Godhand: Difference between revisions
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|20 | |20 | ||
|One Enemy | |One Enemy | ||
|Able to pierce the defenses of [[Metal Monsters]] | |Able to pierce the defenses of [[Metal Monsters]]. Regular damage to all other monsters. | ||
|0 | |0 | ||
|- | |- | ||
Revision as of 13:37, 31 July 2010
The Godhand is an advanced class in the game Dragon Quest VII
Description
The power of the heavens flows through the Godhand. In order to become a Godhand, one must master the Dragoon and Paladin.
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 240 |
| Strength | +25 Percent |
| Agility | +10 Percent |
| Guard | +5 Percent |
| Intelligence | Null |
| Appearance | Null |
| Max HP | +10 Percent |
| Max MP | -10 Percent |
| Mastery Bonus | +25 Bonus to Strength |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Saint | Nothing | 0 | |||
| 2 | Angel | Metal Cut | 20 | One Enemy | Able to pierce the defenses of Metal Monsters. Regular damage to all other monsters. | 0 |
| 3 | Arch Angel | Heal Us | 40 | All Allies | Heals ~100 HP to all allies | 10 |
| 4 | Throne | Rock Throw | 80 | All Enemies | Throws rocks at all enemies, causing ~110 HP damage | 0 |
| 5 | Cherubim | Sacrifice | 120 | Self | Kills all enemies at the cost of the caster's life | 1 |
| 6 | Seraphim | Gigaslash | 150 | One Group | Does ~400 HP damage to one group of enemies | 15 |
| 7 | Celestial | Revive | 180 | One Ally | Revives one fallen ally with full HP | 15 |
| 8 | Demigod | Ultrahit | 260 | One Enemy | Does ~600 HP damage to one enemy | 20 |
Trivia
Many of the titles come from the hierarchy of angels in Christian mythology.