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'''Magic Barrier''' is a recurring spell in the {{DQSeries}}.
'''Magic Barrier''' is a recurring spell in the {{DQSeries}}.


It raises the magic resistance of the whole [[party]] in all appearances, with the accuracy of status ailment spells also being cut in the first three games.
It raises the magic resistance of the whole [[party]] in all appearances, contrasting the single-ally [[Spell Checker]].


==Appearances==
==Appearances==
==={{DQ6}}===
==={{DQ6}}===
This spell is obtained by advancing to either Rank 5 of the [[Paladin]] {{Vocation}} or rank 7 of the [[Sage]] {{Vocation}}. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 {{MP}} to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless.
This spell is obtained by advancing to either Rank 5 of the [[Paladin]] {{Vocation}} or rank 7 of the [[Sage]] {{Vocation}}. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 {{MP}} to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless.
*In the [[Nintendo DS]] remake and it's subsequent ports, only attack spells are affected by Magic Barrier.


The enemies [[Splutterfly]], [[Pudgedevil]], and [[Stormsgate Citadel (boss)]] can use this spell.
The enemies [[splutterfly]], [[pudgedevil]], and [[Stormsgate Citadel (boss)|Stormsgate Citadel]] can use this spell.


==={{DQ7}}===
==={{DQ7}}===
Magic Barrier is learned by reaching the same ranks as in the previous game in the {{PSX}} version, and also by reaching rank 4 pf the [[Monster Master|Monster Masher]] {{Vocation}} in the {{3DS}} remake. The spell now lasts for 11~14 turns in either version.
Magic Barrier is learned by reaching the same ranks as in the previous game in the {{PSX}} version, and also by reaching rank 4 pf the [[Monster Master|Monster Masher]] {{Vocation}} in the {{3DS}} remake. The spell now lasts for 11~14 turns in either version, but still cuts the accuracy of ailment spells in addition to the power of attack spells.
*In the [[Nintendo 3DS]] remake the spell only dampens attack spell power.


It can be cast by the enemies [[Discombombulator]], [[Cardinal Sin]], [[The Time Being]], [[Cumulus rex]], [[Slaughtomaton]], [[Gnumesis]], and Orgodemir's first form in the first battle against him.
It can be cast by the enemies [[discombombulator]], [[cardinal Sin]], [[The Time Being]], [[cumulus rex]], [[slaughtomaton]], [[gnumesis]], and [[Orgodemir]]'s first form in the first battle against him.


==={{DQ8}}===
==={{DQ8}}===
[[Jessica Albert]] will learn Magic Barrier after investing 31 skill points into her {{Staves}}. The spell operates as before, but will now only last for 6~9 turns.
[[Jessica Albert]] will learn Magic Barrier after investing 31 skill points into her {{Staves}}. The spell operates as before, but will now also affect [[Whack]]-family spells and only lasts for 6~9 turns.


[[Smacker]]s can use it on their allies.
[[Smacker]]s can use it on their allies.


==={{DQ9}}===
==={{DQ9}}===
Magic Barrier is learned by [[Sage]]s at Level 38. It costs 6 {{MP}} to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic Barrier now only affects spell damage, and this would continue in the following games.
Magic Barrier is learned by [[Sage]]s at Level 38. It costs 6 {{MP}} to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic Barrier now only affects spell damage, and this would continue in the following games and remakes of older titles.


==={{DQ10}}===
==={{DQ10}}===
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==={{DQ11}}===
==={{DQ11}}===
Magic Barrier is already known by both {{Veronica 11}} and [[Hendrik]] when they join the party and costs 4 {{MP}} to cast. It functions exactly as it did in {{IX}}, aside from the lowered cost as well as cutting the amount of {{MP}} drained by an enemy's action by 25%.
Magic Barrier is already known by both {{Veronica 11}} and [[Hendrik]] when they join the party and costs 4 {{MP}} to cast. It functions exactly as it did in {{IX}}, aside from the lowered cost as well as cutting the amount of {{MP}} drained by [[Drain Magic]]-family spells by 25%.


==={{DQM}}===
==={{DQM}}===
Called '''MagicWall''' in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 19, with at least 80 {{MP}}, and 74 {{Intelligence}}. It is naturally learned by the [[Amber weed|AmberWeed]], [[DarkCrab]] and [[WeedBug]], among others.
Called '''MagicWall''' in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 19, with at least 80 {{MP}}, and 74 {{Intelligence}}. It is naturally learned by the [[Amber weed|amberweed]], [[DarkCrab|darkcrab]] and [[WeedBug|weedbug]], among others.


