Mage: Difference between revisions
No edit summary |
|||
| Line 280: | Line 280: | ||
|6 | |6 | ||
|Wizard | |Wizard | ||
|Surround | |[[Surround]] | ||
|105 | |105 | ||
|One Group | |One Group | ||
| Line 312: | Line 312: | ||
|- | |- | ||
|[[Bard]] | |[[Bard]] | ||
|Curse Song | |[[Curse Song]] | ||
|One Group | |One Group | ||
|Lowers the defense of one group of enemies | |Lowers the defense of one group of enemies | ||
| Line 318: | Line 318: | ||
|- | |- | ||
|[[Dancer]] | |[[Dancer]] | ||
|Take Magic | |[[Take Magic]] | ||
|Self | |Self | ||
|Absorbs the MP from one magic spell | |Absorbs the MP from one magic spell | ||
| Line 324: | Line 324: | ||
|- | |- | ||
|[[Fighter]] | |[[Fighter]] | ||
|Fire Air | |[[Fire Air]] | ||
|All Enemies | |All Enemies | ||
|Does ~10HP in fire damage | |Does ~10HP in fire damage | ||
| Line 330: | Line 330: | ||
|- | |- | ||
|[[Jester]] | |[[Jester]] | ||
|Panic All | |[[Panic All]] | ||
|One Group | |One Group | ||
|May cause confusion in one group of enemies | |May cause confusion in one group of enemies | ||
| Line 336: | Line 336: | ||
|- | |- | ||
|[[Mariner]] | |[[Mariner]] | ||
|Lightning | |[[Lightning]] | ||
|All Enemies | |All Enemies | ||
|Causes ~40 HP in Electric Damage | |Causes ~40 HP in Electric Damage | ||
| Line 342: | Line 342: | ||
|- | |- | ||
|[[Shepherd]] | |[[Shepherd]] | ||
|Sleep All | |[[Sleep All]] | ||
|One Group | |One Group | ||
|Has a better chance of causing sleep in one group of enemies | |Has a better chance of causing sleep in one group of enemies | ||
| Line 348: | Line 348: | ||
|- | |- | ||
|[[Thief]] | |[[Thief]] | ||
|Rob Magic | |[[Rob Magic]] | ||
|One Enemy | |One Enemy | ||
|Steals ~25MP from one enemy | |Steals ~25MP from one enemy | ||
| Line 365: | Line 365: | ||
!style="background:#4682B4; color: white;"|Effects | !style="background:#4682B4; color: white;"|Effects | ||
|- | |- | ||
|8||Wizard Ward||Creates a barrier that protects the caster from magic | |8||[[Wizard Ward]]||Creates a barrier that protects the caster from magic | ||
|- | |- | ||
|18||Natural Magical Might +20||Permanently adds 20 to magical might | |18||Natural Magical Might +20||Permanently adds 20 to magical might | ||
|- | |- | ||
|26||Spooky Aura||Reduces an enemy's resistance to magic | |26||[[Spooky Aura]]||Reduces an enemy's resistance to magic | ||
|- | |- | ||
|38||Natural Max MP +10||Permanently adds 10 to Max MP | |38||Natural Max MP +10||Permanently adds 10 to Max MP | ||
|- | |- | ||
|46||Focus Pocus|| Restores some MP on next turn | |46||[[Focus Pocus]]|| Restores some MP on next turn | ||
|- | |- | ||
|54||Critical Spell Rate Up|| Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit) | |54||Critical Spell Rate Up|| Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit) | ||
|- | |- | ||
|68||Channel Anger|| Temporarily improves magical might | |68||[[Channel Anger]]|| Temporarily improves magical might | ||
|- | |- | ||
|78||Natural Magical Might +60||Permanently adds 60 to magical might | |78||Natural Magical Might +60||Permanently adds 60 to magical might | ||
Revision as of 19:52, 25 January 2011
The Mage is the class which specializes in offensive magic --Description in Dragon Quest VII
The Mage or Wizard a class in the Dragon Quest series.
