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{{Translation|'''Erik'''|カミュ|Kamyu}} is a character in {{Dragon Quest XI}}. He is a [[Thief]] who becomes a companion to the {{Hero 11}} early in the story after abandoning his life of crime. | {{Translation|'''Erik'''|カミュ|Kamyu}} is a character in {{Dragon Quest XI}}. He is a former [[Thief|thief]] who becomes a companion to the {{Hero 11}} early in the story after abandoning his life of crime. | ||
==Appearance and personality== | |||
==Appearance and | |||
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash. | Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash. | ||
Despite his | Erik is a man with a troubled past that he does not speak openly of, and his criminal career ha sled him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable,. His weapons of choice consist of {{Knives}}, one-handed {{Sword}}s, and {{Boomerang}}s, and he is even capable of dual wielding weapons. | ||
== | ==Appearances== | ||
Erik | ==={{DQ10}}=== | ||
Erik was added as an NPC to the MMO as a promotional event for the "S: definitive edition" version of XI being launched in Japan. | |||
==={{DQ11}}=== | |||
Erik is an orphan from the [[Sniflheim]] region, with his only family being his younger sister [[Mia]]. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that her masters did. During his teens, Erik would make the disastrous mistake of giving Mia a necklace rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals, which activates the necklace's curse and begins to transformer her as well. Mia cries out for help as the changes take place, and Erik hesitates before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it being likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister. | |||
Erik | Erik would flee the Sniflheim region out of shame, and take to a life of robbery in order to sustain himself. During this period he would meet [[Derk]], and the two would become successful partners in crime. At one point during this period, Erik would meet [[The Seer]]. The mysterious prophet proclaims that if Erik were to infiltrate [[Heliodor]] castle and steal the fabled [[Red orb|Red Orb]] and meets with the Luminary "underground", then he would find the forgiveness he longs for. Erik doesn't believe a word of what is told to him and instead only steals the orb because it was a treasure Mia once longed for during their childhood. | ||
Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer's prophecy is coming true, pledges his loyalty to the man and aids his escape. After a frantic flight from the Heliodor guards led by [[Hendrik]], the duo escape through a [[teleportal]] to the distant city of [[Hotto]] and begin the adventure to reach [[Yggdrasil|the World tree]] in earnest. | |||
After the World | When Erik and the party go to Sniflheim to retrieve the Blue Orb, Erik will become distant and quiet. In [[Party Chat]] he will offhandedly state that he and his sister grew up in the area, but will offer no elaboration. After the fall of the World tree at the end of the first act, Erik is captured by one of [[Mordegon]]'s Spectral Sintinels, [[Indignus]]. He awakens in a cell with a [[Healslime|healslime]], who had soothed his injuries while he was unconscious. Making a swift escape, Erik takes the healslime with him and avoids detection by the [[Dragon family|dragon monsters]] under Indignus' employ. During this sequence the healslime will speak of things that Erik has not told him of, such as his name, the past of his sister, and his journey with the Luminary. When cornered by Indignus and facing death, the healslime revels himself to be the Seer and offers Erik a fighting chance to save his life: exchange his most precious possession for a tremendous, temporary boost in power. Erik agrees and fights his way through the horde to escape, but at the cost of his memories of Mia and his friends. | ||
:*This scenario is only present in the ''S: definitive edition'' of the game. | |||
