Fert Isle: Difference between revisions

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'''Fert Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. It is a Danger Rank S island and, although the story begins here, the last of the islands accessed in the game. The environment is quite overgrown and jungle-like. Like most of the other locations, Fert Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc. Black Jacques can be found here after [[Dr Snap]] has run off with the [[Incarnus]].  
'''Fert Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. It is a Danger Rank S island and, although the story begins here, the last of the islands accessed in the game. The environment is quite overgrown and jungle-like. Like most of the other locations, Fert Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc. Black Jacques can be found here after [[Dr Snap]] has run off with the [[Incarnus]].  


Additionally, this is the only way to reach [[CELL Headquarters]], where [[Warden Trump]], can be found.
Fert Isle, once the gate is unlocked, is the only way to reach [[CELL Headquarters]], where [[Warden Trump]], can be found.


The [[Diamagon]] can transform into a [[Wulfspade ace]] if brought to the final shrine's Nexus. Guarding this sacred place is a diabolical [[Demon-at-arms]].
The [[Diamagon]] can transform into a [[Wulfspade ace]] if brought to the final shrine's Nexus. Guarding this sacred place is a diabolical [[Demon-at-arms]].