Erik: Difference between revisions

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|-
|-
| Deftness || 22 || 430
| Deftness || 22 || 430
|-
| Charm || 19 || 250
|-
|-
| Initial gear ||colspan=2|
| Initial gear ||colspan=2|
|}
|}
===Pep bonus===
Strength +20% (40%), Deftness +100% (150%), Evasion +100% (150%). Parenthesis includes bonus from pep-up power-up


==Spells==
==Spells==
Line 97: Line 101:
|Enemy group
|Enemy group
|NA
|NA
|}
==Character builder==
====[[Sword Weapon Family|Swords]]====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|[[Flame Slash]]
| --
| 3
| --
| --
| NA
| --
|-
!bgcolor="#fa8072"|Attack Power When Wielding +10
| --
|4
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
| --
|6
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Sword Stance
| --
|7
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Attack Power When Wielding +20
| --
|10
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|[[Dragon Slash]]
| --
|10
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|[[Metal Slash]]
| --
|12
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Attack Power When Wielding +25
| --
|14
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Attack Power When Wielding +35
| --
|16
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|[[Miracle Slash]]
| --
|12
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Fatal Flash
| --
|20
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Dually Deadly
| --
|25
| --
| --
|NA
| --
|-
|}
====[[Knife Weapon Family|Knives]]====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|Attack Power When Wielding +5
| --
|3
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
| --
|4
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Sleeper Hit
| --
|6
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Cobra Strike
| --
|7
| --
| --
| NA
| --
|-
!bgcolor="#fa8072"|[[Persecutter]]
| --
|9
| --
| --
| NA
| --
|-
!bgcolor="#fa8072"|Victimiser
| --
|13
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +4%
| --
|14
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Dodge Chance +3%
| --
|14
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Attack Power When Wielding +30
| --
|16
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Dual-Wielding
| --
|16
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|[[HP Hoover]]
| --
|16
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|[[Assassin's Stab]]
| --
|16
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Nastier Knives
| --
|20
| --
| --
|NA
| --
|-
|}
====[[Boomerang Weapon Family|Boomerangs]]====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|[[Ooze Bruiser]]
| --
|3
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Accuracy When Wielding +5%
| --
|4
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Attack Power When Wielding +5
| --
|6
| --
| --
| NA
| --
|-
!bgcolor="#fa8072"|[[Metalicker]]
| --
|7
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Accuracy When Wielding +5%
| --
|9
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|[[Power Throw]]
| --
|13
| --
| --
| --
| --
|-
!bgcolor="#fa8072"|Attack Power When Wielding +10
| --
|14
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Accuracy When Wielding +10%
| --
|16
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Twomerang
| --
|16
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Starburst Throw
| --
|18
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Double Down
| --
|20
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Pep-Up Power Up
| --
|25
| --
| --
|NA
| --
|-
|}
====Guile====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|Agility +10
| --
| 8
| --
| --
| NA
| --
|-
!bgcolor="#fa8072"|Deftness +10
| --
|8
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Dodge Chance +2%
| --
|8
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|[[Half-Inch]]
| --
|8
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Agility +30
| --
|10
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Deftness +30
| --
|10
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Dodgy Character
| --
|12
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Divide
| --
|14
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Sticky Fingers
| --
|14
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Dodge Chance +5%
| --
|16
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Pep Chance +5%
| --
|16
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|[[Falcon Slash]]
| --
|18
| --
| --
|NA
| --
|-
!bgcolor="#fa8072"|Critical Claim
| --
|20
| --
| --
|NA
| --
|-
|}
|}



Revision as of 23:45, 21 September 2018

Erik
Dragon Quest XI
Sprite(s)
Japanese name カミュ
Romaji Camus
Vocation Thief
Race Human
Voice actor Kōki Uchiyama (Japanese, Dragon Quest Rivals)

Erik (カミュ, Camus) is a character in Dragon Quest XI. He is a thief who becomes a companion to the hero early in the story after abandoning his life of crime.

His weapons of choice consist of knives, one-handed swords, and boomerangs, and he is even capable of dual wielding weapons.

