Gladiator: Difference between revisions
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[[File:Gladiator.png|thumb|184px|Gladiator as it appears in ''Dragon Quest IX'']] | |||
The '''Gladiator''' (or '''Battlemaster''') is a class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them. | |||
==Dragon Quest VI== | |||
In addition to increases in Strength, HP, and Speed, Battlemasters also gain a variety of powerful skills that allow them to deal with many different enemies. Overall, this is a very strong class. A character requires skills from both the [[Warrior]] and [[Martial Artist]] sets to become a Gladiator. | |||
===Stat Changes=== | |||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | |||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>''' | |||
|- | |||
|Battles to Master | |||
|249 | |||
|- | |||
|Strength | |||
| +15% | |||
|- | |||
|Agility | |||
| +10% | |||
|- | |||
|Defence | |||
| +10% | |||
|- | |||
|Wisdom | |||
| -20% | |||
|- | |||
|Max HP | |||
| +50% | |||
|- | |||
|Max MP | |||
| -40% | |||
|- | |||
|'''Mastery Bonus''' | |||
| +20 Strength | |||
|} | |||
===Abilities=== | |||
{|width="150%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' | |||
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>''' | |||
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | |||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |||
|- | |||
|1 | |||
|Juniorweight | |||
|Discharge | |||
| | |||
|One Enemy | |||
|Attacks enemy | |||
| | |||
|- | |||
|2 | |||
|Flyweight | |||
|[[Deliverance|Zombiecut]] | |||
| | |||
|One enemy | |||
|Bonus damage versus [[zombie family]] | |||
| | |||
|- | |||
|3 | |||
|Lightweight | |||
|[[Vanish|Hide]] | |||
| | |||
|Self | |||
|Avoids attacks | |||
| | |||
|- | |||
|4 | |||
|Middleweight | |||
|Spinning Sword | |||
| | |||
|One group? | |||
|Hits enemies | |||
| | |||
|- | |||
|5 | |||
|Heavyweight | |||
|Jump Kick | |||
| | |||
|One Enemy | |||
|Bonus damage versus flying enemies | |||
| | |||
|- | |||
|6 | |||
|Prize Fighter | |||
|[[Dragon Slash|Dragoncut]] | |||
| | |||
|One enemy | |||
|Bonus damage versus [[dragon family]] | |||
| | |||
|- | |||
|7 | |||
|Champion | |||
|Rockslide | |||
| | |||
|??? | |||
|Attacks multiple enemies | |||
| | |||
|- | |||
|8 | |||
|Hand of God | |||
|[[Metal Slash|Metal Cut]] | |||
| | |||
|Variable | |||
|Extra damage versus [[metal enemies]] | |||
| | |||
|} | |||
==Dragon Quest IX== | |||
Gladiators can wield a {{9i|sword}} sword, {{9i|axe}} axe, and {{9i|hammer}} hammer weapon. However, their defense is mediocre and many of their best abilities will either lower their defense further or deal recoil damage; fortunately they can equip many of the heavier armor that [[warrior]]s and [[paladin]]s wear. | |||
They have the unique skill set "Guts." Their [[Coup-de-Grace]] is "Tension Boost," which increases their [[tension]] to at least 50 (if not 100). | They have the unique skill set "Guts." Their [[Coup-de-Grace]] is "Tension Boost," which increases their [[tension]] to at least 50 (if not 100). | ||
==Unlock== | ===Unlock=== | ||
This vocation is unlocked by completing quest 103 "Gladiator Graduator" at [[Alltrades Abbey]]. | |||
==Guts== | ===Guts=== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#4682B4; color:white;"|Required points | !style="background:#4682B4; color: white;"|Required points | ||
!style="background:#4682B4; color: white;"|Name | !style="background:#4682B4; color: white;"|Name | ||
!style="background:#4682B4; color: white;"|Effects | !style="background:#4682B4; color: white;"|Effects | ||
| Line 15: | Line 127: | ||
|4||Natural Max HP +10||Permanently adds 10 to Max HP | |4||Natural Max HP +10||Permanently adds 10 to Max HP | ||
|- | |- | ||
|10||Clap Trap||Strikes an enemy | |10||[[Clap Trap]]||Strikes an enemy | ||
|- | |- | ||
