Happy camper: Difference between revisions
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====''[[Dragon Quest III]]'' remakes==== | ====''[[Dragon Quest III]]'' remakes==== | ||
{{quote|source=?|console=iOS / Android|quote= | {{quote|source=?|console=iOS / Android|quote= | ||
You are entirely free of sentiment or sadness... | |||
You are always grinning from ear to ear, and those around you often wonder what you are thinking to make you so happy... | You are always grinning from ear to ear, and those around you often wonder what you are thinking to make you so happy... | ||
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[[File:Happy camper stat chart DQIII.svg|alt=90% strength, 100% agility, 90% resilience, 100% wisdom, 130% luck|right]] | [[File:Happy camper stat chart DQIII.svg|alt=90% strength, 100% agility, 90% resilience, 100% wisdom, 130% luck|right]] | ||
In the ''Dragon Quest III'' remakes, happy camper is a personality | In the ''Dragon Quest III'' remakes, happy camper is a personality that improves luck growth, but reduces strength and resilience growth. | ||
At the start of the game, the hero becomes a happy camper by receiving the final test of character in the castle, then leaving the castle without talking to the chancellor. | At the start of the game, the hero becomes a happy camper by receiving the final test of character in the castle, then leaving the castle without talking to the chancellor. | ||
Other party members can be a happy camper when recruited as any class, depending on their stats. | Other party members can be a happy camper when recruited as any class, depending on their stats. | ||
An existing character becomes a happy camper temporarily while wearing the [[bunny tail|rabbit's foot]] accessory. | |||
[[Category:Dragon Quest III personalities]] | [[Category:Dragon Quest III personalities]] | ||
[[Category:Dragon Quest: Monster Parade personalities]] | [[Category:Dragon Quest: Monster Parade personalities]] | ||