Dullahan: Difference between revisions

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|image=[[Image:DQVIII_Dullahan.png|center]]
|image=[[Image:DQVIII_Dullahan.png|center]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=デュラハーン<
|kanji=デュラハーン
|romanji=Durahan
|romanji=Deyurahān
|firstappear=''[[Dragon Quest VIII]]''
|firstappear=''[[Dragon Quest VIII]]''
}}
}}
A '''Dullahan''' is a monster resembling a [[headless horseman]] introduced in ''[[Dragon Quest VIII]]''. Its black horse from Celtic folklore is missing, however. It wields a deadly spiked flail and bears a shield with a screaming face on it.
 
The '''Dullahan''' is a recurring monster in the {{DQSeries}}, first appearing in ''[[Dragon Quest VIII]]''. It is an [[Undead family|undead]] warrior that resembles the legendary [[Wikipedia:Headless Horseman|headless horseman]], albeit without its familiar black horse from Celtic myth.
 
==Characteristics==
Dullahans are headless knights wielding a deadly spiked flail and bearing a shield with a hideous screaming face on it. The knights are heavily armored, wearing a breastplate, gauntlets, and greaves all made of plate over suits of chain mail, faulds of brass scales, and they wear ragged red capes hanging from their shoulders. Their armor offers them a high degree of protection against various ailments and some defense against offensive spells. The knights will strengthen themselves and their allies by casting '''Oomph''' and psyche themselves up before unleashing vicious strikes with their flails. They are often found as foot soldiers in the armies of Demon Lords. Starting with ''XI'', the [[headless horseman]] and its kin began appearing, as well, making them closer to its mythological inspiration.
 
==Appearances==
==Appearances==
===''Dragon Quest VIII''===
===''[[Dragon Quest VIII]]''===
{{DQ8Enemy
{{DQ8Enemy
|name=
|name=Dullahan
|kanji=  
|kanji=デュラハーン
|romanji=
|romanji=Deyurahān
|sprite=
|sprite=[[Image:DQVIII PS2 Dullahan.png|150px]]
|hp=335
|hp=335
|mp=24
|mp=24
Line 22: Line 27:
|defense=265
|defense=265
|agility=109
|agility=109
|bestiaryNumber=207
|bestiaryNumber=#207
|family=[[Undead family|Undead]]
|family=[[Undead family|Undead]]
|description=Talented and trusted monsters that serve as guardians. They are powerful indeed, with no weak points to speak of.
|description=Talented and trusted monsters that serve as guardians. They are powerful indeed, with no weak points to speak of.
|spells=[[Oomph]]
|spells=[[Oomph]]
|skills=Call for help ([[Elysium bird]])<br>[[Psyche Up]]
|skills=Call for backup ([[Elysium bird]])<br>[[Psyche Up]]
|locations=[[Black Citadel]]
|locations=[[Black Citadel]]<br>[[Altar of Wroth]]<br><small>After the fall of Black Citadel:</small><br>[[Maella Region]] (night only)<br>[[Kingdom of Ascantha]]<br>[[Kingdom of Trodain]] (day only)<br>[[Baccarat Region]]<br>[[Kingdom of Argonia|East Argonia]]
|items=[[Leather cape]]{{fraction|1|32}}<br>[[Steel shield]]{{fraction|1|64}}
|items=[[Leather cape]]{{fraction|1|32}}<br>[[Steel shield]]{{fraction|1|64}}
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
Line 56: Line 61:
}}
}}


===''Dragon Quest X''===
===''[[Dragon Quest X]]''===
Reappearing from the 5.1 update onwards, they are found in the Demon World and attack by flailing their maces recklessly, as well as Oomphing their allies and themselves. From this game onwards, it is the first monster of its kind to be encountered before Dark Dullahan.
Reappearing from the 5.1 update onwards, they are found in the Demon World and attack by flailing their maces recklessly, as well as Oomphing their allies and themselves. From this game onwards, it is the first monster of its kind to be encountered before Dark Dullahan.


