Erik: Difference between revisions
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==Story== | ==Story== | ||
{{stub}} | {{stub}} | ||
Erik first encounters the hero in the prisons of [[Heliodor]] Castle. | Erik first encounters the hero in the prisons of [[Heliodor]] Castle. | ||
He is the first ally the Hero meets. Escaping to a nearby church in the Heliodor Region. | |||
When the remaining group finds a stowaway on the "Salty Stallion" they find Erik, yet he has amnesia. | |||
==Base Stats== | ==Base Stats== | ||
Revision as of 13:30, 7 September 2019
| Erik | |
| Dragon Quest XI | |
| Sprite(s) | |
| Japanese name | カミュ |
| Romaji | Camus |
| Vocation | Thief |
| Race | Human |
| Voice actor | Kōki Uchiyama (Japanese, Dragon Quest Rivals) Gunnar Cauthery (English) |
Erik (カミュ, Camus?) is a character in Dragon Quest XI. He is a thief who becomes a companion to the hero early in the story after abandoning his life of crime.
His weapons of choice consist of knives, one-handed swords, and boomerangs, and he is even capable of dual wielding weapons.
Appearance and Personality
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash.
Despite his gruff exterior, he has a kind and compassionate heart. He is a seasoned traveler and guides the hero along his journey.
Story
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This article is a stub. You can help by expanding it. |
Erik first encounters the hero in the prisons of Heliodor Castle. He is the first ally the Hero meets. Escaping to a nearby church in the Heliodor Region.
When the remaining group finds a stowaway on the "Salty Stallion" they find Erik, yet he has amnesia.
Base Stats
| Attribute | Starting Stats | Maximum Stats |
| Level | 5 | 99 |
| HP | 42 | 620 |
| MP | 19 | 360 |
| Strength | 19 | 330 |
| Agility | 24 | 475 |
| Resilience | 11 | 190 |
| Magical Might | 17 | 300 |
| Magical Mending | 0 | 0 |
| Deftness | 22 | 430 |
| Charm | 19 | 250 |
| Initial gear | ||
Pep bonus
Strength +20% (40%), Deftness +100% (150%), Evasion +100% (150%). Parenthesis includes bonus from pep-up power-up
Spells
| Name | MP | Level | Target | Description |
| Rubblerouser | 6 | 10 | One enemy | NA |
|---|---|---|---|---|
| Evac | 0 | 12 | All allies | NA |
| Cock-a-doodle-doo | 2 | 15 | All allies | NA |
| Peep | 1 | 22 | NA | NA |
| Boulderbringer | 12 | 23 | One enemy | NA |
| Mountainmover | 20 | 42 | Enemy group | NA |
| Ridgeraiser | 36 | 61 | Enemy group | NA |
Character builder
Swords
| Name | MP | Points | Target | Pep | Info | Oomph |
| Flame Slash | 2 | 3 | -- | -- | 120% fire damage to one enemy | -- |
|---|---|---|---|---|---|---|
| Attack Power When Wielding +10 | -- | 4 | -- | -- | NA | -- |
| Critical Hit Chance When Wielding +2% | -- | 6 | -- | -- | NA | -- |
| Sword Stance | 2 | 7 | -- | -- | Increases parrying chance by 33% for four turns | -- |
| Attack Power When Wielding +20 | -- | 10 | -- | -- | NA | -- |
| Dragon Slash | 2 | 10 | -- | -- | 200% (plus 10) damage to dragon-family enemies | -- |
| Metal Slash | 2 | 12 | -- | -- | 1~2 damage to metal slimes, cannot miss | -- |
| Attack Power When Wielding +25 | -- | 14 | -- | -- | NA | -- |
| Attack Power When Wielding +35 | -- | 16 | -- | -- | NA | -- |
| Miracle Slash | 4 | 12 | -- | -- | Restores at least 20 HP per slash | -- |
| Fatal Flash | 8 | 20 | -- | -- | 40% chance to instantly kill one enemy, 250% damage if attempt fails | -- |
| Dually Deadly | -- | 25 | -- | -- | Removes damage reduction found in dual-wielding | -- |
