Immigrant Town (Dragon Quest III): Difference between revisions
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The '''[[Immigrant Town]]''' is a town that can be created by the player in ''[[Dragon Quest III]]'' in the field west of [[ | The '''[[Immigrant Town]]''' is a town that can be created by the player in ''[[Dragon Quest III]]'' in the field west of [[Edina]] and on the other side of some mountains east of [[Persistence]]. The development of the town is necessary to obtain the [[Yellow Orb]]. | ||
==Synopsis== | ==Synopsis== | ||
An old man from [[ | An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The [[Hero (Dragon Quest III)|Hero]] agrees to provide him with one and parts way with his companion. | ||
==Nearby monsters== | ==Nearby monsters== | ||
*[[Ram raider#Battering ram| | *[[Ram raider#Battering ram|Battering ram]] | ||
*[[Belisha beakon | *[[Belisha beakon]] | ||
*[[Hades condor]] | *[[Garuda#Hades condor|Hades condor]] | ||
*[[Merdane]] | *[[Merdane]] | ||
*[[Dread admiral | *[[Dread admiral]] | ||
*[[Toxic | *[[Toxic zombie]] | ||
*[[ | *[[Heedoo voodoo]] | ||
==Stage One== | ==Stage One== | ||
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===Shop=== | ===Shop=== | ||
{{Shop|header|title=Item Shop|subtitle=}} | {{Shop|header|title=Item Shop|subtitle=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Medicinal herb]]|price=8|attributes=}} | ||
{{Shop|entry|item=[[Leather hat]]|price=80|attributes=Defense +2}} | {{Shop|entry|item=[[Leather hat]]|price=80|attributes=Defense +2}} | ||
{{Shop|footer}} | {{Shop|footer}} | ||
==Stage Two== | ==Stage Two== | ||
Triggered by defeating [[Orochi]]. | Triggered by defeating [[Orochi]]. Changes include: | ||
*The item shop has several additional items for sale and is ran by someone else. | *The item shop has several additional items for sale and is ran by someone else. | ||
*The town has an inn. | *The town has an inn. | ||
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*The merchant is in the middle of building a theater. | *The merchant is in the middle of building a theater. | ||
===Treasure=== | ===Treasure=== | ||
*[[ | *[[T'n'T ticket]] (GBC Version) | ||
===Shop=== | ===Shop=== | ||
{{Shop|header|title=Item Shop|subtitle=}} | {{Shop|header|title=Item Shop|subtitle=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Medicinal herb]]|price=8|attributes=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Holy water]]|price=20|attributes=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Chimaera wing]]|price=25|attributes=}} | ||
{{Shop|entry|item=[[Leather hat]]|price=80|attributes=Defense +2}} | {{Shop|entry|item=[[Leather hat]]|price=80|attributes=Defense +2}} | ||
{{Shop|footer}} | {{Shop|footer}} | ||
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==Stage Three== | ==Stage Three== | ||
Triggered by defeating [[ | Triggered by defeating [[Boss troll]] and obtaining the [[mod rod]]. The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant. Changes include: | ||
*The town is named after the merchant. | *The town is named after the merchant. | ||
*The theater is completed and has dancing girls as the entertainment. | *The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant. | ||
*The merchant became mayor and had a manor built. | *The merchant became mayor and had a manor built. | ||
*An item shop being built where the old man use to live. | *An item shop being built where the old man use to live. | ||
*The previous item shop is replaced with a weapon and armor shop. | *The previous item shop is replaced with a weapon and armor shop. | ||
*A jail | *A jail is built. | ||
===Treasures=== | ===Treasures=== | ||
{| border="0" cellpadding="5" cellspacing="0" width="100%" | {| border="0" cellpadding="5" cellspacing="0" width="100%" | ||
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| valign="top" width="25%" | | | valign="top" width="25%" | | ||
{{Shop|header|title=Item Shop|subtitle=}} | {{Shop|header|title=Item Shop|subtitle=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Medicinal herb]]|price=8|attributes=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Holy water]]|price=20|attributes=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Chimaera wing]]|price=25|attributes=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Coagulant]]|price=310|attributes=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Tangleweb]]|price=35|attributes=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Fading Jenny]]|price=300|attributes=}} | ||
{{Shop|footer}} | {{Shop|footer}} | ||
| valign="top" width="25%" | | | valign="top" width="25%" | | ||
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==Stage Four== | ==Stage Four== | ||
Originally the Final Stage in the [[Nintendo Entertainment System|NES]] Version. | Originally the Final Stage in the [[Nintendo Entertainment System|NES]] Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution. Though in the NES Version, leaving town during the Third Stage and returning triggered the change. Changes included: | ||
*The merchant being jailed. | *The merchant being jailed. | ||
*The weapon and armor shop getting new merchandise. | *The weapon and armor shop getting new merchandise. The item shop and inn remain the same. | ||
*The theater is holding a children singing contest, and is closed at night. | *The theater is holding a children singing contest, and is closed at night. | ||
===Treasure=== | ===Treasure=== | ||
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| valign="top" width="50%" | | | valign="top" width="50%" | | ||
{{Shop|header|title=Item Shop|subtitle=}} | {{Shop|header|title=Item Shop|subtitle=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Medicinal herb]]|price=8|attributes=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Holy water]]|price=20|attributes=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Chimaera wing]]|price=25|attributes=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Coagulant]]|price=310|attributes=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Tangleweb]]|price=35|attributes=}} | ||
{{Shop|entry|item=[[ | {{Shop|entry|item=[[Fading Jenny]]|price=300|attributes=}} | ||
{{Shop|footer}} | {{Shop|footer}} | ||
| valign="top" width="50%" | | | valign="top" width="50%" | | ||
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==Final Stage (Remakes only)== | ==Final Stage (Remakes only)== | ||
This is triggered when The Hero and his party awaken [[Ramia]]. | This is triggered when The Hero and his party awaken [[Ramia]]. Changes include: | ||
*A new house is built on the site of the jail, with a family living there. | *A new house is built on the site of the jail, with a family living there. | ||
*The old man who was first here moved in with the old woman running the item shop. | *The old man who was first here moved in with the old woman running the item shop. | ||
*The merchant is out of jail and chooses someone from the town to take over as mayor. | *The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to [[Patty's Party Planning Place]]. | ||
*A different kid is now singing at the theater. The theater remains open at night and has a poet singing. | *A different kid is now singing at the theater. The theater remains open at night and has a poet singing. | ||
===Treasure=== | ===Treasure=== | ||
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==Remake== | ==Remake== | ||
In addition to being let out of prison, the [[Super Nintendo Entertainment System|Super Famicom]] and GBC Version of the game maintained the merchant's unique sprite, whereas the NES Version sees | In addition to being let out of prison, the [[Super Nintendo Entertainment System|Super Famicom]] and GBC Version of the game maintained the merchant's unique sprite, whereas the NES Version sees them taking the sprite of the usual town merchant. | ||
==See Also== | ==See Also== | ||