Erinn: Difference between revisions
No edit summary |
|||
| Line 12: | Line 12: | ||
|Family= | |Family= | ||
|}} | |}} | ||
{{Translation|'''Erinn'''|リッカ|Rikka}} is a character from the ninth instalment [[Dragon Quest]] video game: [[Dragon Quest IX]]. She is the daughter of [[List of minor characters in Dragon Quest IX#Edwinn|Edwinn's]], a former Innertainer. At first, Erinn runs a small inn at [[Angel Falls]], she is later recruited by [[Patty]] to take over her father's old establishment in [[Stornway]], the [[Quester's Rest]]. | {{Translation|'''Erinn'''|リッカ|Rikka}} is a character from the ninth instalment ''[[Dragon Quest (series)|Dragon Quest]]'' video game: ''[[Dragon Quest IX]]''. She is the daughter of [[List of minor characters in Dragon Quest IX#Edwinn|Edwinn's]], a former Innertainer. At first, Erinn runs a small inn at [[Angel Falls]], she is later recruited by [[Patty]] to take over her father's old establishment in [[Stornway]], the [[Quester's Rest]]. | ||
== Appearance == | == Appearance == | ||
| Line 33: | Line 33: | ||
At the Quester's Rest, the other employees are highly skeptical that the young girl could salvage their business, until Erinn presents her father's Inny award. Once Erinn gets settled in, Patty suggests hiring the hero to help promote business for Erinn. For the hero's troubles, she gives him/her an employee discount while staying at the inn. | At the Quester's Rest, the other employees are highly skeptical that the young girl could salvage their business, until Erinn presents her father's Inny award. Once Erinn gets settled in, Patty suggests hiring the hero to help promote business for Erinn. For the hero's troubles, she gives him/her an employee discount while staying at the inn. | ||
Later, after the hero settles the [[Wight Knight]] affair, Erinn presents the hero with an old [[alchemy pot]] that had been left behind by a previous customer as "payment." This allows the hero to undertake alchemical pursuits. | Later, after the hero settles the [[Wight Knight]] affair, Erinn presents the hero with an old [[Krak Pot|alchemy pot]] that had been left behind by a previous customer as "payment." This allows the hero to undertake alchemical pursuits. | ||
Both she and her father share the suffix ''-inn'', and are highly talented at running inns. After Quest 157 "Inn For A Penny, Inn For An Inny", she becomes available as a party member. | Both she and her father share the suffix ''-inn'', and are highly talented at running inns. After Quest 157 "Inn For A Penny, Inn For An Inny", she becomes available as a party member. | ||