Dragon Quest VI: Difference between revisions
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===New Features=== | ===New Features=== | ||
[[File:Monster Battle Victory DQ VI group.png|right|border|450px]] | [[File:Monster Battle Victory DQ VI group.png|right|border|450px]] | ||
* As in games ''[[Dragon Quest IV|IV]]'' and ''[[Dragon Quest V|V]]'', there is a [[wagon]] to store extra party members. It can hold up to eight additional PCs. There can once more be four PCs in the active party at once. Unlike in the two preceding games, characters in the wagon can cast spells at any time, even in dungeons where the wagon cannot go. | *As in games ''[[Dragon Quest IV|IV]]'' and ''[[Dragon Quest V|V]]'', there is a [[wagon]] to store extra party members. It can hold up to eight additional PCs. There can once more be four PCs in the active party at once. Unlike in the two preceding games, characters in the wagon can cast spells at any time, even in dungeons where the wagon cannot go. | ||
*Characters now move twice as quickly in towns and dungeons than they do in the world map. The screen no longer scrolls off the edge of a town map; instead the party will begin to move towards the edge of the screen, moving the message window if necessary. Doors will now open automatically upon being pushed against, if the player has the appropriate key. | |||
* Characters now move twice as quickly in towns and dungeons than they do in the world map. The screen no longer scrolls off the edge of a town map; instead the party will begin to move towards the edge of the screen, moving the message window if necessary. Doors will now open automatically upon being pushed against, if the player has the appropriate key. | *It is now possible to enter wells by examining them; this takes the party to a special map determined by the well. Some wells house [[Well wisher]] monsters that attack the party when they try to enter. Other wells may have additional wells inside, connecting the two worlds. | ||
*The party combat modes have been changed slightly; there is now a new strategy which causes the other party members to focus exclusively on supporting the Hero. It will also cause monsters to focus on attacking the Hero. The AI now takes account of previous events in the round, so it is useful to have some slow characters that act last in the round. Also, other party members will automatically attack enemies' weak points, having a full understanding fot heir elemental and status ailment vulnerabilities. Because of these traits, the AI is more efficient than a human player. The AI was toned down somewhat in ''[[Dragon Quest VII]]'' and onwards, including ''VI's'' remake. | |||
* It is now possible to enter wells by examining them; this takes the party to a special map determined by the well. Some wells house [[Well wisher]] monsters that attack the party when they try to enter. Other wells may have additional wells inside, connecting the two worlds. | *Combat arenas now cover the whole screen, and the monsters are animated when they attack (although only the final boss has sound effects). | ||
*There are two full worlds once more, as in ''[[Dragon Quest III]]'', but there is no longer a [[Day-night cycle|day/night cycle]]; it will however become night-time during certain plot events. | |||
* The party combat modes have been changed slightly; there is now a new strategy which causes the other party members to focus exclusively on supporting the Hero. It will also cause monsters to focus on attacking the Hero. The AI now takes account of previous events in the round, so it is useful to have some slow characters that act last in the round. Also, other party members will automatically attack enemies' weak points, having a full understanding fot heir elemental and status ailment vulnerabilities. Because of these traits, the AI is more efficient than a human player. The AI was toned down somewhat in ''[[Dragon Quest VII]]'' and onwards, including ''VI's'' remake. | *For the first time, there is a [[bag]] to store excess items. As a result, the [[Item Vault]] shop was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all; but this is changed in later games, including the remakes from ''[[Dragon Quest III]]'' onward. | ||
*There is a [[conversation memory|system to memorize speeches made by the townspeople]]. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] "spell" will cause the memorized conversations to be replayed. At higher levels, the Hero can replay more messages or delete messages from the list. This system is also used in the remake of ''Dragon Quest III'', but not in any later games. | |||
* Combat arenas now cover the whole screen, and the monsters are animated when they attack (although only the final boss has sound effects). | |||
* There are two full worlds once more, as in ''[[Dragon Quest III]]'', but there is no longer a day/night cycle; it will however become night-time during certain plot events. | |||
* For the first time, there is a [[bag]] to store excess items. As a result, the [[Item Vault]] shop was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all; but this is changed in later games, including the remakes from ''[[Dragon Quest III]]'' onward. | |||
* There is a [[conversation memory|system to memorize speeches made by the townspeople]]. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] "spell" will cause the memorized conversations to be replayed. At higher levels, the Hero can replay more messages or delete messages from the list. This system is also used in the remake of ''Dragon Quest III'', but not in any later games. | |||
===Style and the Best Dressed Contest=== | ===Style and the Best Dressed Contest=== | ||