Magic Barrier: Difference between revisions

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|type = Support
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'''Magic Barrier''' is a recurring spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It raises the magic resistance of the whole party.
'''Magic Barrier''' is a recurring spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It raises the magic resistance of the whole party in all appearances, with the accuracy of status ailment spells also being cut in the first three games.


==Appearances==
==Appearances==
===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
This spell is obtained by advancing to either Rank 5 of the [[Paladin]] vocation or rank 7 of the [[Sage]] vocation. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 MP to cast.
This spell is obtained by advancing to either Rank 5 of the [[Paladin]] vocation or rank 7 of the [[Sage]] vocation. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 MP to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless.


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
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===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
[[Jessica]] will learn Magic Barrier after investing 31 skill points into her Staves. The spell operates as before, but will last for 6~9 turns.
[[Jessica]] will learn Magic Barrier after investing 31 skill points into her Staves. The spell operates as before, but will now only last for 6~9 turns.


===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
Magic Barrier is learned by [[sage]]s at level 38. It costs 6 MP to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns.
Magic Barrier is learned by [[sage]]s at level 38. It costs 6 MP to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic barrier now only affects spell damage, and this would continue in the following games.


==={{DQ10}}===
==={{DQ10}}===