Hero (Dragon Quest III): Difference between revisions

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Although the Hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The Heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green studs as earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long magenta cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.  
Although the Hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The Heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green studs as earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long magenta cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back.  


The Hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The Hero's outfit is slightly different in the [[Nintendo Entertainment System|Famicom]] illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of Erdrick's shield. There were also no illustrations of the female Erdrick until the {{Super Famicom remake: in certain illustrations, the female Erdrick's outfit is more feminized, making her blue tunic a strapless miniskirt. In certain illustrations and depictions, the male Hero's hair is a lighter shade of brown and the gems on the hero's circlet and the female hero's earrings alternate between green and blue.
The Hero wields a simple sword and a grey heater shield with an insignia of a dragon's head and two crossed swords on the front. The Hero's outfit is slightly different in the {{Famicom}} illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of [[Erdrick]]'s shield. There were also no illustrations of the female [[Erdrick]] until the {{Super Famicom}} remake: in certain illustrations, the female [[Erdrick]]'s outfit is more feminized, making her blue tunic a strapless miniskirt. In certain illustrations and depictions, the male Hero's hair is a lighter shade of brown and the gems on the hero's circlet and the female hero's earrings alternate between green and blue.


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
The Hero was raised by their [[Hero's Mother (Dragon Quest III)|mother]] and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Sometime later, word of Ortega's supposed death at the [[Great Pit of Giaga]] reaches the kingdom and The Hero's mother proposes that her child can follow in Ortega's footsteps to free the world from Baramos' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of Aliahan.
The Hero was raised by their [[Hero's Mother (Dragon Quest III)|mother]] and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Sometime later, word of Ortega's supposed death at the [[Great Pit of Giaga]] reaches the kingdom and The Hero's mother proposes that her child can follow in [[Ortega]]'s footsteps to free the world from [[Baramos]]' growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father and instructs them to visit [[Patty's Party Planning Place]] before leaving the safety of [[Aliahan]].


The King of Aliahan has discreetly sent word of The Hero's journey to the monarchs of every major nation--this is why the Kings and Queen warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such mending the wounds between the [[Elves and Faeries|Faeries]] and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a sinister [[Orochi|serpent]]. Six legendary [[Six Orbs|orbs]] are gathered by The Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with The Hero is irrefutable proof of their destiny as the savior of the world. Additionally, The Hero encounters the dying [[Queen of Dragons]] in her remote mountain [[Castle of the Dragon Queen|castle]]. Before she succumbs to her age, she gives The Hero the [[Sphere of Light]] and reassures them that their destiny is on of great courage and hardship for the benefit of the entire world.
The [[King of Aliahan]] has discreetly sent word of The Hero's journey to the monarchs of every major nation--this is why the Kings and Queen warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such mending the wounds between the {{Faerie}}s and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a sinister [[Orochi|serpent]]. Six legendary [[Six Orbs|Orbs]] are gathered by The Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the [[Goddess]], and her camaraderie with The Hero is irrefutable proof of their destiny as the savior of the world. Additionally, The Hero encounters the dying [[Queen of Dragons]] in her remote mountain [[Castle of the Dragon Queen|castle]]. Before she succumbs to her age, she gives The Hero the [[Sphere of Light]] and reassures them that their destiny is on of great courage and hardship for the benefit of the entire world.


After defeating [[Baramos]], The Hero returns victorious to Aliahan only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, The Hero travels through the [[Necrogond Shrine]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, The Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Zoma's Citadel]]. Against all odds, The Hero encounters their father fighting in the depths of the castle--[[Ortega]] had fallen into the world below during his fight at the crater of the Giaga volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.  
After defeating [[Baramos]], The Hero returns victorious to [[Aliahan]] only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, The Hero travels through the [[Necrogond Shrine]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil's heel. Here, The Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging [[Zoma's Citadel]]. Against all odds, The Hero encounters their father fighting in the depths of the castle--[[Ortega]] had fallen into the world below during his fight at the crater of the Giaga volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source.  


