Evil Well (Class): Difference between revisions
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The Evil Well, shortened to EvilWell due to space constraints, is a monster class available in the game [[Dragon Quest VII]]. | The '''Evil Well''', shortened to EvilWell due to space constraints, is a monster class available in the game [[Dragon Quest VII]]. | ||
==Description== | ==Description== | ||
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==Requirements== | ==Requirements== | ||
The Evil Well can be obtained by mastering the [[Berserker (Class)|Berserker]] and [[Bombcrag (Class)|Bombcrag]] classes. | The Evil Well can be obtained by mastering the [[Berserker (Class)|Berserker]] and [[Bombcrag (Class)|Bombcrag]] classes. The Evil Well heart can be won in the '''Lucky Panel''' game in the Casino. Finally, it can obtained in battle against Evil Wells near the Great Lighthouse in the [[Coastal]] region in the past. | ||
==Dragon Quest VII== | ==Dragon Quest VII== | ||
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{{DQVII}} | |||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Dragon Quest VII classes]] | [[Category:Dragon Quest VII classes]] | ||
Revision as of 21:02, 2 August 2010
The Evil Well, shortened to EvilWell due to space constraints, is a monster class available in the game Dragon Quest VII.
Description
The Evil Well is a monster that lives in a well. The class offers moderate increase in power categories and sharp decrease in magic categories.
Requirements
The Evil Well can be obtained by mastering the Berserker and Bombcrag classes. The Evil Well heart can be won in the Lucky Panel game in the Casino. Finally, it can obtained in battle against Evil Wells near the Great Lighthouse in the Coastal region in the past.
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 175 |
| Strength | +10 Percent |
| Agility | +10 Percent |
| Guard | +10 Percent |
| Intelligence | -30 Percent |
| Appearance | -30 Percent |
| Max HP | +10 Percent |
| Max MP | -20 Percent |
| Mastery Bonus | +10 Bonus to Guard |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Well Dreck | Nothing | 0 | |||
| 2 | Hole Dig | War Cry | 19 | All Enemies | Has a chance of startling enemies, preventing them from acting the next turn | 0 |
| 3 | Waterhole | Boxer Dance | 41 | One Group | Causes one group of enemies to laugh, preventing them from acting the next turn | 0 |
| 4 | Well Lure | Parry Pass | 63 | Self | Reflects physical damage to another character | 0 |
| 5 | Wish Well | Knockdown | 93 | One Enemy | Removes one enemy from battle (Works like Expel) | 0 |
| 6 | Stench Pit | Nothing | 123 | |||
| 7 | Hell Well | Wind Beast | 150 | One Enemy | A wind based attack that grows stronger the higher level gained | 0 |
| 8 | Well Done | Magma | 175 | All Enemies | Causes ~55 HP in flame damage | 0 |