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Jann has been traveling throughout the world, helping others with his clairvoyance and saving people from their troubles. This has happened for several years. By the time the party meets him again. He has become an old man.
Jann has been traveling throughout the world, helping others with his clairvoyance and saving people from their troubles. This has happened for several years. By the time the party meets him again. He has become an old man.


==Hamelia==
==Wetlock==
Jann has foreseen that the continent of Hamilia will soon become flooded by a monster known as [[Gracos]]. To save the people, he had placed provisions in a nearby tower. There he sets off to have the people inside the tower. Knowing that he would not be believed if he outright tells the people, Jann plays his tula for the towns he passes by, making sure to play for every person, and hypnotizes them so by nightfall, they will follow his music into a [[Travel Gate]] he creates into the tower. He does this to the towns of Avan, Huzu and Hamelia. When all of the people on the continent are within the tower, he awaits the flood.
Jann has foreseen that the continent of Hamilia will soon become flooded by a monster known as [[Gracos]]. To save the people, he had placed provisions in a nearby tower. There he sets off to have the people inside the tower. Knowing that he would not be believed if he outright tells the people, Jann plays his tula for the towns he passes by, making sure to play for every person, and hypnotizes them so by nightfall, they will follow his music into a [[Travel Gate]] he creates into the tower. He does this to the towns of Avan, Huzu and Wetlock. When all of the people on the continent are within the tower, he awaits the flood.


Inadvertently, the party follows him through a travel gate. They encounter Jann. When the flood happens, Jann notices that the flood is worse than he predicted. He notes that if nothing is done to stop the monster who caused the flood, the whole continent will be sunk. He asks the party to defeat Gracos in his place as he is unable to do so in his advanced age.
Inadvertently, the party follows him through a travel gate. They encounter Jann. When the flood happens, Jann notices that the flood is worse than he predicted. He notes that if nothing is done to stop the monster who caused the flood, the whole continent will be sunk. He asks the party to defeat Gracos in his place as he is unable to do so in his advanced age.
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As the party is fighting [[Seagrudge|Sea Grudges]], Jann appears to help the party. With his tula playing, he is able to put the Sea Grudges to rest. He plays another song on his tula and heals the party. The four of them take on Gracos. With their victory, Gracos tries to have the party be killed with him and so he destroys the bridge that led to him. However, Jann circumvents this by creating a travel gate that leads back to the tower. The party and Jann go through it.
As the party is fighting [[Seagrudge|Sea Grudges]], Jann appears to help the party. With his tula playing, he is able to put the Sea Grudges to rest. He plays another song on his tula and heals the party. The four of them take on Gracos. With their victory, Gracos tries to have the party be killed with him and so he destroys the bridge that led to him. However, Jann circumvents this by creating a travel gate that leads back to the tower. The party and Jann go through it.


After the flood recedes, Jann thanks the party, being reminded of the last time that he met the party (though he doesn't remember their faces). He realizes that he has become old and knows that if he were to die, no one would be able to pass on his skills as a tula player. He decides to find a student so that through that student, his tula playing will live onwards. Jann allows the party to go through the travel gate back to Hamelia and closes it behind the party, throwing a Wizard Ring at them
After the flood recedes, Jann thanks the party, being reminded of the last time that he met the party (though he doesn't remember their faces). He realizes that he has become old and knows that if he were to die, no one would be able to pass on his skills as a tula player. He decides to find a student so that through that student, his tula playing will live onwards. Jann allows the party to go through the travel gate back to Wetlock and closes it behind the party, throwing a Wizard Ring at them


==Legacy==
==Legacy==
The village of Hamelia immortalize the Bard by creating a stone relief of him in their town square.
The village of Wetlock immortalize the Bard by creating a stone relief of him in their town square.


Jann's skill in the tula playing arts has been passed down through the ages, culminating with [[Johann]]
Jann's skill in the tula playing arts has been passed down through the ages, culminating with [[Johann]]