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Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash.
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash.


Erik is a man with a troubled past that he does not speak openly of, and his criminal career ha sled him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable,. His weapons of choice consist of {{Knives}}, one-handed {{Sword}}s, and {{Boomerang}}s, and he is even capable of dual wielding weapons.
Erik is a man with a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable,. His weapons of choice consist of {{Knives}}, one-handed {{Sword}}s, and {{Boomerang}}s, and he is even capable of dual wielding weapons.


==Appearances==
==Appearances==

Revision as of 14:51, 18 January 2021

This article is about the party member in Dragon Quest XI. For minor character in Dragon Quest III, see Eric.
Erik
Dragon Quest XI
Sprite(s)
Japanese name カミュ
Romaji Kamyu
Vocation Thief
Race Human
Age 19
Family Mia (younger sister)
Voice actor Kōki Uchiyama (Japanese, Dragon Quest Rivals)
Gunnar Cauthery (English)

Erik (カミュ, Kamyu?) is a character in Dragon Quest XI. He is a former thief who becomes a companion to the Hero early in the story after abandoning his life of crime.

Appearance and personality

Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash.

Erik is a man with a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable,. His weapons of choice consist of Knives, one-handed Swords, and Boomerangs, and he is even capable of dual wielding weapons.

Appearances

Dragon Quest X

Erik was added as an NPC to the MMO as a promotional event for the "S: definitive edition" version of XI being launched in Japan.

Dragon Quest XI: Echoes of an Elusive Age

Erik is an orphan from the Sniflheim region, with his only family being his younger sister Mia. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that her masters did. During his teens, Erik would make the disastrous mistake of giving Mia a necklace rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals, which activates the necklace's curse and begins to transformer her as well. Mia cries out for help as the changes take place, and Erik hesitates before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it being likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister.

Erik would flee the Sniflheim region out of shame, and take to a life of robbery in order to sustain himself. During this period he would meet Derk, and the two would become successful partners in crime. At one point during this period, Erik would meet The Seer. The mysterious prophet proclaims that if Erik were to infiltrate Heliodor castle and steal the fabled Red Orb and meets with the Luminary "underground", then he would find the forgiveness he longs for. Erik doesn't believe a word of what is told to him and instead only steals the orb because it was a treasure Mia once longed for during their childhood.

Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer's prophecy is coming true, pledges his loyalty to the man and aids his escape. After a frantic flight from the Heliodor guards led by Hendrik, the duo escape through a teleportal to the distant city of Hotto and begin the adventure to reach the World tree in earnest.

When Erik and the party go to Sniflheim to retrieve the Blue Orb, Erik will become distant and quiet. In Party Chat he will offhandedly state that he and his sister grew up in the area, but will offer no elaboration. After the fall of the World tree at the end of the first act, Erik is captured by one of Mordegon's Spectral Sintinels, Indignus. He awakens in a cell with a healslime, who had soothed his injuries while he was unconscious. Making a swift escape, Erik takes the healslime with him and avoids detection by the dragon monsters under Indignus' employ. During this sequence the healslime will speak of things that Erik has not told him of, such as his name, the past of his sister, and his journey with the Luminary. When cornered by Indignus and facing death, the healslime revels himself to be the Seer and offers Erik a fighting chance to save his life: exchange his most precious possession for a tremendous, temporary boost in power. Erik agrees and fights his way through the horde to escape, but at the cost of his memories of Mia and his friends.

  • This scenario is only present in the S: definitive edition of the game.

The amnesiac Erik is latter found stowing away on Sylvando's personal ship in order to steal food. The party is shocked that he does not recognize them, and assure him that hes hasa place to stay until his memories return. A priest in Sniflheim remembers Erik from years before, and tells the party about Erik's previously hidden past. Hearing this overwhelms Erik and he leaves as his memory struggles to return. Erik then returns to hut he and his sister grew up in, and discovers that Mia has been freed by Mordegon in order to put her greed and anger to shame as one of his Spectral Sentinels: Gyldygga. With the help of the Luminary, Erik frees his sister of Mordegon's corruption and finds the atonement he was looking for. Erik wants to stay with the Hero to defeat Mordegon.

When the party finds the orichalcum in the floating Battleground, Erik rushes past the group and gets carried away thinking about the value of the gem. he excuses himself for the outburst, stating it was a force of a bad habit.

Base stats & pep bonus

Attribute Starting Stats Maximum Stats
Level 5 99
HP 42 620
MP 19 360
Strength 19 330
Agility 24 475
Resilience 11 190
Magical Might 17 300
Magical Mending 0 0
Deftness 22 430
Charm 19 250
Initial gear Erik's dagger, Birchwood boomerang, Soldier's sword, Wayfarer's clothes
Pep boost Strength +20% (40%), Deftness +100% (150%)
Evasion +100% (150%)
Parenthesis includes bonus from pep-up power-up
  • Erik is the only party member to not hae any innate resistances or weaknesses.


Spells

Name Level MP Target Description
Rubblerouser 10 6 One enemy Summons an earth sigil that will inflict damage on the enemy every time they try to act.
Evac 12 0 All allies Allows the caster to return instantly to the start of a dungeon, cave or tower.
Cock-a-doodle-doo 15 2 All allies Cures all party members of the effects of sleep.
Peep 22 1 N/A Cast this on a treasure chest to reveal its contents (yellow - gold, blue - item, red - monster).
Boulderbringer 23 12 One enemy Summons an earth sigil that will inflict a lot of damage on the enemy every time they try to act.
Mountainmover 42 20 Enemy group Summons an earth sigil that will inflict a lot of damage on a group of enemies every time they try to act.
Ridgeraiser 61 36 Enemy group Summons an earth sigil that inflicts devastating damage on a group of enemies every time they try to act.

