Glow: Difference between revisions

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Glow actually appears in more than the first game of the main series, and so I've added which two games Glow appears in, their levels, and required stats.
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'''Glow''' is a spell exclusive to the original {{DQ}} and its remakes.  
'''Glow''' is a spell originally found in {{DQ}} and its remakes, as well as {{Dragon Quest Monsters}} and {{Dragon Quest Monsters 2}}.  


==Appearances==
==Appearances==
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Glow lights up dark caves by a 4 x 4 radius for 80 steps, 3 x 3 for 60 steps, and 2 x 2 for another 60 steps. Initially, the light is brighter than that provided by a [[torch]]. However, unlike the torch, its light eventually fades, leaving the dungeon dark until it is recast. MP required s 3 in the original, and 2 in all remakes.
Glow lights up dark caves by a 4 x 4 radius for 80 steps, 3 x 3 for 60 steps, and 2 x 2 for another 60 steps. Initially, the light is brighter than that provided by a [[torch]]. However, unlike the torch, its light eventually fades, leaving the dungeon dark until it is recast. MP required s 3 in the original, and 2 in all remakes.


Since dungeons can be seen without assistance in all other games, this spell does not appear in any other game.
==={Dragon Quest Monsters}===
Glow appears as a spell used by various monsters, notably Slime, to lower the accuracy of other monsters in battle, and can be learned at Level 13, with an MP cost of 2, and requires stats being 42 MP, 72 AGL, and 72 INT.
 
==={Dragon Quest Monsters 2}===
Glow reappears in the sequel, with the minimal requirements now being Level 12, 42 MP, 72 AGL, and 130 INT, with the skill lowering the accuracy of other monsters in battle.


==In Other Languages==
==In Other Languages==