Dragon Quest Monsters: Difference between revisions

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'''Dragon Quest Monsters''' (titled Dragon '''Warrior''' Monsters for the US release) is the first game in the ''Dragon Quest'' spin-off series, {{Monsters Series}}. Released for the Nintendo [[Game Boy]] Color in 1998, it stars a young [[Terry]] from {{Dragon Quest VI}} as the [[Hero]] as he journeys to the fantastical kingdom of [[GreatTree]] to rescue his sister [[Milly]].
'''Dragon Quest Monsters''' (titled Dragon '''Warrior''' Monsters for the US release) is the first game in the ''Dragon Quest'' spin-off series, {{Monsters Series}}. Released for the Nintendo [[Game Boy]] Color in 1998, it stars a young [[Terry]] from {{Dragon Quest VI}} as the [[Hero]] as he journeys to the fantastical kingdom of [[GreatTree]] to rescue his sister [[Milly]].


Whereas the main series focuses on the adventures of a hero rising up against the forces of darkness, ''DQM'' revolves around what it means to be a [[Monster Master]] and is the much smaller-scale story of two little siblings, Terry and Milly, when they were just small children. The game opens with Milly's kidnapping by a naughty creature called [[Scruffy]], after which a polite monster called [[Fluffy]] appears and explains the situation to the shocked lad, spiriting Terry off to GreatTree and starting his quest to rescue his sister.  
Whereas the main series focuses on the adventures of a hero rising up against the forces of darkness, ''DQM'' revolves around what it means to be a [[Monster Wrangler]] and is the much smaller-scale story of two little siblings, Terry and Milly, when they were just small children. The game opens with Milly's kidnapping by a naughty creature called [[Scruffy]], after which a polite monster called [[Fluffy]] appears and explains the situation to the shocked lad, spiriting Terry off to GreatTree and starting his quest to rescue his sister.  


==Story==
==Story==
The game begins with young [[Terry]] and [[Milly]] living peacefully in their house, in the days before {{Dragon Quest VI}}, when Terry and Milly were just children. When they go to bed at night, Terry gets up and goes into the next room. A strange monster then appears from a dresser kidnaps Milly and then vanishes back into the dresser he came from. Soon after, another monster, similar to the kidnapper, appears from the same dresser looking for Milly, but is surprised to learn that she has already been taken away. The monster, Fluffy, then asks Terry if he would like to find out where his sister and the kidnapper are, and to follow him to the Kingdom of GreatTree.  Fluffy and Terry both go into the dresser and Terry then finds himself in a tree so large an entire thriving kingdom is set within its branches. Terry speaks with the king and explains his situation, with the king suggesting that the best way to find his sister is to win the monster master's [[Starry Night Tournament]], as he will be granted a wish. Terry is then given a [[Slime]] named Slib to help him along, and the two set out to explore the many worlds connected to GreatTree to win the tournament and rescue his sister.
The game begins with young [[Terry]] and [[Milly]] living peacefully in their house, in the days before {{Dragon Quest VI}}, when Terry and Milly were just children. When they go to bed at night, Terry gets up and goes into the next room. A strange monster then appears from a dresser kidnaps Milly and then vanishes back into the dresser he came from. Soon after, another monster, similar to the kidnapper, appears from the same dresser looking for Milly, but is surprised to learn that she has already been taken away. The monster, Fluffy, then asks Terry if he would like to find out where his sister and the kidnapper are, and to follow him to the Kingdom of GreatTree.  Fluffy and Terry both go into the dresser and Terry then finds himself in a tree so large an entire thriving kingdom is set within its branches. Terry speaks with the king and explains his situation, with the king suggesting that the best way to find his sister is to win the Monster Wrangler's [[Starry Night Tournament]], as he will be granted a wish. Terry is then given a [[Slime]] named Slib to help him along, and the two set out to explore the many worlds connected to GreatTree to win the tournament and rescue his sister.