A priest in Sniflheim remembers Erik from years before | The amnesiac Erik is latter found stowing away on [[Sylvando]]'s personal ship in order to steal food. The party is shocked that he does not recognize them, and assure him that hes hasa place to stay until his memories return. A priest in Sniflheim remembers Erik from years before, and tells the party about Erik's previously hidden past. Hearing this overwhelms Erik and he leaves as his memory struggles to return. Erik then returns to hut he and his sister grew up in, and discovers that Mia has been freed by Mordegon in order to put her greed and anger to shame as one of his Spectral Sentinels: [[Gyldygga]]. With the help of the Luminary, Erik frees his sister of Mordegon's corruption and finds the atonement he was looking for. Erik wants to stay with the Hero to defeat Mordegon. | ||
When the party finds the [[Orichalcum|orichalcum]] in the floating [[Battleground]], Erik rushes past the group and gets carried away thinking about the value of the gem. he excuses himself for the outburst, stating it was a force of a bad habit. | |||
====Base stats & [[Pep|pep]] bonus==== | |||
== | |||
{| style="width:55%; height:100px; text-align:center" border="1" | {| style="width:55%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#4da6ff" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#4da6ff" | ||
| Line 71: | Line 67: | ||
|- | |- | ||
| Initial gear ||colspan=2|Erik's dagger, Birchwood boomerang, [[Soldier's sword]], [[Wayfarer's clothes]] | | Initial gear ||colspan=2|Erik's dagger, Birchwood boomerang, [[Soldier's sword]], [[Wayfarer's clothes]] | ||
|- | |||
| Pep boost ||colspan=2|Strength +20% (40%), Deftness +100% (150%)<br>Evasion +100% (150%)<br>Parenthesis includes bonus from pep-up power-up | |||
|} | |} | ||
*Erik is the only party member to not hae any innate resistances or weaknesses. | |||
==Spells== | ====Spells==== | ||
{| style="width:65%; height:100px; text-align:center" border="1" | {| style="width:65%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#4da6ff" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#4da6ff" | ||
| Name || | | Name || Level || MP || Target || Description | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Rubblerouser]] | !bgcolor="#A1A1A1"|[[Rubblerouser]] | ||
|10 | |||
|6 | |6 | ||
|One enemy | |One enemy | ||
|Summons an earth sigil that will inflict damage on the enemy every time they try to act. | |Summons an earth sigil that will inflict damage on the enemy every time they try to act. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Evac]] | !bgcolor="#A1A1A1"|[[Evac]] | ||
|12 | |||
|0 | |0 | ||
|All allies | |All allies | ||
|Allows the caster to return instantly to the start of a dungeon, cave or tower. | |Allows the caster to return instantly to the start of a dungeon, cave or tower. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Cock-a-doodle-doo]] | !bgcolor="#A1A1A1"|[[Cock-a-doodle-doo]] | ||
|15 | |||
|2 | |2 | ||
|All allies | |All allies | ||
|Cures all party members of the effects of sleep. | |Cures all party members of the effects of sleep. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Peep]] | !bgcolor="#A1A1A1"|[[Peep]] | ||
|22 | |||
|1 | |1 | ||
|N/A | |N/A | ||
|Cast this on a treasure chest to reveal its contents (yellow - gold, blue - item, red - monster). | |Cast this on a treasure chest to reveal its contents (yellow - gold, blue - item, red - monster). | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Boulderbringer]] | !bgcolor="#A1A1A1"|[[Boulderbringer]] | ||
|23 | |||
|12 | |12 | ||
|One enemy | |One enemy | ||
|Summons an earth sigil that will inflict a lot of damage on the enemy every time they try to act. | |Summons an earth sigil that will inflict a lot of damage on the enemy every time they try to act. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Mountainmover]] | !bgcolor="#A1A1A1"|[[Mountainmover]] | ||
|42 | |||
|20 | |20 | ||
|Enemy group | |Enemy group | ||
|Summons an earth sigil that will inflict a lot of damage on a group of enemies every time they try to act. | |Summons an earth sigil that will inflict a lot of damage on a group of enemies every time they try to act. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Ridgeraiser]] | !bgcolor="#A1A1A1"|[[Ridgeraiser]] | ||
|61 | |||
|36 | |36 | ||
|Enemy group | |Enemy group | ||
|Summons an earth sigil that inflicts devastating damage on a group of enemies every time they try to act. | |Summons an earth sigil that inflicts devastating damage on a group of enemies every time they try to act. | ||
|} | |} | ||
==Character builder== | ====Character builder==== | ||
====[[Sword Weapon Family|Swords]]==== | =====[[Sword Weapon Family|Swords]]===== | ||
