Imp: Difference between revisions

Are there games where the relationship between Imps (not Minidemon) and Archdemons are brought up?
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|romanji={{tt|Bebīsatan|Baby satan}}
|romanji={{tt|Bebīsatan|Baby satan}}
|old=Demonite<br>DemonImp
|old=Demonite<br>DemonImp
|firstappear={{Dragon Quest III}}
|firstappear={{DQ3}}
}}
}}
The '''Imp''' is a recurring {{MFamilies}} in the {{DQSeries}}.
The '''Imp''' is a recurring {{MFamilies}} in the {{DQSeries}}.
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Imps are small demons that more closely resemble mischievous children in purple demon costumes, given the way their faces appear to be showing from the headpiece of such a costume. They are armed with pitchforks, and constantly have their tongues sticking out, which often affects their speech.
Imps are small demons that more closely resemble mischievous children in purple demon costumes, given the way their faces appear to be showing from the headpiece of such a costume. They are armed with pitchforks, and constantly have their tongues sticking out, which often affects their speech.


Despite their unassuming appearance, Imps have access to some of the most potent spells known, such as [[Kaboom]] and [[Kathwack]], and while this may cause a scare, they almost never have the energy necessary to cast these high-end spells but try to all the same, often to humorous results. Due to this, they are one of the more comical, inept {{MFamilies}}s that can be found in the series, but can still prove dangerous in some titles. Because of their magical knowledge, choice of weapon, and lore referring to them being juvenile forms of a powerful {{Demon}}, Imps are believed to be the infantile states of [[Archdemon|Archdemons]], even though in the latter's bio in many games stating that the demons' infantile state is the [[Minidemon|Minidemons]].   
Despite their unassuming appearance, Imps have access to some of the most potent spells known, such as [[Kaboom]] and [[Kathwack]], and while this may cause a scare, they almost never have the energy necessary to cast these high-end spells but try to all the same, often to humorous results. Due to this, they are one of the more comical, inept {{MFamilies}}s that can be found in the series, but can still prove dangerous in some titles. Because of their magical knowledge, choice of weapon, and lore referring to them being juvenile forms of a powerful {{Demon}}, Imps are believed to be the infantile states of [[Archdemon]]s, even though in the latter's bio in many games stating that the demons' infantile state is the [[Minidemon]]s.   


==Appearances==
==Appearances==
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|spells=[[Kaboom]]<br>[[Kamikazee]]<br>[[Thwack]]
|spells=[[Kaboom]]<br>[[Kamikazee]]<br>[[Thwack]]
|skills=[[Cool Breath]]
|skills=[[Cool Breath]]
|item=[[Water blaster]]{{fraction|1|256}} (NES only)<br>[[Prayer ring]]{{fraction|1|1024}} (remakes)
|item=[[Water blaster]]{{fraction|1|256}} ({{NES}} only)<br>[[Prayer ring]]{{fraction|1|1024}} (remakes)
|locations=[[Mur]] region<br>[[Jipang]] region<br>[[Gaia's Navel]]
|locations=[[Mur]] region<br>[[Jipang]] region<br>[[Gaia's Navel]]
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
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An {{NPC}} Imp appears on 2F of a building in [[Asham]] and is attempting to disguise itself when the {{Hero 3}} and {{Party 3}} come across it.
An {{NPC}} Imp appears on 2F of a building in [[Asham]] and is attempting to disguise itself when the {{Hero 3}} and {{Party 3}} come across it.


It attacks them, but goes down.  The Imp despite recognizing the {{Party 3}} when they change their form to a monster with the [[Mod Rod]] or seeing them when they're Invisible, won't attack them.
It attacks them, but goes down.  The Imp despite recognizing the {{Party 3}} when they change their form to a {{MFamilies}} with the [[Mod Rod]] or seeing them when they're Invisible, won't attack them.


The Imp will respawn when after the player leaves the town in the {{NES}} version.  The {{SFC}} version and all remakes turn it into a one time encounter.
The Imp will respawn when after the player leaves the town in the {{NES}} version.  The {{SFC}} version and all remakes turn it into a one time encounter.
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|bestiaryNumber=#018
|bestiaryNumber=#018
|family={{Demon}}
|family={{Demon}}
|description=Juvenile forms of elite magical monsters. Imps try to cast spells which are far too powerful for them and fail every time.
|description=Juvenile forms of elite magical {{MFamilies}}s. Imps try to cast spells which are far too powerful for them and fail every time.
|spells=[[Kaboom]]<br>[[Kamikazee]]<br>[[Thwack]]
|spells=[[Kaboom]]<br>[[Kamikazee]]<br>[[Thwack]]
|skills=[[Cool Breath]]
|skills=[[Cool Breath]]
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|remake-changes=
|remake-changes=
}}
}}
Imps are likely to first be encountered whilst climbing the [[Tower of Alexandra]]. While they are prone to miserably failing at casting powerful spells, they may perform a cool breath attack that can be very dangerous at this point of the adventure.
Imps are likely to first be encountered whilst climbing the [[Tower of Alexandra]]. While they are prone to miserably failing at casting powerful spells, they may perform a [[Cool Breath]] attack that can be very dangerous at this point of the adventure.


==={{DQ10}}===
==={{DQ10}}===
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|family= {{Devil}}
|family= {{Devil}}
|in-game-description=Smart but, lacks the power to cast big spells
|in-game-description=Smart but, lacks the power to cast big spells
|abilities=[[Frizz|Blaze]], [[Cool Breath|FrigidAir]], [[Flame Slash| FireSlash]]
|abilities=[[Frizz|Blaze]], [[Cool Breath|FrigidAir]], [[Flame Slash|FireSlash]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Bewilder]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Bewilder]]
|breeding=[[Demon family|Devil family]] x [[Bird family]]
|breeding=[[Demon family|Devil family]] x [[Bird family]]