===''Dragon Quest XI''===
===''[[Dragon Quest XI]]''===
Seen from the fall of Yggdrasil onwards, they fight the same way as in ''VIII'' and ''X'', but when two of them are Pepped Up, they perform the [[Epic Flial]] Pep Power. A few also participated in the fall of [[Dundrasil]], where one attempts to stop [[Irwin]], [[Eleanor]], and a young [[Jade]] from leaving with the Luminary, but is stopped by Irwin. The game also introduces the official [[Headless horseman]] monster line.
Seen from the fall of Yggdrasil onwards, they fight the same way as in ''VIII'' and ''X''. A few also participated in the fall of [[Dundrasil]], where one attempts to stop [[Irwin]], [[Eleanor]], and a young [[Jade]] from leaving with the Luminary, but is stopped by Irwin.
{{DQ11Enemy
|name=Dullahan
|kanji=デュラハーン
|romanji=Deyurahān
|bestiaryNumber=#218
|family={{Undead}}
|description=Ghostly knights with no heads who have hideous faces on their shields instead—a testament to their twisted mentalities.
|sprite=[[Image:Dullahan XI sprite.png]]
|hp=336
|mp=10
|attack=137
|defense=140
|agility=52
|exp=488
|gold=87
|spells=[[Oomphle]]
|skills=Blocks attacks with its shield<br>Becomes [[Pep]]ped up<br>Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each)<br>[[Epic Flail]] (Pep power, with Dullahan)
|items=[[Leather cape]]{{fraction|1|64}}<br>[[Platinum shield]]{{fraction|1|256}}
|locations=[[Heliodorian Foothills]] (second act)<br>[[Heliodor Castle]] (second act)
|evasion=N/a
|fire-resist=-125%
|ice-resist=0%
|wind-resist=0%
|rock-resist=0%
|light-resist=-125%
|dark-resist=25%
|zap-resist=-125%
|drain-resist=0%
|whack-resist=100%
|poof-resist=50%
|poison-resist=0%
|paralysis-resist=50%
|fuddle-resist=50%
|snooze-resist=25%
|dazzle-resist=50%
|sap-resist=0%
|blunt-resist=0%
|deceleratle-resist=0%
|spooky-aura-anthamatize-resist=0%
|fizzle-resist=25%
|stun-resist=99%
|stumble-resist=0%
|charm-resist=100%
|beguile-resist=50%
|double-down-resist=0%
|elemental-resist=0%
}}


" Ghostly knights with no heads who have hideous faces on their shields instead-a testament to their twisted mentalities."
{{DQ11Enemy
|name=Vicious dullahan
|kanji=デュラハーン・強
|romanji={{tt|Deyurahān・kyō|Dullahan・strong}}
|bestiaryNumber=#457
|family={{Undead}}
|description=Dullahans driven to dangerous extremes by the dark power of the Lord of Shadows.
|sprite=[[Image:Dullahan XI sprite.png]]
|hp=883
|mp=20
|attack=384
|defense=345
|agility=158
|exp=1,528
|gold=325
|spells=[[Oomphle]]
|skills=Blocks attacks with its shield<br>Becomes [[Pep]]ped up<br>Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each)<br>[[Epic Flail]] (Pep power, with Vicious dullahan)
|items=[[Leather cape]]{{fraction|1|64}}<br>[[Platinum shield]]{{fraction|1|256}}
|locations=[[Path to Trial Isle|Drustan's Labyrinth - Path to Trial Isle]] (third act, night only)
|evasion=N/a
|fire-resist=-125%
|ice-resist=0%
|wind-resist=0%
|rock-resist=0%
|light-resist=-125%
|dark-resist=25%
|zap-resist=-125%
|drain-resist=0%
|whack-resist=100%
|poof-resist=75%
|poison-resist=0%
|paralysis-resist=50%
|fuddle-resist=50%
|snooze-resist=25%
|dazzle-resist=50%
|sap-resist=0%
|blunt-resist=0%
|deceleratle-resist=0%
|spooky-aura-anthamatize-resist=0%
|fizzle-resist=50%
|stun-resist=99%
|stumble-resist=0%
|charm-resist=100%
|beguile-resist=50%
|double-down-resist=0%
|elemental-resist=0%
}}