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | ||
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill points</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff"> | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>''' | |||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Flame Slash]] | !bgcolor="#fa8072"|[[Flame Slash]] | ||
| 3 | |||
| 2 | | 2 | ||
| | | One enemy | ||
| | | Yes | ||
| | | Yes | ||
| 120% fire damage | | 120% (plus 5) fire damage | ||
|- | |- | ||
!bgcolor="#fa8072"|Attack Power When Wielding +10 | !bgcolor="#fa8072"|Attack Power When Wielding +10 | ||
| 4 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | !bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | ||
| 6 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Sword Stance]] | !bgcolor="#fa8072"|[[Sword Stance]] | ||
| 7 | |||
| 2 | | 2 | ||
| -- | | -- | ||
| No | |||
| No | |||
|Increases parrying chance by 33% for four turns | |Increases parrying chance by 33% for four turns | ||
|- | |- | ||
!bgcolor="#fa8072"|Attack Power When Wielding +20 | !bgcolor="#fa8072"|Attack Power When Wielding +20 | ||
| 10 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Dragon Slash]] | !bgcolor="#fa8072"|[[Dragon Slash]] | ||
| 10 | |||
| 2 | | 2 | ||
| | | One enemy | ||
| | | Yes | ||
| | | Yes | ||
|200% (plus 10) damage to [[Dragon family|dragon-family]] enemies | | 200% (plus 10) damage to [[Dragon family|dragon-family]] enemies | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Metal Slash]] | !bgcolor="#fa8072"|[[Metal Slash]] | ||
| 12 | |||
| 2 | | 2 | ||
| | | One enemy | ||
| | | Yes | ||
| | | Yes | ||
|1~2 damage to metal slimes, cannot miss | | 1~2 damage to [[Metal slime family|metal slimes]], cannot miss | ||
|- | |- | ||
!bgcolor="#fa8072"|Attack Power When Wielding +25 | !bgcolor="#fa8072"|Attack Power When Wielding +25 | ||
| 14 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Attack Power When Wielding +35 | !bgcolor="#fa8072"|Attack Power When Wielding +35 | ||
| 16 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Miracle Slash]] | !bgcolor="#fa8072"|[[Miracle Slash]] | ||
| 12 | |||
| 4 | | 4 | ||
| | | One enemy | ||
| | | Yes | ||
| | | Yes | ||
|Restores | | Restores 1/4th of damage dealt (plus 20) | ||
|- | |- | ||
!bgcolor="#fa8072"|Fatal Flash | !bgcolor="#fa8072"|Fatal Flash | ||
| 20 | |||
| 8 | | 8 | ||
| | | One enemy | ||
| | | Yes | ||
| | | Yes | ||
|40% chance to instantly kill one enemy, 250% damage if attempt fails | | 40% chance to instantly kill one enemy, 250% damage if attempt fails | ||
|- | |- | ||
!bgcolor="#fa8072"|Dually Deadly | !bgcolor="#fa8072"|Dually Deadly | ||
| 25 | |||
| -- | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|Removes damage reduction found in dual-wielding | |Removes damage reduction found in dual-wielding | ||
|- | |- | ||
|} | |} | ||
====[[Knife Weapon Family|Knives]]==== | =====[[Knife Weapon Family|Knives]]===== | ||
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | ||
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill points</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff"> | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>''' | |||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|- | |- | ||
!bgcolor="#fa8072"|Attack Power When Wielding +5 | !bgcolor="#fa8072"|Attack Power When Wielding +5 | ||
| 3 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | !bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | ||
| 4 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Sleeper Hit | !bgcolor="#fa8072"|Sleeper Hit | ||
| 6 | |||
| 3 | | 3 | ||
| | | One enemy | ||
| | | Yes | ||
| | | Yes | ||
|120% damage with a 50% chance to snooze the target | | 120% damage with a 50% chance to snooze the target for 1~4 turns | ||
|- | |- | ||
!bgcolor="#fa8072"|Cobra Strike | !bgcolor="#fa8072"|Cobra Strike | ||
| 7 | |||
| 3 | | 3 | ||
| | | One enemy | ||
| | | Yes | ||
| | | Yes | ||
| 120% damage with a 50% chance to poison the target | | 120% damage with a 50% chance to poison the target for 4~7 turns | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Persecutter]] | !bgcolor="#fa8072"|[[Persecutter]] | ||
| 9 | |||
| 5 | | 5 | ||
| | | One enemy | ||
| | | Yes | ||
| | | Yes | ||
| 620% damage if target is asleep or confused, 110% damage otherwise | | 620% damage if target is asleep or confused, 110% damage otherwise | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Victimiser]] | !bgcolor="#fa8072"|[[Victimiser]] | ||