Tragically, [[Ortega]] is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. [[Ortega]] then quietly dies in The Hero's arms.
Tragically, [[Ortega]] is mortally wounded in a battle with the [[King Hydra]] before he can even reach [[Zoma]], and is so severely burned by the dragon that he can no longer see. Sensing someone is present, [[Ortega]] embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. [[Ortega]] then quietly dies in The Hero's arms.


Reaching the lowest level of the castle, The Hero kills the [[King Hydra]] before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the fiend's very [[Soul of Baramos|soul]] on their way to Zoma's throne. The devil mocks the would-be savior and the battle begins, with Zoma's impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash, The Hero emerges victorious, and Zoma begins to fade away--warning that hen though he may perish, there will always be [[Dragonlord|an evil]] to take [[Hargon|his place]].  
Reaching the lowest level of the castle, The Hero kills the [[King Hydra]] before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the fiend's very [[Soul of Baramos|soul]] on their way to Zoma's throne. The devil mocks the would-be savior and the battle begins, with [[Zoma]]'s impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash, The Hero emerges victorious, and Zoma begins to fade away--warning that hen though he may perish, there will always be [[Dragonlord|an evil]] to take [[Hargon|his place]].  


The castle begins to collapse due to the force of the battle, and The Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in [[Alefgard]] for the first time in untold years, and the people receive The Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of [[Erdrick]], the most sacred honor that the land has, and the stratum gap between the world above and []Alefgard]] closes before The Hero can return. Unable to rejoin friends and family above, The Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.
The castle begins to collapse due to the force of the battle, and The Hero emerges from the [[Nail Mark]] north of [[Tantegel]]. The light of the sun has begun to shine in [[Alefgard]] for the first time in untold years, and the people receive The Hero as nothing short of a messiah sent by the [[Goddess]]. The king bestows upon them the title of [[Erdrick]], the most sacred honor that the land has, and the stratum gap between the world above and [[Alefgard]] closes before The Hero can return. Unable to rejoin friends and family above, The Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.


====Base Stats====
====Base Stats====
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In the {{Super Famicom}} remake of the game and all subsequent ports, The Hero's attribute growth is determined by their [[List of personality types in Dragon Quest III|Personality]]. At the start of the game, The Hero is asked a series of questions by a mysterious voice in the sky, culminating in a short scene in order to see just what type of person The Hero is. There are 32 different personalities that can be assigned at the beginning, but it is possible to change it with the help of various books or accessories that can be found.
In the {{Super Famicom}} remake of the game and all subsequent ports, The Hero's attribute growth is determined by their [[List of personality types in Dragon Quest III|Personality]]. At the start of the game, The Hero is asked a series of questions by a mysterious voice in the sky, culminating in a short scene in order to see just what type of person The Hero is. There are 32 different personalities that can be assigned at the beginning, but it is possible to change it with the help of various books or accessories that can be found.


The Hero is not a genuine jack-of-all-trades character despite a decent spell list, with their stats focusing more on physical strength and durability more than spell casting--this results in an {{MP}} shortage once expensive spells such as Kazap and Omniheal are learned. This can be corrected with the application of an {{MP}}-boosting personality and by consuming [[Seed of magic]] and [[Seed of wisdom]] when found.
The Hero is not a genuine jack-of-all-trades character despite a decent spell list, with their stats focusing more on physical strength and durability more than spell casting--this results in an {{MP}} shortage once expensive spells such as [[Kazap]] and [[Omniheal]] are learned. This can be corrected with the application of an {{MP}}-boosting personality and by consuming [[Seed of magic]] and [[Seed of wisdom]] when found.


