Magic and Abilities: Difference between revisions

Created page with "In the ''Dragon Quest'' franchise, characters and monsters have access to various magic spells and, in later installments, abilities for use in combat. ..."
 
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Magic spells have been around since the first ''[[Dragon Quest]]''.  They have many uses such as healing characters, damaging, enemies, inflicting status effects, and teleporting.  Unlike [[skills]], all spells require [[MP]] to use.  Generally, the better a spell is the more MP it will cost; some even require all remaining MP to cast.
Magic spells have been around since the first ''[[Dragon Quest]]''.  They have many uses such as healing characters, damaging, enemies, inflicting status effects, and teleporting.  Unlike [[skills]], all spells require [[MP]] to use.  Generally, the better a spell is the more MP it will cost; some even require all remaining MP to cast.


==Skills==
==Abilities==
Introduced in ''[[Dragon Quest VI]]'', skills added a new dynamic to combat (especially melee characters, who could only use the generic [[Fight]] command). They have a wide range of effects like [[spells]] do, and some even cost MP; however unlike [[spells]], some skills do not MP to use.
:''Full article: [[Ability List]]''
Introduced in ''[[Dragon Quest VI]]'', skills added a new dynamic to combat (especially melee characters, who could only use the generic [[Attack]] command). They have a wide range of effects like [[spells]] do, and some even cost MP; however unlike [[spells]], some abilities (such as breath attacks) do not MP to use.


==Traits==
==Traits==