| 13 | |||
| 5 | | 5 | ||
| | | One enemy | ||
| | | Yes | ||
| | | Yes | ||
|620% damage if target is poisoned or paralyzed, 110% damage otherwise | | 620% damage if target is poisoned or paralyzed, 110% damage otherwise | ||
|- | |- | ||
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +4% | !bgcolor="#fa8072"|Critical Hit Chance When Wielding +4% | ||
| 14 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Dodge Chance +3% | !bgcolor="#fa8072"|Dodge Chance +3% | ||
| 14 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Attack Power When Wielding +30 | !bgcolor="#fa8072"|Attack Power When Wielding +30 | ||
| 16 | |||
| -- | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|NA | |NA | ||
|- | |- | ||
!bgcolor="#fa8072"|Dual-Wielding | !bgcolor="#fa8072"|Dual-Wielding | ||
| 16 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[HP Hoover]] | !bgcolor="#fa8072"|[[HP Hoover]] | ||
| 16 | |||
| 4 | | 4 | ||
| | | One enemy | ||
| | | Yes | ||
| | | Yes | ||
|Restores | | Restores 1/4th of damage dealt | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Assassin's Stab]] | !bgcolor="#fa8072"|[[Assassin's Stab]] | ||
| 16 | |||
| 5 | | 5 | ||
| | | One enemy | ||
| | | No | ||
| | | No | ||
|20% chance to instantly kill target | |20% chance to instantly kill target | ||
|- | |- | ||
!bgcolor="#fa8072"|Nastier Knives | !bgcolor="#fa8072"|Nastier Knives | ||
| 20 | |||
| -- | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|Increases status ailment chance for knife skills by 25% | |Increases status ailment chance for knife skills by 25% | ||
|- | |- | ||
|} | |} | ||
====Boomerangs==== | =====[[Boomerang Weapon Family|Boomerangs]]===== | ||
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | ||
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill points</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff"> | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>''' | |||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Ooze Bruiser]] | !bgcolor="#fa8072"|[[Ooze Bruiser]] | ||
| 3 | |||
| 2 | | 2 | ||
| | | All enemies | ||
| | | Yes | ||
| | | Yes | ||
|Deals 150% damage to [[Slime family|Slimes]] | | Deals 150% (plus 5) damage to [[Slime family|Slimes]] | ||
|- | |- | ||
!bgcolor="#fa8072"|Accuracy When Wielding +5% | !bgcolor="#fa8072"|Accuracy When Wielding +5% | ||
| 4 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Attack Power When Wielding +5 | !bgcolor="#fa8072"|Attack Power When Wielding +5 | ||
| 6 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Metalicker]] | !bgcolor="#fa8072"|[[Metalicker]] | ||
| 7 | |||
| 3 | | 3 | ||
| | | All enemies | ||
| | | Yes | ||
| | | Yes | ||
|1~2 damage to | | 1~2 damage to metal slimes, cannot miss | ||
|- | |- | ||
!bgcolor="#fa8072"|Accuracy When Wielding +5% | !bgcolor="#fa8072"|Accuracy When Wielding +5% | ||
| 9 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Power Throw]] | !bgcolor="#fa8072"|[[Power Throw]] | ||
| 13 | |||
| 4 | | 4 | ||
| | | All enemies | ||
| | | Yes | ||
| | | Yes | ||
| 120% damage, no reduction | | 120% damage, no reduction | ||
|- | |- | ||
!bgcolor="#fa8072"|Attack Power When Wielding +10 | !bgcolor="#fa8072"|Attack Power When Wielding +10 | ||
| 14 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Accuracy When Wielding +10% | !bgcolor="#fa8072"|Accuracy When Wielding +10% | ||
| 16 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Twomerang]] | !bgcolor="#fa8072"|[[Twomerang]] | ||
| 16 | |||
| 8 | | 8 | ||
| | | All enemies | ||
| | | Yes | ||
| | | Yes | ||
|120% damage twice, 240% total | | 120% damage twice, 240% total | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Starburst Throw]] | !bgcolor="#fa8072"|[[Starburst Throw]] | ||
| 18 | |||
| 10 | | 10 | ||
| | | All enemies | ||
| | | No | ||
| | | No | ||
|Up to 125~135 light damage | |Up to 125~135 light damage | ||
|- | |- | ||
!bgcolor="#fa8072"|Double Down | !bgcolor="#fa8072"|Double Down | ||
| 20 | |||
| 24 | | 24 | ||
| | | All enemies | ||
| | | Yes | ||
| | | Yes | ||
|180% damage twice, 360% total. 50% chance to reduce target's resistances to ailments and debuffs by one stage | |180% damage twice, 360% total. 50% chance to reduce target's resistances to ailments and debuffs by one stage | ||
