Dragonlord: Difference between revisions

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===Personality===
===Personality===
Being the first villain of the series, the Dragonlord displays several traits that would define the archetypal arch-fiend; he is a vain, power-hungry despot who will stop at nothing to get what he wants, whether it be imprisoning a maiden deep beneath the earth or wiping an [[Damdara|opposing town]] off the map just to make a point.
Being the first villain of the series, the Dragonlord displays several traits that would define the archetypal arch-fiend; he is a vain, power-hungry despot who will stop at nothing to get what he wants, whether it be imprisoning a maiden deep beneath the earth or wiping[[Damdara]] off the map just to make a point.


Though brutal and mindlessly savage at first glace, these actions are actually well planned tactics meant to secure the scaley lord's political power in Alefgard. As mentioned above the kidnapping of the princess is meant to keep the king and citizens from so much as daring to think about standing up to him, and the obliteration of the kingdom's highest commerce center meant that trade with outer lands would be crippled. Indeed, the very fact that the Dragonlord's first move in his plan was to steal the Sphere of Light shows that the would-be despot plans his actions very carefully.
Though brutal and mindlessly savage at first glance, these actions are actually well planned tactics meant to secure the scaley lord's political power in [[Alefgard]]. As mentioned above, the kidnapping of the [[Princess Gwaelin|princess]] is meant to keep the king and citizens from so much as daring to think about standing up to him, and the obliteration of the kingdom's highest [[Damdara|commerce center]] meant that trade with [[Torland|outer lands]] would be crippled. Indeed, the very fact that the Dragonlord's first move in his plan was to steal the Sphere of Light shows that the would-be despot plans his actions very carefully.


When confronted by the {{Hero 1}}, the Dragonlord offers him the chance to split the world and rule half of it as his ally. This was an unprecedented move for a video game villain in 1986, when most antagonists had either no personality to speak of or theirs was confined to the pages of a manual. By offering to make a deal when cornered by the Hero, the Dragonlord proves that his aspirations are truly political in nature, and not blindly dedicated to chaos for chaos' sake. Indeed, ''Builders'' expands on this, indicating that he's more of a radical activist for monsters and treats them very well, being seen as a king of kings by them. Additionally he has no desire to exterminate humanity, but rather wishes for monsters to rule over them the way (in his view) humans have ruled over monsters.
When confronted by the {{Hero 1}}, the Dragonlord offers him the chance to split the world and rule half of it as his ally. This was an unprecedented move for a video game villain in 1986, when most antagonists had either no personality to speak of or theirs was confined to the pages of a manual. By offering to make a deal when cornered by the Hero, the Dragonlord proves that his aspirations are truly political in nature, and not blindly dedicated to chaos for chaos' sake. Indeed, ''Builders'' expands on this, indicating that he's more of a radical activist for monsters and treats them very well, being seen as a king of kings by them. Additionally he has no desire to exterminate humanity, but rather wishes for monsters to rule over them the way (in his view) humans have ruled over monsters.