Dragon Quest Tact: Difference between revisions

m french version cancelation, some minor changes
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==Gameplay==
==Gameplay==
Similar to the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]'' series, Dragon Quest Tact is focused on collecting an army of monsters -and sometimes [[Heroe Family|Heroes]]- to defeat foes. The basic gameplay loop involves moving the units across the board, and using special moves to defeat enemies. In addition to the normal stats like Attack, MP or Speed, each character has a value that indicates how many squares it can move across per turn.
Similar to the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]'' series, Dragon Quest Tact is focused on collecting an army of monsters -and sometimes [[Hero family|Heroes]]- to defeat foes. The basic gameplay loop involves moving the units across the board, and using special moves to defeat enemies. In addition to the normal stats like Attack, MP or Speed, each character has a value that indicates how many squares it can move across per turn.


In addition to a story mode following the adventures and misadventures of [[Mindini]] and [[Majellan]], the game offers the "[[List of battle roads in Dragon Quest Tact|Battle Road]]", which contains substories focused on specific groups of monsters found throughout the game. In addition, the Battle Road mode lacks the stamina requirement found in the story mode and events, which allows the player to grind certain monsters as much as they'd like.
In addition to a story mode following the adventures and misadventures of [[Mindini]] and [[Majellan]], the game offers the "[[List of battle roads in Dragon Quest Tact|Battle Road]]", which contains substories focused on specific groups of monsters found throughout the game. In addition, the Battle Road mode lacks the stamina requirement found in the story mode and events, which allows the player to grind certain monsters as much as they'd like.