|- | |- | ||
!bgcolor="#fa8072"|Pep-Up Power Up | !bgcolor="#fa8072"|Pep-Up Power Up | ||
| 25 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
|} | |} | ||
====Guile==== | =====Guile===== | ||
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | ||
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill points</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff"> | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>''' | |||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|- | |- | ||
!bgcolor="#fa8072"|Agility +10 | !bgcolor="#fa8072"|Agility +10 | ||
| 8 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Deftness +10 | !bgcolor="#fa8072"|Deftness +10 | ||
| 8 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Dodge Chance +2% | !bgcolor="#fa8072"|Dodge Chance +2% | ||
| 8 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Half-Inch]] | !bgcolor="#fa8072"|[[Half-Inch]] | ||
| 8 | |||
| -- | | -- | ||
| | | One enemy | ||
| | | Yes | ||
| | | No | ||
|Chance to steal from a monster, success rises with deftness for 75% cap | |Chance to steal from a monster, success rises with deftness for 75% cap; cannot steal rare drops | ||
|- | |- | ||
!bgcolor="#fa8072"|Agility +30 | !bgcolor="#fa8072"|Agility +30 | ||
| 10 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Deftness +30 | !bgcolor="#fa8072"|Deftness +30 | ||
| 10 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Dodgy Character | !bgcolor="#fa8072"|Dodgy Character | ||
| 12 | |||
| 4 | | 4 | ||
| -- | | -- | ||
| Yes | |||
| No | |||
|Doubles evasion for two turns | |Doubles evasion for two turns | ||
|- | |- | ||
!bgcolor="#fa8072"|Divide | !bgcolor="#fa8072"|Divide | ||
| 14 | |||
| 6 | | 6 | ||
| -- | | -- | ||
| Yes | |||
| yes | |||
| Erik's clones copy his actions for one turn | |||
|- | |- | ||
!bgcolor="#fa8072"|Sticky Fingers | !bgcolor="#fa8072"|Sticky Fingers | ||
| 14 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| Raises base steal rate by 15% | |||
|- | |- | ||
!bgcolor="#fa8072"|Dodge Chance +5% | !bgcolor="#fa8072"|Dodge Chance +5% | ||
| 16 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Pep Chance +5% | !bgcolor="#fa8072"|Pep Chance +5% | ||
| 16 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Falcon Slash]] | !bgcolor="#fa8072"|[[Falcon Slash]] | ||
| 18 | |||
| 4 | | 4 | ||
| | | One enemy | ||
| | | Yes | ||
| | | Yes | ||
|Strike twice at full power, each hit can critical | | Strike twice at full power, each hit can critical | ||
|- | |- | ||
!bgcolor="#fa8072"|Critical Claim | !bgcolor="#fa8072"|Critical Claim | ||
| 20 | |||
| 64 | | 64 | ||
| | | One enemy | ||
| | | No | ||
| | | No | ||
|Guarantees a critical hit, cannot miss | | Guarantees a critical hit, cannot miss | ||
|- | |- | ||
|} | |} | ||
==={{DQR}}=== | |||
Erik appears as an avatar character and is also featured in the art of several cards. | |||
==Trivia== | ==Trivia== | ||
Erik is the second major Dragon Quest character to be depicted as left-handed after [[Angelo]] | *Erik is the second major Dragon Quest character to be depicted as left-handed after [[Angelo]] of {{DQ8}}. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition many cutscenes showing him favoring his left hand to use or hold everyday items. | ||
**Erik is also the second ex-thief to join as the first party member of a game, following [[Yangus]]. | |||
*Erik's hairstyle is very similar to that of the sixth {{Hero 6}}, and this is brought up when the party visits [[Weaver's peak]] in the [[Echo Chamber]]. | |||
*Erik has the most amount of costumes available among the male party members, due to the option of having his hair exposed or covered. | |||
==Gallery== | ==Gallery== | ||
| Line 581: | Line 586: | ||
Image:DQXI Erik combat.jpg|Combat pose | Image:DQXI Erik combat.jpg|Combat pose | ||
Image:DQXI Camus screenshot.png | Image:DQXI Camus screenshot.png | ||
File:Erik the coarse-haired corsair costume.png|"The coarse-haired corsair" | |||
File:Erik the corsair costume.png|"The corsair" | |||
File:Erik the lupine look costume.png|"The lupine look" | |||
File:Erik the pirate king costume.png|"The pirate king" | |||
File:Erik the prickly pirate king costume.png|"The prickly pirate king" | |||
File:Erik the spikey swindler costume.png|"The spikey swindler" | |||
File:Erik the spikey swindler king costume.png|"The spikey swindler king costume" | |||
