Immigrant Town (Dragon Quest III): Difference between revisions
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{{LocationInfobox | {{LocationInfobox | ||
|game = {{ | |game = {{DQ3}} | ||
|title = Immigrant Town | |title = Immigrant Town | ||
|type= Town | |type= Town | ||
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}} | }} | ||
The '''[[Immigrant Town]]''' is a town that can be created by the player in {{ | The '''[[Immigrant Town]]''' is a town that can be created by the player in {{Dragon Quest III}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]]. | ||
The development of the town is necessary to obtain the [[Yellow Orb]]. | |||
==Synopsis== | ==Synopsis== | ||
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==Stages of development== | ==Stages of development== | ||
===Stage One=== | ===Stage One=== | ||
The merchant has built a shop and runs it themself. | The [[merchant]] has built a shop and runs it themself. | ||
====Shop==== | ====Shop==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
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===Stage Two=== | ===Stage Two=== | ||
Triggered by defeating [[Orochi]]. Changes include: | Triggered by defeating [[Orochi]]. Changes include: | ||
*The item shop has several additional items for sale and is ran by someone else. | *The [[item shop]] has several additional items for sale and is ran by someone else. | ||
*The town has an inn. | *The town has an [[inn]]. | ||
*The old man's house has an additional floor. | *The old man's house has an additional floor. | ||
*The merchant is in the middle of building a theater. | *The [[merchant]] is in the middle of building a theater. | ||
====Shop==== | ====Shop==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
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===Stage Three=== | ===Stage Three=== | ||
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include: | Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[merchant]]. Changes include: | ||
*The town is named after the merchant. | *The town is named after the [[merchant]]. | ||
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with The Merchant. | *The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with The [[Merchant]]. | ||
*The merchant became mayor and had a manor built. | *The [[merchant]] became mayor and had a manor built. | ||
*An item shop being built where the old man use to live. | *An [[item shop]] being built where the old man use to live. | ||
*The previous [[item shop]] is replaced with a weapon and | *The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]]. | ||
*A jail is built. | *A jail is built. | ||
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===Stage Four=== | ===Stage Four=== | ||
Originally the Final Stage in the {{NES}} Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included: | Originally the Final Stage in the {{NES}} Version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included: | ||
*The merchant being jailed. | *The [[merchant]] being jailed. | ||
*The weapon and | *The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same. | ||
*The theater is holding a children singing contest, and is closed at night. | *The theater is holding a children singing contest, and is closed at [[Day-night cycle|night]]. | ||
====Shop==== | ====Shop==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
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{{ItemShop/End|note=}} | {{ItemShop/End|note=}} | ||
{{Clear}} | {{Clear}} | ||
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}} | {{WeaponShop/Start|title=Weapon and armor shop ({{NES}})|subtitle=|float=}} | ||
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}} | {{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}} | ||
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}} | {{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}} | ||
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===Final Stage (Remakes only)=== | ===Final Stage (Remakes only)=== | ||
This is triggered when the {{Hero 3}} and | This is triggered when the {{Hero 3}} and {{Party 3}} awaken [[Ramia]] and the changes include: | ||
*A new house is built on the site of the jail, with a family living there. | *A new house is built on the site of the jail, with a family living there. | ||
*The old man who was first here moved in with the old woman running the item shop. | *The old man who was first here moved in with the old woman running the [[item shop]]. | ||
*The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to [[Patty's Party Planning Place]]. | *The [[merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[merchant]], they will return to [[Patty's Party Planning Place]]. | ||
*A different kid is now singing at the theater. The theater remains open at night and has a poet singing. | *A different kid is now singing at the theater. The theater remains open at [[Day-night cycle|night]] and has a poet singing. | ||
====Shops==== | ====Shops==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
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*[[Belisha beakon]] | *[[Belisha beakon]] | ||
*[[Dread admiral]] | *[[Dread admiral]] | ||
*[[Hades | *[[Hades' Condor]] | ||
*[[Heedoo voodoo]] | *[[Heedoo voodoo]] | ||
*[[Mermaniac]] | *[[Mermaniac]] | ||
*[[Toxic zombie]] | *[[Toxic zombie]] | ||
==Gallery== | ==Gallery== | ||
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==Remake changes== | ==Remake changes== | ||
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the merchant's unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town merchant. | In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[merchant]]. | ||
==See | ==See also== | ||
*[[Pioneer Town]] | *[[Pioneer Town]] | ||
*[[The Haven]] | *[[The Haven]] | ||