===''Dragon Quest Monsters: Joker''===
===''[[Dragon Quest Monsters: Joker]]''===
{{DQMJmonster
{{DQMJmonster
|name = Dullahan
|name = Dullahan
Line 80: Line 178:
{{clear}}
{{clear}}


===''Dragon Quest Monsters: Joker 2''===
===''[[Dragon Quest Monsters: Joker 2]]''===
{{DQMJ2monster
{{DQMJ2monster
|name = Dullahan
|name = Dullahan
Line 95: Line 193:
}}
}}
{{clear}}
{{clear}}
==Etymology==
In Celtic mythology, a [[Wikipedia:Dullahan|Dullahan]] is a rider clad in black and riding a black horse that carries its severed head in its hand like a lantern. It is said that when it stops riding or calls out someone's name, they will die. The dullahan is believed to be repelled by golden objects. It is believed to be the embodiment of the Celtic god Crom Dubh.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQVIII PS2 Dullahan.png|
DQX Dullahan.jpg|A dullahan in ''X''
Image:Dullahan DQMJ DS.png|
DQXI Dullahan.jpg|''XI'' polygon model
DQXI Vicious dullahan.jpg|A vicious dullahan
Dullahan DQMJ DS.png|''Monsters: Joker'' model
Dullahan DQMJ2 DS.png|''Monsters: Joker 2'' model
DQMBRV Dullahan.png|''Battle Road Victory'' cut-in
DQMBRV Dullahan1.png
DQR Dullahan.png|''Rivals'' card
</gallery></center>
</gallery></center>


==Related enemies==
==Related monsters==
===Similar species===
*[[Dark dullahan]]
*[[Dark dullahan]]
*[[Hell's gatekeeper]]
*[[Hell's gatekeeper]]
===Close cousins===
*[[Headless Honcho]]
*[[Headless horseman]]
*[[Headless hunter]]
*[[Headless norseman]]


{{stub}}
{{stub}}
[[Category:Zombie family]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest: Monster Battle Road II enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[fr:Décapitête]]

Revision as of 17:53, 27 July 2022

The Dullahan is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VIII. It is an undead warrior that resembles the legendary headless horseman, albeit without its familiar black horse from Celtic myth.

Characteristics

Dullahans are headless knights wielding a deadly spiked flail and bearing a shield with a hideous screaming face on it. The knights are heavily armored, wearing a breastplate, gauntlets, and greaves all made of plate over suits of chain mail, faulds of brass scales, and they wear ragged red capes hanging from their shoulders. Their armor offers them a high degree of protection against various ailments and some defense against offensive spells. The knights will strengthen themselves and their allies by casting Oomph and psyche themselves up before unleashing vicious strikes with their flails. They are often found as foot soldiers in the armies of Demon Lords. Starting with XI, the headless horseman and its kin began appearing, as well, making them closer to its mythological inspiration.