The Hero is not able to change classes like other characters in the game, with the abbot of {{Alltrades Abbey 3}} reprimanding them for attempting to slack in their duties. In the original {{NES}} version of the game, The Hero must always be in the party until completing the game. In the remakes, this restriction is removed [[Post Game|after]] defeating [[Zoma]].
The Hero is not able to change classes like other characters in the game, with the abbot of {{Alltrades Abbey 3}} reprimanding them for attempting to slack in their duties. In the original {{NES}} version of the game, The Hero must always be in the {{Party 3}} until completing the game. In the remakes, this restriction is removed [[Post Game|after]] defeating [[Zoma]].


====Spells====
====Spells====
The Hero is capable of learning a balanced mix of magic from both the [[Priest]] and [[Mage]]'s pools, as well as some that are unique to them, such as Kaclang and Zap.
The Hero is capable of learning a balanced mix of magic from both the [[Priest]] and [[Mage]]'s pools, as well as some that are unique to them, such as [[Kaclang]] and [[Zap]].


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====Equipment====
====Equipment====
The Hero has access to a very wide range of weapons, ranging from swords, spears, axes, as well as whips and boomerangs in the remakes. They are capable of being outfitted with the heaviest armour, shields, and helmets available. Erdrick is also the only character capable of using the legendary equipment, which will prove useful when fighting against [[Zoma]]. In the remake versions, The Hero begins his journey equipped with a [[Copper sword]] and [[Wayfarer's clothes]].
The Hero has access to a very wide range of weapons, ranging from {{Sword}}s, {{Spear}}s, {{Axe}}s, as well as {{Whip}}s and {{Boomerang}}s in the remakes. They are capable of being outfitted with the heaviest armour, shields, and helmets available. [[Erdrick]] is also the only character capable of using the legendary equipment, which will prove useful when fighting against [[Zoma]]. In the remake versions, The Hero begins his journey equipped with a [[Copper sword]] and [[Wayfarer's clothes]].


{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}}
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}}
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{{CharacterEquipmentList|entry|item=[[Chain sickle]]|statModifier=Attack +16}}
{{CharacterEquipmentList|entry|item=[[Chain sickle]]|statModifier=Attack +16}}
{{CharacterEquipmentList|entry|item=[[Thorn whip]]|statModifier=Attack +18}}
{{CharacterEquipmentList|entry|item=[[Thorn whip]]|statModifier=Attack +18}}
{{CharacterEquipmentList|entry|item=[[Boomerang (weapon)|Boomerang]]|statModifier=Attack +19}}
{{CharacterEquipmentList|entry|item={{Boomerang W}}|statModifier=Attack +19}}
{{CharacterEquipmentList|entry|item=[[Edged boomerang]]|statModifier=Attack +24}}
{{CharacterEquipmentList|entry|item=[[Edged boomerang]]|statModifier=Attack +24}}
{{CharacterEquipmentList|entry|item=[[Iron lance]]|statModifier=Attack +26}}
{{CharacterEquipmentList|entry|item=[[Iron lance]]|statModifier=Attack +26}}
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{{CharacterEquipmentList|entry|item=[[Iron axe]]|statModifier=Attack +38}}
{{CharacterEquipmentList|entry|item=[[Iron axe]]|statModifier=Attack +38}}
{{CharacterEquipmentList|entry|item=[[Spiked steel whip]]|statModifier=Attack +40}}
{{CharacterEquipmentList|entry|item=[[Spiked steel whip]]|statModifier=Attack +40}}
{{CharacterEquipmentList|entry|item=[[Flametang Boomerang|Flametang boomerang]]|statModifier=Attack +42}}
{{CharacterEquipmentList|entry|item=[[Flametang boomerang]]|statModifier=Attack +42}}
{{CharacterEquipmentList|entry|item=[[Siren sword]]♥|statModifier=Attack +50}}
{{CharacterEquipmentList|entry|item=[[Siren sword]]♥|statModifier=Attack +50}}
{{CharacterEquipmentList|entry|item=[[Mountaincleaver]]|statModifier=Attack +51}}
{{CharacterEquipmentList|entry|item=[[Mountaincleaver]]|statModifier=Attack +51}}