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===Usefulness=== | |||
The Mage's spells are useful after the events in [[Dharma]] but when combined with the mastered [[Cleric]] class, the character can become a [[Sage]] and learn much more devastating spells and a [[Summoner]] afterwards. | |||
==Notable Wizards== | ==Notable Wizards== | ||
Revision as of 19:17, 29 July 2010
The Mage is the class which specializes in offensive magic --Description in Dragon Quest VII
Wizard a class in the Dragon Quest series.
As a class, the Wizard (or Mage) specializes in casting destructive spells, but performs poorly at close combat. They can also use certain field spells to help the party in its adventures. The Wizard is given powerful magical abilities when leveled fully, including BeDragon and Explodet. The Wizard also has the Chance spell introduced in Dragon Quest II, which has a large menu of possible random effects: some very good, some very bad. Though Wizards have high Intelligence, they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor.
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 170 |
| Strength | -40 Percent |
| Agility | -5 Percent |
| Guard | -40 Percent |
| Intelligence | +20 Percent |
| Appearance | +10 Percent |
| Max HP | -40 Percent |
| Max MP | +10 Percent |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Beginner | Fireball | 1 | One Group | Does ~20HP in flame damage | 4 |
| 2 | Novice | Sleep | 13 | One Group | May cause sleep in one group of enemies | 3 |
| 3 | Dabbler | Return | 28 | Field | Returns the party to the last town visited | 1 |
| 4 | Magician | Outside | 43 | Field | Allows the party to escape dungeons and caves | 8 |
| 4 | Magician | Sap | 43 | One Enemy | Cuts one enemy's defense in half | 3 |
| 5 | Sorcerer | Blazemore | 70 | One Enemy | Causes ~80HP in fire damage | 4 |
| 6 | Wizard | Boom | 105 | All Enemies | Causes ~60HP in explosion damage | 8 |
| 6 | Wizard | Surround | 105 | One Group | May cause fog in one group of enemies | 3 |
| 7 | Warlock | Firebane | 135 | One Group | Causes ~40HP in flame damage | 6 |
| 8 | Archmage | Snowstorm | 170 | One Group | Causes ~50HP in ice damage | 5 |
Hybrid Abilities
| Hybrid | Learns | Target | Info | MP |
| Bard | Curse Song | One Group | Lowers the defense of one group of enemies | 0 |
| Dancer | Take Magic | Self | Absorbs the MP from one magic spell | 0 |
| Fighter | Fire Air | All Enemies | Does ~10HP in fire damage | 0 |
| Jester | Panic All | One Group | May cause confusion in one group of enemies | 5 |
| Mariner | Lightning | All Enemies | Causes ~40 HP in Electric Damage | 0 |
| Shepherd | Sleep All | One Group | Has a better chance of causing sleep in one group of enemies | 5 |
| Thief | Rob Magic | One Enemy | Steals ~25MP from one enemy | 0 |
Usefulness
The Mage's spells are useful after the events in Dharma but when combined with the mastered Cleric class, the character can become a Sage and learn much more devastating spells and a Summoner afterwards.
Notable Wizards
- Selectable class in Dragon Quest III and Dragon Quest VII
- Borya
- Jessica Albert and Mara also have abilities from the Wizard class set.