As a class, the Wizard (or Mage) specializes in casting destructive spells, but performs poorly at close combat. They can also use certain field spells to help the party in its adventures. The Wizard is given powerful magical abilities when leveled fully, including BeDragon and Explodet. The Wizard also has the Chance spell introduced in Dragon Quest II, which has a large menu of possible random effects: some very good, some very bad. Though Wizards have high Intelligence, they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor.
Dragon Quest III
| Dragon Quest III (GBC) | |
|---|---|
| Spell | Level Learned |
| Blaze | 1 |
| Upper | 4 |
| Icebolt | 5 |
| Fireball | 7 |
| Outside | 9 |
| Increase | 9 |
| Bang | 11 |
| Return | 12 |
| Slowall | 12 |
| Firebane | 14 |
| RobMagic | 15 |
| Blazemore | 17 |
| X-ray | 18 |
| Stepguard | 19 |
| Snowstorm | 20 |
| TwinHits | 21 |
| Boom | 23 |
| Bounce | 24 |
| PassTime | 25 |
| Blizmost | 26 |
| PanicAll | 27 |
| Firebolt | 29 |
| Curseoff | 30 |
| Blizzard | 32 |
| Invisible | 33 |
| BeDragon | 34 |
| Open | 35 |
| Blazemost | 36 |
| Transform | 37 |
| Explodet | 38 |
| Chance | 40 |
Dragon Quest VI
Mage is one of the basic classes available. It is one of the prerequisites for the Sage vocation (along with Priest), and for the Armamentalist vocation (along with Warrior).
Stat Changes
| Statistics | Change |
| Battles to Master | 180 |
| Strength | -40% |
| Agility | -5% |
| Defence | -40% |
| Wisdom | +20% |
| Max HP | -40% |
| Max MP | +10% |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Apprentice | Frizzle | 1 | One enemy | Burns an enemy | 4 |
| Snooze | One group | Puts a group of enemies to sleep | 3 | |||
| 2 | Book User | Sizz | 13 | One group | Burns a group of enemies | 4 |
| Dazzle | One group | Dazzles a group of enemies to sleep | 5 | |||
| 3 | Memorizer | Sizzle | 28 | One group | Burns a group of enemies | 6 |
| Zoom | Self | Teleports to a previously visited town | 1 | |||
| 4 | First Order | Fuddle | 43 | One group | Confuses a group of enemies | 5 |
| Kasap | Self | Lowers defense of enemies | 4 | |||
| 5 | Second Order | Boom | 75 | All enemies | Explosion damages all enemies | 8 |
| Evac | Self | Escapes to world map | 8 | |||
| 6 | Magician | Crackle | 105 | One group | Freezes a group of enemies | 5 |
| Drain Magic | One enemy | Draws MP from target | 0 | |||
| 7 | Mage | Kasnooze | 145 | All? enemies | Puts enemies to sleep | 5 |
| 8 | High Mage | Kasizzle | 180 | One group | Really burns a group of enemies | 10 |
| Bounce | Self | Reflects magic | 4 |
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 170 |
| Strength | -40 Percent |
| Agility | -5 Percent |
| Guard | -40 Percent |
| Intelligence | +20 Percent |
| Appearance | +10 Percent |
| Max HP | -40 Percent |
| Max MP | +10 Percent |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Beginner | Fireball | 1 | One Group | Does ~20HP in flame damage | 4 |
| 2 | Novice | Sleep | 13 | One Group | May cause sleep in one group of enemies | 3 |
| 3 | Dabbler | Return | 28 | Field | Returns the party to the last town visited | 1 |
| 4 | Magician | Outside | 43 | Field | Allows the party to escape dungeons and caves | 8 |
| 4 | Magician | Sap | 43 | One Enemy | Cuts one enemy's defense in half | 3 |
| 5 | Sorcerer | Blazemore | 70 | One Enemy | Causes ~80HP in fire damage | 4 |
| 6 | Wizard | Boom | 105 | All Enemies | Causes ~60HP in explosion damage | 8 |
| 6 | Wizard | Surround | 105 | One Group | May cause fog in one group of enemies | 3 |
| 7 | Warlock | Firebane | 135 | One Group | Causes ~40HP in flame damage | 6 |
| 8 | Archmage | Snowstorm | 170 | One Group | Causes ~50HP in ice damage | 5 |
Hybrid Abilities
| Hybrid | Learns | Target | Info | MP |
| Bard | Curse Song | One Group | Lowers the defense of one group of enemies | 0 |
| Dancer | Take Magic | Self | Absorbs the MP from one magic spell | 0 |
| Fighter | Fire Air | All Enemies | Does ~10HP in fire damage | 0 |
| Jester | Panic All | One Group | May cause confusion in one group of enemies | 5 |
| Mariner | Lightning | All Enemies | Causes ~40 HP in Electric Damage | 0 |
| Shepherd | Sleep All | One Group | Has a better chance of causing sleep in one group of enemies | 5 |
| Thief | Rob Magic | One Enemy | Steals ~25MP from one enemy | 0 |
Usefulness
The Mage's spells are useful after the events in Dharma but when combined with the mastered Cleric class, the character can become a Sage and learn much more devastating spells and a Summoner afterwards.
