Immigrant Town (Dragon Quest III): Difference between revisions

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====Treasure====
====Treasure====
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} version)
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} version)


===Stage Three===
===Stage Three===
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:
*The town is named after the merchant.
*The town is named after the merchant.
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and their party will be charged 50,000 [[Gold]] Coins, only to be able to leave for free since they are friends with The Merchant.
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with The Merchant.
*The merchant became mayor and had a manor built.
*The merchant became mayor and had a manor built.
*An item shop being built where the old man use to live.
*An item shop being built where the old man use to live.
*The previous item shop is replaced with a weapon and armor shop.
*The previous [[item shop]] is replaced with a weapon and armor shop.
*A jail is built.
*A jail is built.


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{{Clear}}
{{Clear}}
====Treasures====
====Treasures====
*240 [[Gold]] Coins ({{NES}} version)
*240 {{Gold}} ({{NES}} version)
*[[Bunny ears]]
*[[Bunny ears]]
*[[Hen's tooth]]
*[[Hen's tooth]]
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*[[Seed of luck]] ({{NES}} version)
*[[Seed of luck]] ({{NES}} version)
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} versions)
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} versions)


===Stage Four===
===Stage Four===
Originally the Final Stage in the {{NES}} Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
Originally the Final Stage in the {{NES}} Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
*The merchant being jailed.
*The merchant being jailed.
*The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
*The weapon and armor shop getting new merchandise. The [[item shop]] and [[inn]] remain the same.
*The theater is holding a children singing contest, and is closed at night.
*The theater is holding a children singing contest, and is closed at night.
====Shop====
====Shop====
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*The town's theater is used in a village during the [[Dream Scenario#Dancer Scenario|Dancer Scenario]] at the beginning.
*The town's theater is used in a village during the [[Dream Scenario#Dancer Scenario|Dancer Scenario]] at the beginning.


==Nearby monsters (all stages)==
==Nearby {{MFamilies}}s (all stages)==
*[[Battering ram (Recurring)|Battering ram]]
*[[Battering ram (Recurring)|Battering ram]]
*[[Belisha beakon]]
*[[Belisha beakon]]
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DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}})
DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}})
DQ III GBC New Town final stage.png‎|Final stage. (Remake only)
DQ III GBC New Town final stage.png‎|Final stage. (Remake only)
DQ III Android Field Town.jpg|Field outside. ([[Cell phone]])
</gallery></center>
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