Erik: Difference between revisions
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Erik wants to stay with the Hero to defeat Mordegon. | Erik wants to stay with the Hero to defeat Mordegon. | ||
When the group finds the 'Orichalum' in the [[Battleground]] Erik gets carried away about the value of the gem. Excusing himself for his behaviour and acknowledging it will be used for the 'Sword of Light'. | |||
==Base Stats== | ==Base Stats== | ||
Revision as of 00:39, 11 September 2019
| Erik | |
| Dragon Quest XI | |
| Sprite(s) | |
| Japanese name | カミュ |
| Romaji | Camus |
| Vocation | Thief |
| Race | Human |
| Voice actor | Kōki Uchiyama (Japanese, Dragon Quest Rivals) Gunnar Cauthery (English) |
Erik (カミュ, Camus?) is a character in Dragon Quest XI. He is a thief who becomes a companion to the hero early in the story after abandoning his life of crime.
His weapons of choice consist of knives, one-handed swords, and boomerangs, and he is even capable of dual wielding weapons.
Appearance and Personality
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash.
Despite his gruff exterior, he has a kind and compassionate heart. As shown when trouble happens for friends and family. He is a seasoned traveler and guides the hero along his journey. Always there to support the Hero whenever there is trouble.
Story
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Erik first encounters the hero in the prisons of Heliodor Castle. He is the first ally the Hero (Eleven) meets. Escaping to a nearby church in the Heliodor Region.
When the remaining group finds a stowaway on the "Salty Stallion" they find Erik, yet he has amnesia.
A priest in Sniflheim remembers Erik from years before. As it turns out Erik was raised by the Vikings alongside his sister, Mia. Hearing about this overwhelms Erik and he leaves as his memory struggles to return.
With the help of the Hero he frees his sister of the cursed relic. Finally finding his atonement he was looking for.
Erik wants to stay with the Hero to defeat Mordegon.
When the group finds the 'Orichalum' in the Battleground Erik gets carried away about the value of the gem. Excusing himself for his behaviour and acknowledging it will be used for the 'Sword of Light'.
Base Stats
| Attribute | Starting Stats | Maximum Stats |
| Level | 5 | 99 |
| HP | 42 | 620 |
| MP | 19 | 360 |
| Strength | 19 | 330 |
| Agility | 24 | 475 |
| Resilience | 11 | 190 |
| Magical Might | 17 | 300 |
| Magical Mending | 0 | 0 |
| Deftness | 22 | 430 |
| Charm | 19 | 250 |
| Initial gear | ||
Pep bonus
Strength +20% (40%), Deftness +100% (150%), Evasion +100% (150%). Parenthesis includes bonus from pep-up power-up
Spells
| Name | MP | Level | Target | Description |
| Rubblerouser | 6 | 10 | One enemy | NA |
|---|---|---|---|---|
| Evac | 0 | 12 | All allies | NA |
| Cock-a-doodle-doo | 2 | 15 | All allies | NA |
| Peep | 1 | 22 | NA | NA |
| Boulderbringer | 12 | 23 | One enemy | NA |
| Mountainmover | 20 | 42 | Enemy group | NA |
| Ridgeraiser | 36 | 61 | Enemy group | NA |
Character builder
Swords
| Name | MP | Points | Target | Pep | Info | Oomph |
| Flame Slash | 2 | 3 | -- | -- | 120% fire damage to one enemy | -- |
|---|---|---|---|---|---|---|
| Attack Power When Wielding +10 | -- | 4 | -- | -- | NA | -- |
| Critical Hit Chance When Wielding +2% | -- | 6 | -- | -- | NA | -- |
| Sword Stance | 2 | 7 | -- | -- | Increases parrying chance by 33% for four turns | -- |
| Attack Power When Wielding +20 | -- | 10 | -- | -- | NA | -- |
| Dragon Slash | 2 | 10 | -- | -- | 200% (plus 10) damage to dragon-family enemies | -- |
| Metal Slash | 2 | 12 | -- | -- | 1~2 damage to metal slimes, cannot miss | -- |
| Attack Power When Wielding +25 | -- | 14 | -- | -- | NA | -- |
