Fissure: Difference between revisions

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|title = Fissure
|title = Fissure
|image =  
|image =  
|japanese = じわれ, めいどうふうま
|japanese = じわれ
|romaji =  
|romaji =  
|old = Tremor
|old = Crack
|type = Ability
|type = Skill
}}
}}
'''Fissure''' and '''King Fissure''' are abilities in the [[Dragon Quest (series)|''Dragon Quest'']] series. Both skills attempt to open up a chasm to send enemies to their doom. It must be noted that the animations for both skills show a sucking vortex pulling enemies into the gorge, which explains why the skills is effective against [[Floating family|flying foes]].
'''Fissure''' is a recurring ability in the [[Dragon Quest (series)|''Dragon Quest'']] series. The skill attempt to open up a chasm to send enemies to their doom. It must be noted that the animation shows a sucking vortex pulling enemies into the gorge, which explains why the skill is effective against [[Floating family|flying foes]].
==Appearances==
==Appearances==
===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
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===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
In the original PSX version, fissure can only be learned by reaching rank 4 of the Golem vocation, and it possesses the same aspects as in ''VI''.
In the original PSX version and the 3DS remake, fissure can only be learned by reaching rank 4 of the Golem vocation and it possesses the same aspects as in ''VI''.
 
==={{DQ10}}===
{{Stub}}
 
==See also==
*[[King fissure]]


==King Fissure==
===''[[Dragon Quest VII]]''===
As implied by its name, King Fissure is a superior skill to the original. Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor [[fizzle]] and [[bounce]], making it more reliable than [[Kathwack]]


{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category:Death skills]]
[[Category:Death skills]]
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[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest X skills]]