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| In the [[Dragon Quest (series)|''Dragon Quest'']] franchise, characters and monsters have access to various magic spells and, in later installments, abilities for use in combat.
| | #redirect [[Magic and Abilities]] |
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| ==Spells==
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| :''Full article: [[Spell List]]''
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| Magic spells have been around since the first ''[[Dragon Quest]]''. They have many uses such as healing characters, damaging, enemies, inflicting status effects, and teleporting. Unlike [[skills]], all spells require [[MP]] to use. Generally, the better a spell is the more MP it will cost; some even require all remaining MP to cast. | |
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| ==Skills==
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| Introduced in ''[[Dragon Quest VI]]'', skills added a new dynamic to combat (especially melee characters, who could only use the generic [[Fight]] command). They have a wide range of effects like [[spells]] do, and some even cost MP; however unlike [[spells]], some skills do not MP to use.
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| ==Traits==
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| Introduced in ''[[Dragon Quest VIII]]'', traits are passive bonuses obtained after allocating skill points. Most of these just offer flat bonuses to [[attributes]], but some feature unusual benefits such as increased evasion or reduction in MP costs.
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| [[Category:Browse]]
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