Character builder

Swords
Name Skill points MP Range Pep Oomph Info
Flame Slash 3 2 One enemy Yes Yes 120% (plus 5) fire damage
Attack Power When Wielding +10 4 -- -- -- -- N/A
Critical Hit Chance When Wielding +2% 6 -- -- -- -- N/A
Sword Stance 7 2 -- No No Increases parrying chance by 33% for four turns
Attack Power When Wielding +20 10 -- -- -- -- N/A
Dragon Slash 10 2 One enemy Yes Yes 200% (plus 10) damage to dragon-family enemies
Metal Slash 12 2 One enemy Yes Yes 1~2 damage to metal slimes, cannot miss
Attack Power When Wielding +25 14 -- -- -- -- N/A
Attack Power When Wielding +35 16 -- -- -- -- N/A
Miracle Slash 12 4 One enemy Yes Yes Restores 1/4th of damage dealt (plus 20)
Fatal Flash 20 8 One enemy Yes Yes 40% chance to instantly kill one enemy, 250% damage if attempt fails
Dually Deadly 25 -- -- -- -- Removes damage reduction found in dual-wielding
Knives
Name Skill points MP Range Pep Oomph Info
Attack Power When Wielding +5 3 -- -- -- -- N/A
Critical Hit Chance When Wielding +2% 4 -- -- -- -- N/A
Sleeper Hit 6 3 One enemy Yes Yes 120% damage with a 50% chance to snooze the target for 1~4 turns
Cobra Strike 7 3 One enemy Yes Yes 120% damage with a 50% chance to poison the target for 4~7 turns
Persecutter 9 5 One enemy Yes Yes 620% damage if target is asleep or confused, 110% damage otherwise
Victimiser 13 5 One enemy Yes Yes 620% damage if target is poisoned or paralyzed, 110% damage otherwise
Critical Hit Chance When Wielding +4% 14 -- -- -- -- N/A
Dodge Chance +3% 14 -- -- -- -- N/A
Attack Power When Wielding +30 16 -- -- -- -- NA
Dual-Wielding 16 -- -- -- -- N/A
HP Hoover 16 4 One enemy Yes Yes Restores 1/4th of damage dealt
Assassin's Stab 16 5 One enemy No No 20% chance to instantly kill target
Nastier Knives 20 -- -- -- -- Increases status ailment chance for knife skills by 25%
Boomerangs
Name Skill points MP Range Pep Oomph Info
Ooze Bruiser 3 2 All enemies Yes Yes Deals 150% (plus 5) damage to Slimes
Accuracy When Wielding +5% 4 -- -- -- -- N/A
Attack Power When Wielding +5 6 -- -- -- -- N/A
Metalicker 7 3 All enemies Yes Yes 1~2 damage to metal slimes, cannot miss
Accuracy When Wielding +5% 9 -- -- -- -- N/A
Power Throw 13 4 All enemies Yes Yes 120% damage, no reduction
Attack Power When Wielding +10 14 -- -- -- -- N/A
Accuracy When Wielding +10% 16 -- -- -- -- N/A
Twomerang 16 8 All enemies Yes Yes 120% damage twice, 240% total
Starburst Throw 18 10 All enemies No No Up to 125~135 light damage
Double Down 20 24 All enemies Yes Yes 180% damage twice, 360% total. 50% chance to reduce target's resistances to ailments and debuffs by one stage
Pep-Up Power Up 25 -- -- -- -- N/A
Guile
Name Skill points MP Range Pep Oomph Info
Agility +10 8 -- -- -- -- N/A
Deftness +10 8 -- -- -- -- N/A
Dodge Chance +2% 8 -- -- -- -- N/A
Half-Inch 8 -- One enemy Yes No Chance to steal from a monster, success rises with deftness for 75% cap; cannot steal rare drops
Agility +30 10 -- -- -- -- N/A
Deftness +30 10 -- -- -- -- N/A
Dodgy Character 12 4 -- Yes No Doubles evasion for two turns
Divide 14 6 -- Yes yes Erik's clones copy his actions for one turn
Sticky Fingers 14 -- -- -- -- Raises base steal rate by 15%
Dodge Chance +5% 16 -- -- -- -- N/A
Pep Chance +5% 16 -- -- -- -- N/A
Falcon Slash 18 4 One enemy Yes Yes Strike twice at full power, each hit can critical
Critical Claim 20 64 One enemy No No Guarantees a critical hit, cannot miss

Dragon Quest Rivals

Erik appears as an avatar character and is also featured in the art of several cards.

Trivia

  • Erik is the second major Dragon Quest character to be depicted as left-handed after Angelo of Dragon Quest VIII: Journey of the Cursed King. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition many cutscenes showing him favoring his left hand to use or hold everyday items.
    • Erik is also the second ex-thief to join as the first party member of a game, following Yangus.
  • Erik's hairstyle is very similar to that of the sixth Hero, and this is brought up when the party visits Weaver's peak in the Echo Chamber.
  • Erik has the most amount of costumes available among the male party members, due to the option of having his hair exposed or covered.


Gallery

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