monsters.
 
*'''Troubadour''' - Will give the player's party medicine that affects each of the monsters currently in the player's party, it raises 1 random stat by 20 points permanently.
'''Troubadour''' - Will give the player's party medicine that affects each of the monsters currently in the player's party, it raises 1 random stat by 20 points permanently.
*'''Merchant''' - Will fill the player's inventory completely with random meats (Including BadMeat and Sirloins).
 
*'''Male Warrior''' - Will give the player a Warpwing and a random item.
'''Merchant''' - Will fill the player's inventory completely with random meats (Including BadMeat and Sirloins).
*'''Female Warrior''' - The same as the male soldier.
 
*'''Mage''' - Will teleport the player to either the very last floor in the dungeon or 20 floors down, whichever comes first.
'''Male Warrior''' - Will give the player a Warpwing and a random item.
 
'''Female Warrior''' - The same as the male soldier.
 
'''Mage''' - Will teleport the player to either the very last floor in the dungeon or 20 floors down, whichever comes first.


==Remakes and re-releases==
==Remakes and re-releases==
The game and its sequel ''[[Dragon Quest Monsters 2]]'' were remade and released as ''Dragon Quest Monsters 1 + 2'' for the PlayStation 1. However, it was only released in Japan and an unofficial translation surfaced, but was never completed/released.
The game and its sequel ''[[Dragon Quest Monsters 2]]'' were remade and released as ''Dragon Quest Monsters 1 + 2'' for the [[Sony PlayStation]]. However, it was only released in Japan and an unofficial translation surfaced, but was never completed/released.


The game has also been remade for the 3DS in Japan as ''[[Dragon Quest Monsters: Terry's Wonderland 3D]]''. At this time, it is not likely to be released elsewhere in the world.
The game has also been remade for the [[Nintendo 3DS]] in Japan as ''[[Dragon Quest Monsters: Terry's Wonderland 3D]]''. At this time, it is not likely to be released elsewhere in the world.


On September 13th, 2019 a surprise announcement was made through Square-Enix's social media accounts, revealing the game will be ported to the Nintendo Switch on September 17th. This new port has been dubbed ''Dragon Quest Monsters: Terry's Wonderland '''RETRO''''', and includes the ability to switch between monochrome and colored graphics, a variety of display boarders reminiscent of the Super Gambeoy that also display the stats of Terry's monsters in addition to  just the current HP and MP, and an auto-mapping feature that can be toggled on or off. The game is digital only, and costs only 1,500 yen.
On September 13th, 2019 a surprise announcement was made through Square-Enix's social media accounts, revealing the game will be ported to the Nintendo Switch on September 17th. This new port has been dubbed ''Dragon Quest Monsters: Terry's Wonderland '''RETRO''''', and includes the ability to switch between monochrome and colored graphics, a variety of display boarders reminiscent of the Super Game Boy that also display the stats of Terry's monsters in addition to  just the current HP and MP, and an auto-mapping feature that can be toggled on or off. The game is digital only, and costs only 1,500 yen.


==Sequel==
==Sequel==
A manga follow-up titled [[Dragon Quest Monsters+]] continues the tale of Great-Tree roughly one year after the events of the game. While the protagonist, Kleo, is an original addition to the setting, several veteran characters and monsters return.
A manga follow-up titled [[Dragon Quest Monsters +]] continues the tale of Great-Tree roughly one year after the events of the game. While the protagonist, Kleo, is an original addition to the setting, several veteran characters and monsters return.


==Gallery==
==Gallery==