Appearance and Personality

Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash.

Despite his gruff exterior, he has a kind and compassionate heart. He is a seasoned traveler and guides the hero along his journey.

Story

Erik first encounters the hero in the prisons of Heliodor Castle.

Base Stats

Attribute Starting Stats Maximum Stats
Level 5 99
HP 42 620
MP 19 360
Strength 19 330
Agility 24 475
Resilience 11 190
Magical Might 17 300
Magical Mending 0 0
Deftness 22 430
Charm 19 250
Initial gear

Pep bonus

Strength +20% (40%), Deftness +100% (150%), Evasion +100% (150%). Parenthesis includes bonus from pep-up power-up

Spells

Name MP Level Target Description
Rubblerouser 6 10 One enemy NA
Evac 0 12 All allies NA
Cock-a-doodle-doo 2 15 All allies NA
Peep 1 22 NA NA
Boulderbringer 12 23 One enemy NA
Mountainmover 20 42 Enemy group NA
Ridgeraiser 36 61 Enemy group NA

Character builder

Swords

Name MP Points Target Pep Info Oomph
Flame Slash -- 3 -- -- NA --
Attack Power When Wielding +10 -- 4 -- -- NA --
Critical Hit Chance When Wielding +2% -- 6 -- -- NA --
Sword Stance -- 7 -- -- NA --
Attack Power When Wielding +20 -- 10 -- -- NA --
Dragon Slash -- 10 -- -- NA --
Metal Slash -- 12 -- -- NA --
Attack Power When Wielding +25 -- 14 -- -- NA --
Attack Power When Wielding +35 -- 16 -- -- NA --
Miracle Slash -- 12 -- -- NA --
Fatal Flash -- 20 -- -- NA --
Dually Deadly -- 25 -- -- NA --

Knives

Name MP Points Target Pep Info Oomph
Attack Power When Wielding +5 -- 3 -- -- NA --
Critical Hit Chance When Wielding +2% -- 4 -- -- NA --
Sleeper Hit -- 6 -- -- NA --
Cobra Strike -- 7 -- -- NA --
Persecutter -- 9 -- -- NA --
Victimiser -- 13 -- -- NA --
Critical Hit Chance When Wielding +4% -- 14 -- -- NA --
Dodge Chance +3% -- 14 -- -- NA --
Attack Power When Wielding +30 -- 16 -- -- NA --
Dual-Wielding -- 16 -- -- NA --
HP Hoover -- 16 -- -- NA --
Assassin's Stab -- 16 -- -- NA --
Nastier Knives -- 20 -- -- NA --

Boomerangs

Name MP Points Target Pep Info Oomph
Ooze Bruiser -- 3 -- -- NA --
Accuracy When Wielding +5% -- 4 -- -- NA --
Attack Power When Wielding +5 -- 6 -- -- NA --
Metalicker -- 7 -- -- NA --
Accuracy When Wielding +5% -- 9 -- -- NA --
Power Throw -- 13 -- -- -- --
Attack Power When Wielding +10 -- 14 -- -- NA --
Accuracy When Wielding +10% -- 16 -- -- NA --
Twomerang -- 16 -- -- NA --
Starburst Throw -- 18 -- -- NA --
Double Down -- 20 -- -- NA --
Pep-Up Power Up -- 25 -- -- NA --

Guile

Name MP Points Target Pep Info Oomph
Agility +10 -- 8 -- -- NA --
Deftness +10 -- 8 -- -- NA --
Dodge Chance +2% -- 8 -- -- NA --
Half-Inch -- 8 -- -- NA --
Agility +30 -- 10 -- -- NA --
Deftness +30 -- 10 -- -- NA --
Dodgy Character -- 12 -- -- NA --
Divide -- 14 -- -- NA --
Sticky Fingers -- 14 -- -- NA --
Dodge Chance +5% -- 16 -- -- NA --
Pep Chance +5% -- 16 -- -- NA --
Falcon Slash -- 18 -- -- NA --
Critical Claim -- 20 -- -- NA --

Gallery

Template:DQXI