==Gameplay==
==Gameplay==
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犬塚: かなり足されましたね。堀井さんに「グレイトドラゴンとキングスライムで ドラゴスライムになるのはだめでしょ」って言われて、「確かになぁ」と。ドラゴンクエストモンスターズ 20thアニバーサリー モンスターマスターメモリーズ ISBN-13 ‏:978-4757559356</ref>. There was also a conscious effort to avoid the bottlenecking phenomenon common in monster taming games, where in balance is poor and players gravitate towards using only a handful of monsters instead of picking their favorites. The "+" system was developed to counter this bad habit, insuring that any monster species can be turned into a powerhouse <ref>堀井: そこは、配合をするたびにプラスの数値が増えていって、強くなった証になればいいな、って思っていました。 ドラゴンクエストモンスターズ 20thアニバーサリー モンスターマスターメモリーズ ISBN-13 ‏:978-4757559356</ref>. This system had the added bonus of making the multiplayer scene more competitive with an astronomical number of party configurations being perfectly viable. As it turns out, multiplayer battles were actually an afterthought added in simply because Horii thought they would be fun <ref>堀井: 『DQ』の世界っていうのは、基本的に人間どうしが戦わない世界なんです。でも、モンスターどうしを戦わせるということであれば、ちょっと挑戦ではあるけど、おもしろそうなのでいいかなって。それで、対戦の要素を入れました。そういう意味では、バトエン(※7)なんかも対戦って言えば対戦だし(笑)。ドラゴンクエストモンスターズ 20thアニバーサリー モンスターマスターメモリーズ ISBN-13 ‏:978-4757559356</ref>.
犬塚: かなり足されましたね。堀井さんに「グレイトドラゴンとキングスライムで ドラゴスライムになるのはだめでしょ」って言われて、「確かになぁ」と。ドラゴンクエストモンスターズ 20thアニバーサリー モンスターマスターメモリーズ ISBN-13 ‏:978-4757559356</ref>. There was also a conscious effort to avoid the bottlenecking phenomenon common in monster taming games, where in balance is poor and players gravitate towards using only a handful of monsters instead of picking their favorites. The "+" system was developed to counter this bad habit, insuring that any monster species can be turned into a powerhouse <ref>堀井: そこは、配合をするたびにプラスの数値が増えていって、強くなった証になればいいな、って思っていました。 ドラゴンクエストモンスターズ 20thアニバーサリー モンスターマスターメモリーズ ISBN-13 ‏:978-4757559356</ref>. This system had the added bonus of making the multiplayer scene more competitive with an astronomical number of party configurations being perfectly viable. As it turns out, multiplayer battles were actually an afterthought added in simply because Horii thought they would be fun <ref>堀井: 『DQ』の世界っていうのは、基本的に人間どうしが戦わない世界なんです。でも、モンスターどうしを戦わせるということであれば、ちょっと挑戦ではあるけど、おもしろそうなのでいいかなって。それで、対戦の要素を入れました。そういう意味では、バトエン(※7)なんかも対戦って言えば対戦だし(笑)。ドラゴンクエストモンスターズ 20thアニバーサリー モンスターマスターメモリーズ ISBN-13 ‏:978-4757559356</ref>.


The Nintendo [[GameBoy]] was decided to be the hardware the game would be released for, at Yukinobo Chida's insistance. He would reveal in the November 1997 issue of [https://en.wikipedia.org/wiki/Famitsu Famitsu magazine] that the children who played the original ''Dragon Quest'' had already grown into young adults by the time ''Monsters'' planning stage commenced and that the series would need to adapt to the changing audience of gamers. Simultaneously the release of [https://en.wikipedia.org/wiki/Pok%C3%A9mon_Red,_Blue,_and_Yellow Pokemon] in 1996 had created an explosive resurgence in the GameBoy's popularity amongst elementary students, leading to Chida to insist on developing ''Dragon Quest'' for the portable in an effort to establish the series with the so-called "GameBoy Generation". This is likely the reason why the boss fights are based on events from previous mainline games, such as Terry encountering [[Lizzie]] in a simplified version of [[Wayfarer's Pass]], as a way to get inexperienced kids interested in the series. In addition to ''Monsters'', the [[SNES]] compilation of [[Dragon Quest I & II]] was ported to the device to introduce the new generation to the foundation of RPGs.
The Nintendo [[GameBoy]] was decided to be the hardware the game would be released for, at Yukinobo Chida's insistance. He would reveal in the November 1997 issue of [https://en.wikipedia.org/wiki/Famitsu Famitsu magazine] that the children who played the original ''Dragon Quest'' had already grown into young adults by the time ''Monsters'' planning stage commenced and that the series would need to adapt to the changing audience of gamers. Simultaneously the release of [https://en.wikipedia.org/wiki/Pok%C3%A9mon_Red,_Blue,_and_Yellow Pokemon] in 1996 had created an explosive resurgence in the GameBoy's popularity amongst elementary students, leading to Chida to insist on developing ''Dragon Quest'' for the portable in an effort to establish the series with the so-called "GameBoy Generation". This is likely the reason why the boss fights are based on events from previous mainline games, such as Terry encountering [[Lizzie]] in a simplified version of [[Wayfarer's Pass]], as a way to get inexperienced kids interested in the main series. In addition to ''Monsters'', the [[SNES]] compilation of [[Dragon Quest I & II]] was ported to the device to introduce the new generation to the foundation of RPGs.


==Remakes and re-releases==
==Remakes and re-releases==