Evil Mech (Class): Difference between revisions

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{{DQVII}}
{{DQVIIClasses}}
[[Category:Classes]]
[[Category:Classes]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VII classes]]

Revision as of 23:21, 2 August 2010

The Evil Mech, shortened to EvilMech due to space constraints, is a monster class available in the game Dragon Quest VII

Description

The Evil Mech is a mechanized monster the party fights in Falrod. The Evil Mech class has moderate to sharp drops in magic categories and moderate to sharp boosts in all other categories. The Evil Mech also has the chance of instantly kill an enemy regardless of HP. This chance raises the higher the tier.

Requirements

In order to become an Evil Mech, a character must first master both the ProtoMech and the Golem classes.

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 310
Strength +30 Percent
Agility +10 Percent
Guard +20 Percent
Intelligence -20 Percent
Appearance Null
Max HP +10 Percent
Max MP -10 Percent
Mastery Bonus +20 Bonus to Guard

Abilities

Level Title Learns Battles Needed Target Info MP
1 War Doll Defense 1 All Enemies Lowers the defenses of one group of enemies 4
2 Droid Twin Hits 25 One Ally Doubles the Attack of one ally for a couple of turns 6
3 Iron Clad Rain Slash 50 All Enemies Attacks all enemies with decreasing damage 0
4 Steam Gear Back Flip 80 All Enemies Attacks all enemies with decreasing damage 0
5 Warbot Zap 125 All Enemies Causes ~80 HP in electric damage to all enemies 6
6 Colossus Falcon Cut 190 One Enemy Attacks one enemy twice with 75 percent power 0
7 Mechaiser Massacre 240 One Enemy/Ally Attack causes a critical hit to either an enemy or an ally 0
8 Mecha-X Hell Blast 310 All Enemies Causes ~270 HP in electric damage to all enemies 25