|16||Natural Strength +10||Permanently adds 10 to [[strength]] | |16||Natural Strength +10||Permanently adds 10 to [[strength]] | ||
|- | |- | ||
|22||Double Up||Increases [[attack]] at the cost of [[defense]] | |22||[[Double Up]]||Increases [[attack]] at the cost of [[defense]] | ||
|- | |- | ||
|32||Natural Max HP +20||Permanently adds 20 to Max HP | |32||Natural Max HP +20||Permanently adds 20 to Max HP | ||
|- | |- | ||
|42||Double Edged Slash||Deals high damage but harms user with recoil damage | |42||[[Double-Edged Slash]]||Deals high damage but harms user with recoil damage | ||
|- | |- | ||
|55||Natural Strength +30||Permanently adds 30 to [[strength]] | |55||Natural Strength +30||Permanently adds 30 to [[strength]] | ||
|- | |- | ||
|68||Blind Man's Biff||Attacks one random opponent | |68||[[Blind Man's Biff]]||Attacks one random opponent | ||
|- | |- | ||
|82||Natural Max HP +30||Permanently adds 30 to Max HP | |82||Natural Max HP +30||Permanently adds 30 to Max HP | ||
| Line 33: | Line 145: | ||
|100||[[Feel the Burn]]||Increases tension every time the user is hit | |100||[[Feel the Burn]]||Increases tension every time the user is hit | ||
|} | |} | ||
{{DQVIClasses}} | |||
{{DQIXClasses}} | {{DQIXClasses}} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Dragon Quest VI classes]] | |||
[[Category:Dragon Quest IX classes]]{{Wikia}} | [[Category:Dragon Quest IX classes]]{{Wikia}} | ||
Revision as of 02:20, 11 January 2011
The Gladiator (or Battlemaster) is a class in the Dragon Quest series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them.
Dragon Quest VI
In addition to increases in Strength, HP, and Speed, Battlemasters also gain a variety of powerful skills that allow them to deal with many different enemies. Overall, this is a very strong class. A character requires skills from both the Warrior and Martial Artist sets to become a Gladiator.
Stat Changes
| Statistics | Change |
| Battles to Master | 249 |
| Strength | +15% |
| Agility | +10% |
| Defence | +10% |
| Wisdom | -20% |
| Max HP | +50% |
| Max MP | -40% |
| Mastery Bonus | +20 Strength |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Juniorweight | Discharge | One Enemy | Attacks enemy | ||
| 2 | Flyweight | Zombiecut | One enemy | Bonus damage versus zombie family | ||
| 3 | Lightweight | Hide | Self | Avoids attacks | ||
| 4 | Middleweight | Spinning Sword | One group? | Hits enemies | ||
| 5 | Heavyweight | Jump Kick | One Enemy | Bonus damage versus flying enemies | ||
| 6 | Prize Fighter | Dragoncut | One enemy | Bonus damage versus dragon family | ||
| 7 | Champion | Rockslide | ??? | Attacks multiple enemies | ||
| 8 | Hand of God | Metal Cut | Variable | Extra damage versus metal enemies |
Dragon Quest IX
Gladiators can wield a sword, axe, and hammer weapon. However, their defense is mediocre and many of their best abilities will either lower their defense further or deal recoil damage; fortunately they can equip many of the heavier armor that warriors and paladins wear.
They have the unique skill set "Guts." Their Coup-de-Grace is "Tension Boost," which increases their tension to at least 50 (if not 100).
Unlock
This vocation is unlocked by completing quest 103 "Gladiator Graduator" at Alltrades Abbey.
Guts
| Required points | Name | Effects |
|---|---|---|
| 4 | Natural Max HP +10 | Permanently adds 10 to Max HP |
| 10 | Clap Trap | Strikes an enemy |
| 16 | Natural Strength +10 | Permanently adds 10 to strength |
| 22 | Double Up | Increases attack at the cost of defense |
| 32 | Natural Max HP +20 | Permanently adds 20 to Max HP |
| 42 | Double-Edged Slash | Deals high damage but harms user with recoil damage |
| 55 | Natural Strength +30 | Permanently adds 30 to strength |
| 68 | Blind Man's Biff | Attacks one random opponent |
| 82 | Natural Max HP +30 | Permanently adds 30 to Max HP |
| 100 | Feel the Burn | Increases tension every time the user is hit |