==={{DQM2}}===
==={{DQM2}}===
MagicWall now requires 134 {{Intelligence}} to learn. It is naturally learned by the [[KiteHawk]] and [[Morphean mollusc|Scallopa]].
MagicWall now requires 134 {{Intelligence}} to learn. It is naturally learned by the [[KiteHawk|kitehawk]] and [[Morphean mollusc|scallopa]].


==={{DQMJ}}===
==={{DQMJ}}===
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*[[Magic Veil]]
*[[Magic Veil]]
*[[Spell Checker]]
*[[Spell Checker]]
*[[Wizard Ward]]


==Gallery==
==Gallery==

Revision as of 22:05, 28 December 2024

Magic Barrier is a recurring spell in the Dragon Quest series.

It raises the magic resistance of the whole party in all appearances, contrasting the single-ally Spell Checker.

Appearances

Dragon Quest VI: Realms of Revelation

This spell is obtained by advancing to either Rank 5 of the Paladin Vocation or rank 7 of the Sage Vocation. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 MP to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless.

  • In the Nintendo DS remake and it's subsequent ports, only attack spells are affected by Magic Barrier.

The enemies splutterfly, pudgedevil, and Stormsgate Citadel can use this spell.

Dragon Quest VII: Fragments of the Forgotten Past

Magic Barrier is learned by reaching the same ranks as in the previous game in the PSX version, and also by reaching rank 4 pf the Monster Masher Vocation in the 3DS remake. The spell now lasts for 11~14 turns in either version, but still cuts the accuracy of ailment spells in addition to the power of attack spells.

  • In the Nintendo 3DS remake the spell only dampens attack spell power.

It can be cast by the enemies discombombulator, cardinal Sin, The Time Being, cumulus rex, slaughtomaton, gnumesis, and Orgodemir's first form in the first battle against him.

Dragon Quest VIII: Journey of the Cursed King

Jessica Albert will learn Magic Barrier after investing 31 skill points into her Staves. The spell operates as before, but will now also affect Whack-family spells and only lasts for 6~9 turns.

Smackers can use it on their allies.

Dragon Quest IX: Sentinels of the Starry Skies

Magic Barrier is learned by Sages at Level 38. It costs 6 MP to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic Barrier now only affects spell damage, and this would continue in the following games and remakes of older titles.

Dragon Quest X

Magic Barrier can be learned by Item Masters at level 48 and Druids at level 75. It costs 4 MP to cast and increases an ally's magic resistance by one stage.

Dragon Quest XI: Echoes of an Elusive Age

Magic Barrier is already known by both Veronica and Hendrik when they join the party and costs 4 MP to cast. It functions exactly as it did in IX, aside from the lowered cost as well as cutting the amount of MP drained by Drain Magic-family spells by 25%.

Dragon Quest Monsters

Called MagicWall in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 19, with at least 80 MP, and 74 Intelligence. It is naturally learned by the amberweed, darkcrab and weedbug, among others.

Dragon Quest Monsters 2

MagicWall now requires 134 Intelligence to learn. It is naturally learned by the kitehawk and scallopa.

Dragon Quest Monsters: Joker

Magic Barrier can be learned from:

Dragon Quest Monsters: Joker 2

Magic Barrier can be learned from all the skills is could be previously, though Diabolist now requires 85 points, and Über Healer requires 31 points.

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: The Dark Prince

Dragon Quest Tact

Magic Barrier is known naturally at level 1 by Mythstead, Prince of darkness, and Thwarthog, and can be learned by Coal slime at level 16, costing 16 MP to cast. It has a range of up to two squares away from the caster, can be self-cast, and greatly increases a single ally's Spell Res for 3 turns.

Magic Barrier (マジックバリア Majikkubaria)
Ability information
Magic Barrier
Role * Type * Element MP cost
Support Spell 16
Range Additional effects

1-2 (+self)

Spell Res Up
Description
Greatly raises 1 ally's Spell Res for 3 turns
Naturally learnt by
Coal slime, Mythstead, Prince of darkness, Thwarthog

Related spells

Gallery