Dragon Quest IX
The mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages can also use skill points to learn Knife, Wand, Whip, and Shield skills. Their Coup-de-Grace is "0 Zone," which reduces their MP cost to zero for a few turns.
Spellcraft
| Required points | Name | Effects |
|---|---|---|
| 8 | Wizard Ward | Creates a barrier that protects the caster from magic |
| 18 | Natural Magical Might +20 | Permanently adds 20 to magical might |
| 26 | Spooky Aura | Reduces an enemy's resistance to magic |
| 38 | Natural Max MP +10 | Permanently adds 10 to Max MP |
| 46 | Focus Pocus | Restores some MP on next turn |
| 54 | Critical Spell Rate Up | Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit) |
| 68 | Channel Anger | Temporarily improves magical might |
| 78 | Natural Magical Might +60 | Permanently adds 60 to magical might |
| 88 | Natural Max MP +20 | Permanently adds 20 to Max MP |
| 100 | Natural Magical Might +100 | Permanently adds 100 to magical might |
Spells
| Name | Level | MP | Description |
|---|---|---|---|
| Frizz | 1 | 2 | Singes a single enemy with a small fireball. |
| Acceleratle | 4 | 4 | Raises the agility of all party members. |
| Crack | 6 | 3 | Pierces a single enemy with razor-sharp icicles. |
| Sap | 7 | 4 | Reduces the defence of a single enemy. |
| Evac | 8 | 3 | Exit instantly from dungeons, caves, and towers. |
| Bang | 11 | 5 | Damages all enemies with a small explosion. |
| Safe Passage | 13 | 2 | Travel with impunity across harmful terrain. |
| Crackle | 16 | 8 | Rips into a group of enemies with sharp icicles. |
| Fuddle | 19 | 5 | Sends a group of enemies into confusion. |
| Bounce | 21 | 4 | Forms a protective barrier that reflects all enemy spells. |
| Kasap | 25 | 8 | Reduces the defence of a group of enemies. |
| Boom | 28 | 10 | Engulfs all enemies in a large explosion. |
| Frizzle | 30 | 6 | Burns a single enemy with a large fireball. |
| Oomph | 33 | 8 | Increases the attack of a single party member. |
| Kacrack | 40 | 24 | Lacerates all enemies with a raw volley of rasping ice. |
| Blunt | 42 | 8 | Decreases the attack of a single enemy. |
| Kaboom | 47 | 28 | Blasts all enemies with a violent explosion. |
| Kafrizz | 53 | 18 | Incinerates a single enemy with an enormous fireball. |
| Kafrizzle | 64 | 45 | Cremates a single enemy with an enormous fireball. |
| Kacrackle | 68 | 50 | Tears into all enemies with giant shards of ice. |
Notable Mages
- Selectable class in Dragon Quest III and Dragon Quest IX
- Borya
- Jessica Albert
- Maya and the Princess of Gotha also have abilities from the Wizard class set.
- Ashlynn learns several mage abilities naturally