Magic & Abilities: Difference between revisions

Created page with "In the ''Dragon Quest'' franchise, characters and monsters have access to various magic spells and, in later installments, abilities for use in combat. ..."
 
m Redirected page to Magic and Abilities
 
Line 1: Line 1:
In the [[Dragon Quest (series)|''Dragon Quest'']] franchise, characters and monsters have access to various magic spells and, in later installments, abilities for use in combat.
#redirect [[Magic and Abilities]]
 
==Spells==
:''Full article: [[Spell List]]''
 
Magic spells have been around since the first ''[[Dragon Quest]]''.  They have many uses such as healing characters, damaging, enemies, inflicting status effects, and teleporting.  Unlike [[skills]], all spells require [[MP]] to use.  Generally, the better a spell is the more MP it will cost; some even require all remaining MP to cast.
 
==Skills==
Introduced in ''[[Dragon Quest VI]]'', skills added a new dynamic to combat (especially melee characters, who could only use the generic [[Fight]] command). They have a wide range of effects like [[spells]] do, and some even cost MP; however unlike [[spells]], some skills do not MP to use.
 
==Traits==
Introduced in ''[[Dragon Quest VIII]]'', traits are passive bonuses obtained after allocating skill points. Most of these just offer flat bonuses to [[attributes]], but some feature unusual benefits such as increased evasion or reduction in MP costs.
 
[[Category:Browse]]