File:Erik the stone-cold killer costume.png|"The stone-cold killer" | |||
File:Erik the swindler costume.png|"The swindler" | |||
File:Erik the swindler king costume.png|"The swindler king" | |||
Image:DQR Camus.jpg|Erik in ''Dragon Quest Rivals''. | Image:DQR Camus.jpg|Erik in ''Dragon Quest Rivals''. | ||
</gallery></center> | </gallery></center> | ||
{{DQXI}} | {{DQXI}} | ||
[[Category:Party members]] | |||
[[Category:Dragon Quest X characters]] | |||
[[Category:Dragon Quest XI characters]] | [[Category:Dragon Quest XI characters]] | ||
[[Category:Dragon Quest Rivals characters]] | [[Category:Dragon Quest Rivals characters]] | ||
[[fr:Érik]] | [[fr:Érik]] | ||
Revision as of 20:42, 16 December 2020
| Erik | |
| Dragon Quest XI | |
| Sprite(s) | |
| Japanese name | カミュ |
| Romaji | Kamyu |
| Vocation | Thief |
| Race | Human |
| Age | 19 |
| Family | Mia (younger sister) |
| Voice actor | Kōki Uchiyama (Japanese, Dragon Quest Rivals) Gunnar Cauthery (English) |
Erik (カミュ, Kamyu?) is a character in Dragon Quest XI. He is a former thief who becomes a companion to the Hero early in the story after abandoning his life of crime.
Appearance and personality
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash.
Erik is a man with a troubled past that he does not speak openly of, and his criminal career ha sled him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable,. His weapons of choice consist of Knives, one-handed Swords, and Boomerangs, and he is even capable of dual wielding weapons.
Appearances
Dragon Quest X
Erik was added as an NPC to the MMO as a promotional event for the "S: definitive edition" version of XI being launched in Japan.
Dragon Quest XI: Echoes of an Elusive Age
Erik is an orphan from the Sniflheim region, with his only family being his younger sister Mia. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that her masters did. During his teens, Erik would make the disastrous mistake of giving Mia a necklace rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals, which activates the necklace's curse and begins to transformer her as well. Mia cries out for help as the changes take place, and Erik hesitates before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it being likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister.
Erik would flee the Sniflheim region out of shame, and take to a life of robbery in order to sustain himself. During this period he would meet Derk, and the two would become successful partners in crime. At one point during this period, Erik would meet The Seer. The mysterious prophet proclaims that if Erik were to infiltrate Heliodor castle and steal the fabled Red Orb and meets with the Luminary "underground", then he would find the forgiveness he longs for. Erik doesn't believe a word of what is told to him and instead only steals the orb because it was a treasure Mia once longed for during their childhood.
Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer's prophecy is coming true, pledges his loyalty to the man and aids his escape. After a frantic flight from the Heliodor guards led by Hendrik, the duo escape through a teleportal to the distant city of Hotto and begin the adventure to reach the World tree in earnest.
When Erik and the party go to Sniflheim to retrieve the Blue Orb, Erik will become distant and quiet. In Party Chat he will offhandedly state that he and his sister grew up in the area, but will offer no elaboration. After the fall of the World tree at the end of the first act, Erik is captured by one of Mordegon's Spectral Sintinels, Indignus. He awakens in a cell with a healslime, who had soothed his injuries while he was unconscious. Making a swift escape, Erik takes the healslime with him and avoids detection by the dragon monsters under Indignus' employ. During this sequence the healslime will speak of things that Erik has not told him of, such as his name, the past of his sister, and his journey with the Luminary. When cornered by Indignus and facing death, the healslime revels himself to be the Seer and offers Erik a fighting chance to save his life: exchange his most precious possession for a tremendous, temporary boost in power. Erik agrees and fights his way through the horde to escape, but at the cost of his memories of Mia and his friends.
- This scenario is only present in the S: definitive edition of the game.
