Dragon Quest X: Difference between revisions

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===Plot===
===Plot===
{{spoiler|start}}
{{spoiler|start}}
The Hero’s soul awakens in the Temple of Light, where a celestial voice tells them that despite their death at the hands of the Dread Lord, their soul still has a duty that it must fulfill. The voice explains to the Hero that their home is but a small part of the world of [[Astoltia]], which is filled with several [[Tribes in Dragon Quest X|races]] of many shapes and sizes. Five gods representing the various tribes within Astoltia are willing to share their power with the Hero, allowing them to be reborn in a new body. Upon choosing a desired race and appearance, the Hero is informed that an [[Protagonist (Dragon Quest X)|unfortunate individual]] from the chosen race had recently passed away, but their body can be used to house the Hero’s soul. The voice gives the Hero an Adventure Log, explaining that even if the Hero doesn’t pray at a church, their actions will still be recorded in its pages. The Hero is then sent to the world of Astoltia, where they must seek out their destiny, and the reason why they had been reborn.
After being killed by the Dread Lord, the Hero's soul awakens in the Temple of Light. They are greeted by a voice, which explains to the Hero that five gods, representing the [[Tribes in Dragon Quest X|five races of]] [[Astoltia]], are willing to reincarnate them into a new body. Upon choosing a race and appearance, the Hero is reincarnated into the body of a [[Protagonist (Dragon Quest X)|recently deceased individual]] from the chosen race. The Hero receives an Adventure Log to record their travels and is sent to the world of Astoltia to seek out their destiny and the reason they were born.


Moments later, in one of the 5 continents surrounding Rendāshia, the Hero’s soul finds and enters the protagonist’s deceased body, immediately coming back to life. Although the exact events and circumstances vary, regardless of the race chosen, the Hero soon finds themselves in a perilous situation with little to no chance of escape. Suddenly, a bright light signifying the awakening of a [[Anlucea|Hero]] erupts from the clouds covering Rendāshia, bathing all of Astoltia in its glow, and saving the Hero from imminent death. Soon afterwards, a certain character (who, once again, varies depending on the chosen race) discovers the truth about the Hero and engraves a [[Mark of Adulthood]] onto their Adventure Log, allowing them to not only explore the world freely and complete the protagonist’s dream in their stead, but also to receive an audience with the various rulers all over Astoltia, giving the Hero the potential to earn [[Key Emblem]]s, which directly correlate to an adventurer’s level of strength and heroism.
Moments later, in one of the five continents surrounding Rendāshia, the reborn Hero finds themselves in a perilous situation with little chance of escape; the exact events and circumstances vary depending on the race chosen. A bright light erupts from the clouds covering Rendāshia, bathing all of Astoltia in its glow and saving the Hero from imminent death. Eventually a character (depending on the chosen race) discovers the truth about the Hero and engraves a Mark of Adulthood onto their Adventure Log, allowing the Hero to complete the Protagonist's journey and receive an audience with the various rulers of Astoltia, giving the Hero the potential to earn [[Key Emblem]]s, which directly correlate to an adventurer’s level of strength and heroism.


During the Hero’s journey, they meet a sage who can immediately deduce that they had been revived at one point. The sage introduces himself as [[Horro]], and after hearing the Hero’s story, is willing to provide assistance in defeating Nelgel, under the condition that the Hero can present him with no less than 6 Key Emblems. After the Hero receives their 6th emblem, Horro instructs the Hero to meet him at the top of the Randon Mountains, where the entrance to Nelgel’s lair, the [[Heart of the Dread Lord]], awaits. Horro tries to create a bridge of light leading straight into the Heart of the Dread Lord, but Nelgel’s defenses are too powerful, and the bridge is instantly destroyed. Horro doesn’t lose heart, however, as he remembers that a friend of his prophesied this very situation, and told him that the only way into the Heart of the Dread Lord was via the Haja Boat. (“haja” being a Buddhist term for crushing evil) The spell to create the Haja Boat has belonged to a family of mages for generations, but unfortunately, the current descendant of this bloodline is unable to cast the spell, as it had been lost to time. Horro decides that if the spell no longer exists in the present day, then the Hero will need to recover their human body, and travel back in time to ensure the spell’s survival through the years. Horro casts a spell on the Hero, separating their soul from the protagonist’s body, and the Hero’s soul departs immediately for Tenton.
During the Hero’s journey, they meet a sage who can immediately deduce that they had been revived at one point. The sage introduces himself as [[Horro]], and after hearing the Hero’s story, is willing to provide assistance in defeating Nelgel, under the condition that the Hero can present him with no less than 6 Key Emblems. After the Hero receives their 6th emblem, Horro instructs the Hero to meet him at the top of the Randon Mountains, where the entrance to Nelgel’s lair, the [[Heart of the Dread Lord]], awaits. Horro tries to create a bridge of light leading straight into the Heart of the Dread Lord, but Nelgel’s defenses are too powerful, and the bridge is instantly destroyed. Horro doesn’t lose heart, however, as he remembers that a friend of his prophesied this very situation, and told him that the only way into the Heart of the Dread Lord was via the Haja Boat. (“haja” being a Buddhist term for crushing evil) The spell to create the Haja Boat has belonged to a family of mages for generations, but unfortunately, the current descendant of this bloodline is unable to cast the spell, as it had been lost to time. Horro decides that if the spell no longer exists in the present day, then the Hero will need to recover their human body, and travel back in time to ensure the spell’s survival through the years. Horro casts a spell on the Hero, separating their soul from the protagonist’s body, and the Hero’s soul departs immediately for Tenton.