Gladiator: Difference between revisions
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==Dragon Quest IX== | ==Dragon Quest IX== | ||
Gladiators can wield a {{9i|sword}} sword, {{9i|axe}} axe, and {{9i|hammer}} hammer weapon. However, their defense is mediocre and many of their best abilities will either lower their defense further or deal recoil damage; fortunately they can equip many of the heavier armor that [[warrior]]s and [[paladin]]s wear. | Gladiators can wield a {{9i|sword}} sword, {{9i|axe}} axe, and {{9i|hammer}} hammer weapon. However, their defense is mediocre and many of their best abilities will either lower their defense further or deal recoil damage; fortunately they can equip many of the heavier armor that [[warrior]]s and [[paladin]]s wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation. | ||
Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting an impressive base 500 Strength at level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as an almost negligible lead in Charm (only a single point; Warriors have a base 89 Charm at level 99 while Gladiators have 90). | |||
In battle, Gladiators will usually be the target of initial Attack-boosting spells such as [[Oomph]], and will typically attack every turn if able. For maximum damage, Gladiators can equip the [[Über Falcon Blade]] and repeatedly use [[Falcon Slash]] to deal immense single-target damage, which makes sword-wielding Gladiators highly valuable in boss battles. | |||
They have the unique skill set "Guts." Their [[Coup-de-Grace]] is "Tension Boost," which increases their [[tension]] to at least 50 (if not 100). | They have the unique skill set "Guts." Their [[Coup-de-Grace]] is "Tension Boost," which increases their [[tension]] to at least 50 (if not 100). | ||
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|16||Natural Strength +10||Permanently adds 10 to [[strength]] | |16||Natural Strength +10||Permanently adds 10 to [[strength]] | ||
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|22||[[Double Up]]||Increases [[attack]] | |22||[[Double Up]]||Increases [[attack]] by two levels, but lowers [[defense]] by one level | ||
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|32||Natural Max HP +20||Permanently adds 20 to Max HP | |32||Natural Max HP +20||Permanently adds 20 to Max HP | ||