Gladiator: Difference between revisions

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[[File:DQIX Gladiator Male.png‎|right|border|170px]][[File:DQIX Gladiator Female.png‎|right|border|200px]]
[[File:DQIX Gladiator Male.png‎|right|border|170px]][[File:DQIX Gladiator Female.png‎|right|border|200px]]
The '''Gladiator''' (or '''Battlemaster''') is a class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them.
The '''Gladiator''' (or '''Battlemaster''') is a recurring, full-frontal offensive vocation in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them.


==Dragon Quest VI==
==Dragon Quest VI==
In addition to increases in Strength, HP, and Agility, Gladiators also gain a variety of powerful skills that allow them to deal with many different enemies. Overall, this is a very strong class. A character requires skills from both the [[Warrior]] and [[Martial Artist]] sets to become a Gladiator. A unique trait of gladiators is their ability to brush-off an attack, essentially being an additional evasion boost that goes up along with their rank. The formula is: 1 = 1/256, 2 = 1/64, 3 = 1/48, 4 = 1/32, 5 = 1/16, 6 = 1/16, 7=1/16, 8 = 1/8
In addition to increases in Strength, HP, and Agility, Gladiators also gain a variety of powerful skills that allow them to deal with many different enemies. A character requires mastering both the [[Warrior]] and [[Martial Artist]] vocations to become a Gladiator. A unique trait of gladiators is their ability to brush-off an attack, essentially being an additional evasion boost that goes up along with their rank. The formula is: 1 = 1/256, 2 = 1/64, 3 = 1/48, 4 = 1/32, 5 = 1/16, 6 = 1/16, 7=1/16, 8 = 1/8


===Stat Changes===
===Stat Changes===
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Gladiators can wield [[Sword]]s, [[Axe]]s, and [[Hammer]]s as weapons. The main selling point of Gladiators is their extremely high [[Attack]], allowing for powerful strikes. However, their [[Defense]] is lower than that of the other melee classes, and many of their best abilities will either lower their Defense further or deal recoil damage. Fortunately, they can equip the heavier armor that [[Warrior]]s and [[Paladin]]s wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation.
Gladiators can wield [[Sword]]s, [[Axe]]s, and [[Hammer]]s as weapons. The main selling point of Gladiators is their extremely high [[Attack]], allowing for powerful strikes. However, their [[Defense]] is lower than that of the other melee classes, and many of their best abilities will either lower their Defense further or deal recoil damage. Fortunately, they can equip the heavier armor that [[Warrior]]s and [[Paladin]]s wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation.


Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting an impressive base 500 Strength at level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as an almost negligible lead in Charm (only a single point; Warriors have a base 89 Charm at level 99 while Gladiators have 90).  
Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting a monsterous base 500 Strength at level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as a negligible lead in Charm (only a single point; Warriors have a base 89 Charm at level 99 while Gladiators have 90).  


In battle, Gladiators will usually be the target of initial Attack-boosting spells such as [[Oomph]], and will typically attack every turn if able. For maximum damage, Gladiators can equip the [[Über Falcon Blade]] and repeatedly use [[Falcon Slash]] to deal immense single-target damage, which makes sword-wielding Gladiators highly valuable in boss battles.
In battle, Gladiators will usually be the target of initial Attack-boosting spells such as [[Oomph]], and will typically attack every turn if able. For maximum damage, Gladiators can equip the [[Über Falcon Blade]] and repeatedly use [[Falcon Slash]] to deal immense single-target damage, which makes sword-wielding Gladiators highly valuable in boss battles.
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===Guts===
===Guts===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Accolades
!style="background:#4682B4; color: white;"|Required points
!style="background:#4682B4; color: white;"|Required points
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Effects
!style="background:#4682B4; color: white;"|Effects
|-
|-
|4||Natural Max HP +10||Permanently adds 10 to Max HP
|Bruiser||4||Natural Max HP +10||Permanently adds 10 to Max HP
|-
|-
|10||[[Clap Trap]]||Strikes an enemy
|Brawler||10||[[Clap Trap]]||Strikes an enemy
|-
|-
|16||Natural Strength +10||Permanently adds 10 to [[Strength]]
|Battler||16||Natural Strength +10||Permanently adds 10 to [[Strength]]
|-
|-
|22||[[Double Up]]||Increases [[Attack]] by two levels, but lowers [[Defense]] by one level
|Challenger||22||[[Double Up]]||Increases [[Attack]] by two levels, but lowers [[Defense]] by one level
|-
|-
|32||Natural Max HP +20||Permanently adds 20 to Max HP
|Winner||32||Natural Max HP +20||Permanently adds 20 to Max HP
|-
|-
|42||[[Double-Edged Slash]]||Deals high damage but harms user with recoil damage
|Champion||42||[[Double-Edged Slash]]||Deals high damage but harms user with recoil damage
|-
|-
|55||Natural Strength +30||Permanently adds 30 to [[Strength]]
|Vanquisher||55||Natural Strength +30||Permanently adds 30 to [[Strength]]
|-
|-
|68||[[Blind Man's Biff]]||Attacks one random opponent for high damage
|Conqueror||68||[[Blind Man's Biff]]||Attacks one random opponent for high damage
|-
|-
|82||Natural Max HP +30||Permanently adds 30 to Max HP
|Decimator||82||Natural Max HP +30||Permanently adds 30 to Max HP
|-
|-
|100||[[Feel the Burn]]||Increases [[Tension]] every time the user is hit
|Annihilator||100||[[Feel the Burn]]||Increases [[Tension]] every time the user is hit
|}
|}
{{DQVIClasses}}
{{DQVIClasses}}
{{DQIXClasses}}
{{DQIXClasses}}