Knives
| Name | MP | Points | Target | Pep | Info | Oomph |
| Attack Power When Wielding +5 | -- | 3 | -- | -- | NA | -- |
|---|---|---|---|---|---|---|
| Critical Hit Chance When Wielding +2% | -- | 4 | -- | -- | NA | -- |
| Sleeper Hit | 3 | 6 | -- | -- | 120% damage with a 50% chance to snooze the target | -- |
| Cobra Strike | 3 | 7 | -- | -- | 120% damage with a 50% chance to poison the target | -- |
| Persecutter | 5 | 9 | -- | -- | 620% damage if target is asleep or confuses, 110% damage otherwise | -- |
| Victimiser | 5 | 13 | -- | -- | 620% damage if target is poisoned or paralyzed, 110% damage otherwise | -- |
| Critical Hit Chance When Wielding +4% | -- | 14 | -- | -- | NA | -- |
| Dodge Chance +3% | -- | 14 | -- | -- | NA | -- |
| Attack Power When Wielding +30 | -- | 16 | -- | -- | NA | -- |
| Dual-Wielding | -- | 16 | -- | -- | NA | -- |
| HP Hoover | 4 | 16 | -- | -- | Restores at least 20 HP per stab | -- |
| Assassin's Stab | 5 | 16 | -- | -- | 20% chance to instantly kill target | -- |
| Nastier Knives | -- | 20 | -- | -- | Increases status ailment chance for knife skills by 25% | -- |
Boomerangs
| Name | MP | Points | Target | Pep | Info | Oomph |
| Ooze Bruiser | 2 | 3 | -- | -- | Deals 150% damage to slimes | -- |
|---|---|---|---|---|---|---|
| Accuracy When Wielding +5% | -- | 4 | -- | -- | NA | -- |
| Attack Power When Wielding +5 | -- | 6 | -- | -- | NA | -- |
| Metalicker | 3 | 7 | -- | -- | 1~2 damage to metal slimes, cannot miss | -- |
| Accuracy When Wielding +5% | -- | 9 | -- | -- | NA | -- |
| Power Throw | 4 | 13 | -- | -- | 120% damage, no reduction | -- |
| Attack Power When Wielding +10 | -- | 14 | -- | -- | NA | -- |
| Accuracy When Wielding +10% | -- | 16 | -- | -- | NA | -- |
| Twomerang | 8 | 16 | -- | -- | 120% damage twice, 240% total | -- |
| Starburst Throw | 10 | 18 | -- | -- | Up to 125~135 light damage | -- |
| Double Down | 24 | 20 | -- | -- | 180% damage twice, 360% total. 50% chance to reduce target's resistances to ailments and debuffs by one stage | -- |
| Pep-Up Power Up | -- | 25 | -- | -- | NA | -- |
Guile
| Name | MP | Points | Target | Pep | Info | Oomph |
| Agility +10 | -- | 8 | -- | -- | NA | -- |
|---|---|---|---|---|---|---|
| Deftness +10 | -- | 8 | -- | -- | NA | -- |
| Dodge Chance +2% | -- | 8 | -- | -- | NA | -- |
| Half-Inch | -- | 8 | -- | -- | Chance to steal from a monster, success rises with deftness for 75% cap | -- |
| Agility +30 | -- | 10 | -- | -- | NA | -- |
| Deftness +30 | -- | 10 | -- | -- | NA | -- |
| Dodgy Character | 4 | 12 | -- | -- | Doubles evasion for two turns | -- |
| Divide | 6 | 14 | -- | -- | Erik's clones copy his actions for two turns | -- |
| Sticky Fingers | -- | 14 | -- | -- | Raises base steal rate by 15% | -- |
| Dodge Chance +5% | -- | 16 | -- | -- | NA | -- |
| Pep Chance +5% | -- | 16 | -- | -- | NA | -- |
| Falcon Slash | 4 | 18 | -- | -- | Strike twice at full power, each hit can critical | -- |
| Critical Claim | 64 | 20 | -- | -- | Guarantees a critical hit, cannot miss | -- |
Trivia
Erik is the second major Dragon Quest character to be depicted as left-handed after Angelo from Dragon Quest VIII. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition many cutscenes showing him favoring his left hand to use or hold everyday items.
Gallery
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3D render
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Erik in Dragon Quest Rivals