| Attack Power When Wielding +35 | -- | 16 | -- | -- | NA | -- |
| Miracle Slash | 4 | 12 | -- | -- | Restores at least 20 HP per slash | -- |
| Fatal Flash | 8 | 20 | -- | -- | 40% chance to instantly kill one enemy, 250% damage if attempt fails | -- |
| Dually Deadly | -- | 25 | -- | -- | Removes damage reduction found in dual-wielding | -- |
Knives
| Name | MP | Points | Target | Pep | Info | Oomph |
| Attack Power When Wielding +5 | -- | 3 | -- | -- | NA | -- |
|---|---|---|---|---|---|---|
| Critical Hit Chance When Wielding +2% | -- | 4 | -- | -- | NA | -- |
| Sleeper Hit | 3 | 6 | -- | -- | 120% damage with a 50% chance to snooze the target | -- |
| Cobra Strike | 3 | 7 | -- | -- | 120% damage with a 50% chance to poison the target | -- |
| Persecutter | 5 | 9 | -- | -- | 620% damage if target is asleep or confuses, 110% damage otherwise | -- |
| Victimiser | 5 | 13 | -- | -- | 620% damage if target is poisoned or paralyzed, 110% damage otherwise | -- |
| Critical Hit Chance When Wielding +4% | -- | 14 | -- | -- | NA | -- |
| Dodge Chance +3% | -- | 14 | -- | -- | NA | -- |
| Attack Power When Wielding +30 | -- | 16 | -- | -- | NA | -- |
| Dual-Wielding | -- | 16 | -- | -- | NA | -- |
| HP Hoover | 4 | 16 | -- | -- | Restores at least 20 HP per stab | -- |
| Assassin's Stab | 5 | 16 | -- | -- | 20% chance to instantly kill target | -- |
| Nastier Knives | -- | 20 | -- | -- | Increases status ailment chance for knife skills by 25% | -- |
Boomerangs
| Name | MP | Points | Target | Pep | Info | Oomph |
| Ooze Bruiser | 2 | 3 | -- | -- | Deals 150% damage to slimes | -- |
|---|---|---|---|---|---|---|
| Accuracy When Wielding +5% | -- | 4 | -- | -- | NA | -- |
| Attack Power When Wielding +5 | -- | 6 | -- | -- | NA | -- |
| Metalicker | 3 | 7 | -- | -- | 1~2 damage to metal slimes, cannot miss | -- |
| Accuracy When Wielding +5% | -- | 9 | -- | -- | NA | -- |
| Power Throw | 4 | 13 | -- | -- | 120% damage, no reduction | -- |
| Attack Power When Wielding +10 | -- | 14 | -- | -- | NA | -- |
| Accuracy When Wielding +10% | -- | 16 | -- | -- | NA | -- |
| Twomerang | 8 | 16 | -- | -- | 120% damage twice, 240% total | -- |
| Starburst Throw | 10 | 18 | -- | -- | Up to 125~135 light damage | -- |
| Double Down | 24 | 20 | -- | -- | 180% damage twice, 360% total. 50% chance to reduce target's resistances to ailments and debuffs by one stage | -- |
| Pep-Up Power Up | -- | 25 | -- | -- | NA | -- |
Guile
| Name | MP | Points | Target | Pep | Info | Oomph |
| Agility +10 | -- | 8 | -- | -- | NA | -- |
|---|---|---|---|---|---|---|
| Deftness +10 | -- | 8 | -- | -- | NA | -- |
| Dodge Chance +2% | -- | 8 | -- | -- | NA | -- |
| Half-Inch | -- | 8 | -- | -- | Chance to steal from a monster, success rises with deftness for 75% cap | -- |
| Agility +30 | -- | 10 | -- | -- | NA | -- |
| Deftness +30 | -- | 10 | -- | -- | NA | -- |
| Dodgy Character | 4 | 12 | -- | -- | Doubles evasion for two turns | -- |
| Divide | 6 | 14 | -- | -- | Erik's clones copy his actions for two turns | -- |
| Sticky Fingers | -- | 14 | -- | -- | Raises base steal rate by 15% | -- |
| Dodge Chance +5% | -- | 16 | -- | -- | NA | -- |
| Pep Chance +5% | -- | 16 | -- | -- | NA | -- |
| Falcon Slash | 4 | 18 | -- | -- | Strike twice at full power, each hit can critical | -- |
| Critical Claim | 64 | 20 | -- | -- | Guarantees a critical hit, cannot miss | -- |
Trivia
Erik is the second major Dragon Quest character to be depicted as left-handed after Angelo from Dragon Quest VIII. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition many cutscenes showing him favoring his left hand to use or hold everyday items.
Gallery
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3D render
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Erik in Dragon Quest Rivals