Appearances

Dragon Quest VIII

Dullahan (デュラハーン Deyurahān)
Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
#207 Undead
Experience Gold HP MP
378 48 335 24
Attack Defense Agility Evasion
237 265 109 064
In-Game Description Talented and trusted monsters that serve as guardians. They are powerful indeed, with no weak points to speak of.
Spell(s) Oomph
Skill(s) Call for backup (Elysium bird)
Psyche Up
Location(s) Black Citadel
Altar of Wroth
After the fall of Black Citadel:
Maella Region (night only)
Kingdom of Ascantha
Kingdom of Trodain (day only)
Baccarat Region
East Argonia
Item(s) Dropped Leather cape132
Steel shield164
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 25% 25% 25%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
25% 25% 25% 50%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 25% 15% 100%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 50% 100% 100%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
100% 50% 100% 100%
Sap Resistance *
100%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None

Dragon Quest X

Reappearing from the 5.1 update onwards, they are found in the Demon World and attack by flailing their maces recklessly, as well as Oomphing their allies and themselves. From this game onwards, it is the first monster of its kind to be encountered before Dark Dullahan.

Dragon Quest XI

Seen from the fall of Yggdrasil onwards, they fight the same way as in VIII and X. A few also participated in the fall of Dundrasil, where one attempts to stop Irwin, Eleanor, and a young Jade from leaving with the Luminary, but is stopped by Irwin.

Dullahan (デュラハーン Deyurahān )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#218
Family
Undead
Gold
87
HP
336
MP
10
Attack
137
Defence
140
Agility
52
In-game description

Ghostly knights with no heads who have hideous faces on their shields instead—a testament to their twisted mentalities.

Spell(s)
Oomphle
Skill(s)
Blocks attacks with its shield
Becomes Pepped up
Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each)
Epic Flail (Pep power, with Dullahan)
Location(s)
Heliodorian Foothills (second act)
Heliodor Castle (second act)
Item(s) Dropped
Leather cape164
Platinum shield1256
Fire resistance *
-125%
Ice resistance *
0%
Wind resistance *
0%
Earth resistance *
0%
Light resistance *
-125%
Dark resistance *
25%
Zap resistance *
-125%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
50%
Dazzle resistance *
50%
Fizzle resistance *
25%
Fuddle resistance *
50%
Paralysis resistance *
50%
Poison resistance *
0%
Sleep resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
50%
Double Down resistance *
0%
Elemental resistance *
0%


Vicious dullahan (デュラハーン・強 Deyurahān・kyō )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#457
Family
Undead
Experience
1,528
Gold
325
HP
883
MP
20
Attack
384
Defence
345
Agility
158
In-game description

Dullahans driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
Oomphle
Skill(s)
Blocks attacks with its shield
Becomes Pepped up
Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each)
Epic Flail (Pep power, with Vicious dullahan)
Location(s)
Drustan's Labyrinth - Path to Trial Isle (third act, night only)
Item(s) Dropped
Leather cape164
Platinum shield1256
Fire resistance *
-125%
Ice resistance *
0%
Wind resistance *
0%
Earth resistance *
0%
Light resistance *
-125%
Dark resistance *
25%
Zap resistance *
-125%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
75%
Dazzle resistance *
50%
Fizzle resistance *
50%
Fuddle resistance *
50%
Paralysis resistance *
50%
Poison resistance *
0%
Sleep resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
50%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Monsters: Joker

Dullahan
Family Undead
Rank S
Description Fearsome warriors who have lost their heading and their heads!
Weapons Swords, Hammers, Staves
Traits Psycho
Resistances Whackproof, Paralysisproof
Skill Champion
Location -
Breeding chart Bone baron x Phantom fencer or Tortured soul

Dragon Quest Monsters: Joker 2

Dullahan
Family Undead
Rank S
Size S
Weapons Swords, Hammers, Staves
Traits Psycho
Resistances Immune to Whack and Paralysis
Skill Champion
Location -
Breeding chart Bone baron x Ruin, Phantom fencer, or Night knight

Etymology

In Celtic mythology, a Dullahan is a rider clad in black and riding a black horse that carries its severed head in its hand like a lantern. It is said that when it stops riding or calls out someone's name, they will die. The dullahan is believed to be repelled by golden objects. It is believed to be the embodiment of the Celtic god Crom Dubh.

Gallery

Related monsters

Similar species

Close cousins