The amnesiac Erik is latter found stowing away on Sylvando's personal ship in order to steal food. The party is shocked that he does not recognize them, and assure him that hes hasa place to stay until his memories return. A priest in Sniflheim remembers Erik from years before, and tells the party about Erik's previously hidden past. Hearing this overwhelms Erik and he leaves as his memory struggles to return. Erik then returns to hut he and his sister grew up in, and discovers that Mia has been freed by Mordegon in order to put her greed and anger to shame as one of his Spectral Sentinels: Gyldygga. With the help of the Luminary, Erik frees his sister of Mordegon's corruption and finds the atonement he was looking for. Erik wants to stay with the Hero to defeat Mordegon.
When the party finds the orichalcum in the floating Battleground, Erik rushes past the group and gets carried away thinking about the value of the gem. he excuses himself for the outburst, stating it was a force of a bad habit.
Base stats & pep bonus
| Attribute | Starting Stats | Maximum Stats |
| Level | 5 | 99 |
| HP | 42 | 620 |
| MP | 19 | 360 |
| Strength | 19 | 330 |
| Agility | 24 | 475 |
| Resilience | 11 | 190 |
| Magical Might | 17 | 300 |
| Magical Mending | 0 | 0 |
| Deftness | 22 | 430 |
| Charm | 19 | 250 |
| Initial gear | Erik's dagger, Birchwood boomerang, Soldier's sword, Wayfarer's clothes | |
| Pep boost | Strength +20% (40%), Deftness +100% (150%) Evasion +100% (150%) Parenthesis includes bonus from pep-up power-up | |
- Erik is the only party member to not hae any innate resistances or weaknesses.
Spells
| Name | Level | MP | Target | Description |
| Rubblerouser | 10 | 6 | One enemy | Summons an earth sigil that will inflict damage on the enemy every time they try to act. |
|---|---|---|---|---|
| Evac | 12 | 0 | All allies | Allows the caster to return instantly to the start of a dungeon, cave or tower. |
| Cock-a-doodle-doo | 15 | 2 | All allies | Cures all party members of the effects of sleep. |
| Peep | 22 | 1 | N/A | Cast this on a treasure chest to reveal its contents (yellow - gold, blue - item, red - monster). |
| Boulderbringer | 23 | 12 | One enemy | Summons an earth sigil that will inflict a lot of damage on the enemy every time they try to act. |
| Mountainmover | 42 | 20 | Enemy group | Summons an earth sigil that will inflict a lot of damage on a group of enemies every time they try to act. |
| Ridgeraiser | 61 | 36 | Enemy group | Summons an earth sigil that inflicts devastating damage on a group of enemies every time they try to act. |
Character builder
Swords
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Flame Slash | 3 | 2 | One enemy | Yes | Yes | 120% (plus 5) fire damage |
|---|---|---|---|---|---|---|
| Attack Power When Wielding +10 | 4 | -- | -- | -- | -- | N/A |
| Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
| Sword Stance | 7 | 2 | -- | No | No | Increases parrying chance by 33% for four turns |
| Attack Power When Wielding +20 | 10 | -- | -- | -- | -- | N/A |
| Dragon Slash | 10 | 2 | One enemy | Yes | Yes | 200% (plus 10) damage to dragon-family enemies |
| Metal Slash | 12 | 2 | One enemy | Yes | Yes | 1~2 damage to metal slimes, cannot miss |
| Attack Power When Wielding +25 | 14 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +35 | 16 | -- | -- | -- | -- | N/A |
| Miracle Slash | 12 | 4 | One enemy | Yes | Yes | Restores 1/4th of damage dealt (plus 20) |
| Fatal Flash | 20 | 8 | One enemy | Yes | Yes | 40% chance to instantly kill one enemy, 250% damage if attempt fails |
| Dually Deadly | 25 | -- | -- | -- | -- | Removes damage reduction found in dual-wielding |
Knives
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Attack Power When Wielding +5 | 3 | -- | -- | -- | -- | N/A |
|---|---|---|---|---|---|---|
| Critical Hit Chance When Wielding +2% | 4 | -- | -- | -- | -- | N/A |
| Sleeper Hit | 6 | 3 | One enemy | Yes | Yes | 120% damage with a 50% chance to snooze the target for 1~4 turns |
