Fissure: Difference between revisions
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|title = Fissure | |title = Fissure | ||
|image = | |image = | ||
|japanese = じわれ | |japanese = じわれ, めいどうふうま | ||
|romaji = | |romaji = | ||
|old = Tremor | |old = Tremor | ||
|type = Ability | |type = Ability | ||
}} | }} | ||
'''Fissure''' | '''Fissure''' and '''King Fissure''' are abilities in the [[Dragon Quest (series)|Dragon Quest]] series. Both skills attempt to open up a chasm to send enemies to their doom. | ||
==Appearances== | ==Appearances== | ||
===[[Dragon Quest VI]]=== | ===[[Dragon Quest VI]]=== | ||
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===[[Dragon Quest VII]]=== | ===[[Dragon Quest VII]]=== | ||
In the original PSX version, fissure can only be learned by reaching rank 4 of the Golem vocation, and it possesses the same aspects as in ''VI''. | |||
==King Fissure== | |||
===''[[Dragon Quest VII]]''=== | |||
As implied by its name, King Fissure is a superior skill to the original. Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor [[fizzle]] and [[bounce]], making it more reliable than [[Kathwack]] | |||
[[category:Skills]] | [[category:Skills]] | ||
[[Category:Death skills]] | [[Category:Death skills]] | ||
[[Category:Earth Skills]] | |||
[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||