Erik: Difference between revisions
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==Story== | ==Story== | ||
Erik first encounters the hero in the prisons of [[Heliodor]] Castle. | Erik first encounters the hero in the prisons of [[Heliodor]] Castle. | ||
==Base Stats== | |||
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| Attribute || Starting Stats || Maximum Stats | |||
|- style="font-weight:normal" | |||
| Level || 5 || 99 | |||
|- | |||
| HP || 42 || 620 | |||
|- | |||
| MP || 19 || 360 | |||
|- | |||
| Strength || 19 || 330 | |||
|- | |||
| Agility || 24 || 475 | |||
|- | |||
| Resilience || 11 || 190 | |||
|- | |||
| Magical Might || 17 || 300 | |||
|- | |||
| Magical Mending || 0 || 0 | |||
|- | |||
| Deftness || 22 || 430 | |||
|- | |||
| Initial gear ||colspan=2| | |||
|} | |||
==Gallery== | ==Gallery== | ||
Revision as of 12:28, 1 August 2018
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This article covers a future topic/event. Note that information on this article may continue to change. |
| Erik | |
| Dragon Quest XI | |
| Sprite(s) | |
| Japanese name | カミュ |
| Romaji | Camus |
| Vocation | Thief |
| Race | Human |
Erik (カミュ, Camus) is a character in Dragon Quest XI. He is a thief who becomes a companion to the hero early in the story after abandoning a life of crime. He wields knives in combat, among other weapons.
Appearance and Personality
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash.
Despite his gruff exterior, he has a kind and compassionate heart. He is a seasoned traveler and guides the hero along his journey.
Story
Erik first encounters the hero in the prisons of Heliodor Castle.
Base Stats
| Attribute | Starting Stats | Maximum Stats |
| Level | 5 | 99 |
| HP | 42 | 620 |
| MP | 19 | 360 |
| Strength | 19 | 330 |
| Agility | 24 | 475 |
| Resilience | 11 | 190 |
| Magical Might | 17 | 300 |
| Magical Mending | 0 | 0 |
| Deftness | 22 | 430 |
| Initial gear | ||