| Cobra Strike | 7 | 3 | One enemy | Yes | Yes | 120% damage with a 50% chance to poison the target for 4~7 turns |
| Persecutter | 9 | 5 | One enemy | Yes | Yes | 620% damage if target is asleep or confused, 110% damage otherwise |
| Victimiser | 13 | 5 | One enemy | Yes | Yes | 620% damage if target is poisoned or paralyzed, 110% damage otherwise |
| Critical Hit Chance When Wielding +4% | 14 | -- | -- | -- | -- | N/A |
| Dodge Chance +3% | 14 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +30 | 16 | -- | -- | -- | -- | NA |
| Dual-Wielding | 16 | -- | -- | -- | -- | N/A |
| HP Hoover | 16 | 4 | One enemy | Yes | Yes | Restores 1/4th of damage dealt |
| Assassin's Stab | 16 | 5 | One enemy | No | No | 20% chance to instantly kill target |
| Nastier Knives | 20 | -- | -- | -- | -- | Increases status ailment chance for knife skills by 25% |
Boomerangs
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Ooze Bruiser | 3 | 2 | All enemies | Yes | Yes | Deals 150% (plus 5) damage to Slimes |
|---|---|---|---|---|---|---|
| Accuracy When Wielding +5% | 4 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +5 | 6 | -- | -- | -- | -- | N/A |
| Metalicker | 7 | 3 | All enemies | Yes | Yes | 1~2 damage to metal slimes, cannot miss |
| Accuracy When Wielding +5% | 9 | -- | -- | -- | -- | N/A |
| Power Throw | 13 | 4 | All enemies | Yes | Yes | 120% damage, no reduction |
| Attack Power When Wielding +10 | 14 | -- | -- | -- | -- | N/A |
| Accuracy When Wielding +10% | 16 | -- | -- | -- | -- | N/A |
| Twomerang | 16 | 8 | All enemies | Yes | Yes | 120% damage twice, 240% total |
| Starburst Throw | 18 | 10 | All enemies | No | No | Up to 125~135 light damage |
| Double Down | 20 | 24 | All enemies | Yes | Yes | 180% damage twice, 360% total. 50% chance to reduce target's resistances to ailments and debuffs by one stage |
| Pep-Up Power Up | 25 | -- | -- | -- | -- | N/A |
Guile
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Agility +10 | 8 | -- | -- | -- | -- | N/A |
|---|---|---|---|---|---|---|
| Deftness +10 | 8 | -- | -- | -- | -- | N/A |
| Dodge Chance +2% | 8 | -- | -- | -- | -- | N/A |
| Half-Inch | 8 | -- | One enemy | Yes | No | Chance to steal from a monster, success rises with deftness for 75% cap; cannot steal rare drops |
| Agility +30 | 10 | -- | -- | -- | -- | N/A |
| Deftness +30 | 10 | -- | -- | -- | -- | N/A |
| Dodgy Character | 12 | 4 | -- | Yes | No | Doubles evasion for two turns |
| Divide | 14 | 6 | -- | Yes | yes | Erik's clones copy his actions for one turn |
| Sticky Fingers | 14 | -- | -- | -- | -- | Raises base steal rate by 15% |
| Dodge Chance +5% | 16 | -- | -- | -- | -- | N/A |
| Pep Chance +5% | 16 | -- | -- | -- | -- | N/A |
| Falcon Slash | 18 | 4 | One enemy | Yes | Yes | Strike twice at full power, each hit can critical |
| Critical Claim | 20 | 64 | One enemy | No | No | Guarantees a critical hit, cannot miss |
Dragon Quest Rivals
Erik appears as an avatar character and is also featured in the art of several cards.
Trivia
- Erik is the second major Dragon Quest character to be depicted as left-handed after Angelo of Dragon Quest VIII: Journey of the Cursed King. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition many cutscenes showing him favoring his left hand to use or hold everyday items.
- Erik is also the second ex-thief to join as the first party member of a game, following Yangus.
- Erik's hairstyle is very similar to that of the sixth Hero, and this is brought up when the party visits Weaver's peak in the Echo Chamber.
- Erik has the most amount of costumes available among the male party members, due to the option of having his hair exposed or covered.
Gallery
-
3D render.
-
Combat pose
-
"The coarse-haired corsair"
-
"The corsair"
-
"The lupine look"
-
"The pirate king"
-
"The prickly pirate king"
-
"The spikey swindler"
-
"The spikey swindler king costume"
-
"The stone-cold killer"
-
"The swindler"
-
"The swindler king"
-
Erik in Dragon Quest Rivals.