Gaia's Navel: Difference between revisions

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→{{DQ3}}: Untrue. Interacting with mirrors does that too.
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==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
The [[Ultimate Key]] is required to enter the dungeon's outer shrine, where a priest will state that only one person may undertake the trial. Whomever is lined up as the party's leader will be given the choice to enter the dungeon on their own, with the other characters rooting for them--the only instance of the player-made characters speaking in the entire game.
The [[Ultimate Key]] is required to enter the dungeon's outer shrine, where a priest will state that only one person may undertake the trial. Whomever is lined up as the party's leader will be given the choice to enter the dungeon on their own, with the other characters rooting for them--one of the few instances of the player-made characters speaking in the game.


The {{MFamilies}}s within Gaia's Navel are not particularly strong, but the danger comes from the war of attrition the character will experience. [[Mage]]s, [[Warrior]]s, and [[Martial Artist]]s cannot heal themselves unless they stockpile [[Medicinal herb]]s and even then these can only be used effectively outside of battle. [[Priest]]s and [[Sage]]s can heal themselves in battle, but their natural frailty and poor armour selection at this point in the game makes it a risky endeavor--the {{Hero 3}} is the best option as long as the player conserves their {{MP}} for healing in battle.
The {{MFamilies}}s within Gaia's Navel are not particularly strong, but the danger comes from the war of attrition the character will experience. [[Mage]]s, [[Warrior]]s, and [[Martial Artist]]s cannot heal themselves unless they stockpile [[Medicinal herb]]s and even then these can only be used effectively outside of battle. [[Priest]]s and [[Sage]]s can heal themselves in battle, but their natural frailty and poor armour selection at this point in the game makes it a risky endeavor--the {{Hero 3}} is the best option as long as the player conserves their {{MP}} for healing in battle.