Hero (Dragon Quest III): Difference between revisions

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|askill2=Crack Res +25 / Stats Up
|askill2=Crack Res +25 / Stats Up
|askill3=Physical Potency +5% / '''Rubiss's Fortune''': Reduces damage by 20% for 3 turns at battle start / Stats Up
|askill3=Physical Potency +5% / '''Rubiss's Fortune''': Reduces damage by 20% for 3 turns at battle start / Stats Up
|askill4=Bang Res +25 / Stats Up
|askill4=[[Bang]] Res +25 / Stats Up
|askill5=Physical Potency +5% / Max HP +100 / Stats Up  
|askill5=Physical Potency +5% / Max HP +100 / Stats Up  
|lperk1=Raises ATK of all allies, including himself, by 15% in a 5x5 square around him.
|lperk1=Raises ATK of all allies, including himself, by 15% in a 5x5 square around him.
|bperk1=Max HP +30<br>ATK +15
|bperk1=Max {{HP}} +30<br>ATK +15
|bperk2='''Holy Guard''': Battle start: Nullify some status ailments for 3 turns.
|bperk2='''Holy Guard''': Battle start: Nullify some status ailments for 3 turns.
|bperk3=Eternal Sword Potency +2%<br>Giga Crosscut Potency +2%
|bperk3=[[Eternal Sword]] Potency +2%<br>[[Giga Crosscut]] Potency +2%
|aperk1='''Crackling Power''': Action start on odd turns up to turn 10: Raises ATK, DEF, WIS, and AGL for 3 turns
|aperk1='''Crackling Power''': Action start on odd turns up to turn 10: Raises ATK, DEF, WIS, and AGL for 3 turns
|frizz-resist=Very Weak  
|frizz-resist=Very Weak